/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/system/sys_instance.h" #include "engines/wintermute/system/sys_class_registry.h" #include "engines/wintermute/system/sys_class.h" #include "engines/wintermute/wintermute.h" #include "common/stream.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////////// SystemClassRegistry::SystemClassRegistry() { _count = 0; _disabled = false; } ////////////////////////////////////////////////////////////////////////// SystemClassRegistry::~SystemClassRegistry() { unregisterClasses(); } ////////////////////////////////////////////////////////////////////////// SystemClassRegistry *SystemClassRegistry::getInstance() { return BaseEngine::instance().getClassRegistry(); } void SystemClassRegistry::unregisterClasses() { // SystemClass calls UnregisterClass upon destruction. while (_classes.size() > 0) { delete _classes.begin()->_value; } } ////////////////////////////////////////////////////////////////////////// bool SystemClassRegistry::registerClass(SystemClass *classObj) { classObj->setID(_count++); //_classes.insert(classObj); _classes[classObj] = classObj; _nameMap[classObj->getName()] = classObj; _idMap[classObj->getID()] = classObj; return true; } ////////////////////////////////////////////////////////////////////////// bool SystemClassRegistry::unregisterClass(SystemClass *classObj) { Classes::iterator it = _classes.find(classObj); if (it == _classes.end()) { return false; } if (classObj->getNumInstances() != 0) { debugC(Wintermute::kWintermuteDebugSaveGame, "Memory leak@class %-20s: %d instance(s) left\n", classObj->getName().c_str(), classObj->getNumInstances()); } _classes.erase(it); NameMap::iterator mapIt = _nameMap.find(classObj->getName()); if (mapIt != _nameMap.end()) { _nameMap.erase(mapIt); } IdMap::iterator idIt = _idMap.find(classObj->getID()); if (idIt != _idMap.end()) { _idMap.erase(idIt); } return true; } ////////////////////////////////////////////////////////////////////////// bool SystemClassRegistry::registerInstance(const char *className, void *instance) { if (_disabled) { return true; } NameMap::iterator mapIt = _nameMap.find(className); if (mapIt == _nameMap.end()) { return false; } SystemInstance *inst = (*mapIt)._value->addInstance(instance, _count++); return (inst != NULL); } ////////////////////////////////////////////////////////////////////////// void SystemClassRegistry::addInstanceToTable(SystemInstance *instance, void *pointer) { _instanceMap[pointer] = instance; if (instance->getSavedID() >= 0) { _savedInstanceMap[instance->getSavedID()] = instance; } } ////////////////////////////////////////////////////////////////////////// int SystemClassRegistry::getNextID() { return _count++; } ////////////////////////////////////////////////////////////////////////// bool SystemClassRegistry::unregisterInstance(const char *className, void *instance) { NameMap::iterator mapIt = _nameMap.find(className); if (mapIt == _nameMap.end()) { return false; } (*mapIt)._value->removeInstance(instance); InstanceMap::iterator instIt = _instanceMap.find(instance); if (instIt != _instanceMap.end()) { _instanceMap.erase(instIt); return true; } else { return false; } } ////////////////////////////////////////////////////////////////////////// bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) { if (pointer == NULL) { return true; } InstanceMap::iterator it = _instanceMap.find(pointer); if (it == _instanceMap.end()) { return false; } SystemInstance *inst = (*it)._value; *instanceID = inst->getID(); *classID = inst->getClass()->getID(); return true; } ////////////////////////////////////////////////////////////////////////// void *SystemClassRegistry::idToPointer(int classID, int instanceID) { SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID); if (it == _savedInstanceMap.end()) { return NULL; } else { return (*it)._value->getInstance(); } } bool checkHeader(const char *tag, BasePersistenceManager *pm) { char *test = pm->getString(); Common::String verify = test; delete[] test; bool retVal = (verify == tag); if (!retVal) { error("Expected %s in Save-file not found", tag); } return retVal; } ////////////////////////////////////////////////////////////////////////// bool SystemClassRegistry::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) { persistMgr->putString(""); persistMgr->putDWORD(_classes.size()); int counter = 0; Classes::iterator it; for (it = _classes.begin(); it != _classes.end(); ++it) { counter++; if (!quickSave) { gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)_classes.size() / (float)counter))); } (it->_value)->saveTable(gameRef, persistMgr); } persistMgr->putString(""); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool SystemClassRegistry::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) { checkHeader("", persistMgr); // reset SavedID of current instances Classes::iterator it; for (it = _classes.begin(); it != _classes.end(); ++it) { (it->_value)->resetSavedIDs(); } for (it = _classes.begin(); it != _classes.end(); ++it) { if ((it->_value)->isPersistent()) { continue; } (it->_value)->removeAllInstances(); } _instanceMap.clear(); uint32 numClasses = persistMgr->getDWORD(); for (uint32 i = 0; i < numClasses; i++) { gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)numClasses / (float)i))); Common::String className = persistMgr->getStringObj(); NameMap::iterator mapIt = _nameMap.find(className); if (mapIt != _nameMap.end()) { (*mapIt)._value->loadTable(gameRef, persistMgr); } } checkHeader("", persistMgr); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool SystemClassRegistry::saveInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) { Classes::iterator it; // count total instances int numInstances = 0; for (it = _classes.begin(); it != _classes.end(); ++it) { numInstances += (it->_value)->getNumInstances(); } persistMgr->putDWORD(numInstances); int counter = 0; for (it = _classes.begin(); it != _classes.end(); ++it) { counter++; if (!quickSave) { if (counter % 20 == 0) { gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)_classes.size() / (float)counter))); } } gameRef->miniUpdate(); (it->_value)->saveInstances(gameRef, persistMgr); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool SystemClassRegistry::loadInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr) { // get total instances int numInstances = persistMgr->getDWORD(); for (int i = 0; i < numInstances; i++) { if (i % 20 == 0) { gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)i))); } checkHeader("", persistMgr); int classID = persistMgr->getDWORD(); int instanceID = persistMgr->getDWORD(); void *instance = idToPointer(classID, instanceID); checkHeader("", persistMgr); Classes::iterator it; for (it = _classes.begin(); it != _classes.end(); ++it) { if ((it->_value)->getSavedID() == classID) { (it->_value)->loadInstance(instance, persistMgr); break; } } checkHeader("", persistMgr); } _savedInstanceMap.clear(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool SystemClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) { NameMap::iterator mapIt = _nameMap.find(className); if (mapIt == _nameMap.end()) { return STATUS_FAILED; } (*mapIt)._value->instanceCallback(lpCallback, lpData); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// void SystemClassRegistry::dumpClasses(Common::WriteStream *stream) { Classes::iterator it; for (it = _classes.begin(); it != _classes.end(); ++it) { (it->_value)->dump(stream); } } } // end of namespace Wintermute