/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_UIOBJECT_H #define WINTERMUTE_UIOBJECT_H #include "engines/wintermute/base/base_object.h" #include "engines/wintermute/dctypes.h" // Added by ClassView namespace Wintermute { class UITiledImage; class BaseFont; class UIObject : public BaseObject { public: bool getTotalOffset(int *offsetX, int *offsetY); bool _canFocus; bool focus(); virtual bool handleMouse(TMouseEvent event, TMouseButton button); bool isFocused(); bool _parentNotify; DECLARE_PERSISTENT(UIObject, BaseObject) UIObject *_parent; virtual bool display() { return display(0, 0); } virtual bool display(int offsetX) { return display(offsetX, 0); } virtual bool display(int offsetX, int offsetY); virtual void correctSize(); bool _sharedFonts; bool _sharedImages; void setText(const char *text); char *_text; BaseFont *_font; bool _visible; UITiledImage *_back; bool _disable; UIObject(BaseGame *inGame = NULL); virtual ~UIObject(); int _width; int _height; TUIObjectType _type; BaseSprite *_image; void setListener(BaseScriptHolder *object, BaseScriptHolder *listenerObject, uint32 listenerParam); BaseScriptHolder *_listenerParamObject; uint32 _listenerParamDWORD; BaseScriptHolder *_listenerObject; UIObject *_focusedWidget; virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); // scripting interface virtual ScValue *scGetProperty(const char *name); virtual bool scSetProperty(const char *name, ScValue *value); virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); virtual const char *scToString(); }; } // end of namespace Wintermute #endif