/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_UIOBJECT_H #define WINTERMUTE_UIOBJECT_H #include "engines/wintermute/base/base_object.h" #include "engines/wintermute/dctypes.h" // Added by ClassView namespace Wintermute { class UITiledImage; class BaseFont; class UIObject : public BaseObject { public: bool getTotalOffset(int *offsetX, int *offsetY); bool focus(); virtual bool handleMouse(TMouseEvent event, TMouseButton button); bool isFocused(); DECLARE_PERSISTENT(UIObject, BaseObject) UIObject *_parent; virtual bool display() override { return display(0, 0); } virtual bool display(int offsetX) { return display(offsetX, 0); } virtual bool display(int offsetX, int offsetY); virtual void correctSize(); void setText(const char *text); UIObject(BaseGame *inGame = nullptr); virtual ~UIObject(); void setListener(BaseScriptHolder *object, BaseScriptHolder *listenerObject, uint32 listenerParam); BaseScriptHolder *getListener() const; UIObject *_focusedWidget; virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override; // scripting interface virtual ScValue *scGetProperty(const Common::String &name) override; virtual bool scSetProperty(const char *name, ScValue *value) override; virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; virtual const char *scToString() override; TUIObjectType _type; int32 getWidth() const; int32 getHeight() override; void setHeight(int32 height); void setWidth(int32 width); bool isDisabled() const; void setDisabled(bool disable); bool isVisible() const; void setVisible(bool visible); bool hasSharedFonts() const; void setSharedFonts(bool shared); bool hasSharedImages() const; void setSharedImages(bool shared); BaseSprite *getImage() const; void setImage(BaseSprite *image); void setFont(BaseFont *font); BaseFont *getFont(); bool canFocus() const; protected: BaseScriptHolder *_listenerParamObject; uint32 _listenerParamDWORD; BaseScriptHolder *_listenerObject; BaseSprite *_image; BaseFont *_font; bool _sharedFonts; bool _sharedImages; char *_text; bool _visible; bool _disable; int32 _width; int32 _height; bool _canFocus; bool _parentNotify; UITiledImage *_back; }; } // End of namespace Wintermute #endif