/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/ui/ui_tiled_image.h" #include "engines/wintermute/base/gfx/base_surface.h" #include "engines/wintermute/base/base_dynamic_buffer.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_sub_frame.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/platform_osystem.h" namespace Wintermute { IMPLEMENT_PERSISTENT(UITiledImage, false) ////////////////////////////////////////////////////////////////////////// UITiledImage::UITiledImage(BaseGame *inGame) : BaseObject(inGame) { _image = NULL; BasePlatform::setRectEmpty(&_upLeft); BasePlatform::setRectEmpty(&_upMiddle); BasePlatform::setRectEmpty(&_upRight); BasePlatform::setRectEmpty(&_middleLeft); BasePlatform::setRectEmpty(&_middleMiddle); BasePlatform::setRectEmpty(&_middleRight); BasePlatform::setRectEmpty(&_downLeft); BasePlatform::setRectEmpty(&_downMiddle); BasePlatform::setRectEmpty(&_downRight); } ////////////////////////////////////////////////////////////////////////// UITiledImage::~UITiledImage() { delete _image; _image = NULL; } ////////////////////////////////////////////////////////////////////////// bool UITiledImage::display(int x, int y, int width, int height) { if (!_image) { return STATUS_FAILED; } int tileWidth = _middleMiddle.right - _middleMiddle.left; int tileHeight = _middleMiddle.bottom - _middleMiddle.top; int nuColumns = (width - (_middleLeft.right - _middleLeft.left) - (_middleRight.right - _middleRight.left)) / tileWidth; int nuRows = (height - (_upMiddle.bottom - _upMiddle.top) - (_downMiddle.bottom - _downMiddle.top)) / tileHeight; int col, row; _gameRef->_renderer->startSpriteBatch(); // top left/right _image->_surface->displayTrans(x, y, _upLeft); _image->_surface->displayTrans(x + (_upLeft.right - _upLeft.left) + nuColumns * tileWidth, y, _upRight); // bottom left/right _image->_surface->displayTrans(x, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downLeft); _image->_surface->displayTrans(x + (_upLeft.right - _upLeft.left) + nuColumns * tileWidth, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downRight); // left/right int yyy = y + (_upMiddle.bottom - _upMiddle.top); for (row = 0; row < nuRows; row++) { _image->_surface->displayTrans(x, yyy, _middleLeft); _image->_surface->displayTrans(x + (_middleLeft.right - _middleLeft.left) + nuColumns * tileWidth, yyy, _middleRight); yyy += tileWidth; } // top/bottom int xxx = x + (_upLeft.right - _upLeft.left); for (col = 0; col < nuColumns; col++) { _image->_surface->displayTrans(xxx, y, _upMiddle); _image->_surface->displayTrans(xxx, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downMiddle); xxx += tileWidth; } // tiles yyy = y + (_upMiddle.bottom - _upMiddle.top); for (row = 0; row < nuRows; row++) { xxx = x + (_upLeft.right - _upLeft.left); for (col = 0; col < nuColumns; col++) { _image->_surface->displayTrans(xxx, yyy, _middleMiddle); xxx += tileWidth; } yyy += tileWidth; } _gameRef->_renderer->endSpriteBatch(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool UITiledImage::loadFile(const char *filename) { byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); if (buffer == NULL) { _gameRef->LOG(0, "UITiledImage::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } bool ret; setFilename(filename); if (DID_FAIL(ret = loadBuffer(buffer, true))) { _gameRef->LOG(0, "Error parsing TILED_IMAGE file '%s'", filename); } delete[] buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(TILED_IMAGE) TOKEN_DEF(TEMPLATE) TOKEN_DEF(IMAGE) TOKEN_DEF(UP_LEFT) TOKEN_DEF(UP_RIGHT) TOKEN_DEF(UP_MIDDLE) TOKEN_DEF(DOWN_LEFT) TOKEN_DEF(DOWN_RIGHT) TOKEN_DEF(DOWN_MIDDLE) TOKEN_DEF(MIDDLE_LEFT) TOKEN_DEF(MIDDLE_RIGHT) TOKEN_DEF(MIDDLE_MIDDLE) TOKEN_DEF(VERTICAL_TILES) TOKEN_DEF(HORIZONTAL_TILES) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool UITiledImage::loadBuffer(byte *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(TILED_IMAGE) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(IMAGE) TOKEN_TABLE(UP_LEFT) TOKEN_TABLE(UP_RIGHT) TOKEN_TABLE(UP_MIDDLE) TOKEN_TABLE(DOWN_LEFT) TOKEN_TABLE(DOWN_RIGHT) TOKEN_TABLE(DOWN_MIDDLE) TOKEN_TABLE(MIDDLE_LEFT) TOKEN_TABLE(MIDDLE_RIGHT) TOKEN_TABLE(MIDDLE_MIDDLE) TOKEN_TABLE(VERTICAL_TILES) TOKEN_TABLE(HORIZONTAL_TILES) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END byte *params; int cmd; BaseParser parser; bool hTiles = false, vTiles = false; int h1 = 0, h2 = 0, h3 = 0; int v1 = 0, v2 = 0, v3 = 0; if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_TILED_IMAGE) { _gameRef->LOG(0, "'TILED_IMAGE' keyword expected."); return STATUS_FAILED; } buffer = params; } while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (DID_FAIL(loadFile((char *)params))) { cmd = PARSERR_GENERIC; } break; case TOKEN_IMAGE: delete _image; _image = new BaseSubFrame(_gameRef); if (!_image || DID_FAIL(_image->setSurface((char *)params))) { delete _image; _image = NULL; cmd = PARSERR_GENERIC; } break; case TOKEN_UP_LEFT: parser.scanStr((char *)params, "%d,%d,%d,%d", &_upLeft.left, &_upLeft.top, &_upLeft.right, &_upLeft.bottom); break; case TOKEN_UP_RIGHT: parser.scanStr((char *)params, "%d,%d,%d,%d", &_upRight.left, &_upRight.top, &_upRight.right, &_upRight.bottom); break; case TOKEN_UP_MIDDLE: parser.scanStr((char *)params, "%d,%d,%d,%d", &_upMiddle.left, &_upMiddle.top, &_upMiddle.right, &_upMiddle.bottom); break; case TOKEN_DOWN_LEFT: parser.scanStr((char *)params, "%d,%d,%d,%d", &_downLeft.left, &_downLeft.top, &_downLeft.right, &_downLeft.bottom); break; case TOKEN_DOWN_RIGHT: parser.scanStr((char *)params, "%d,%d,%d,%d", &_downRight.left, &_downRight.top, &_downRight.right, &_downRight.bottom); break; case TOKEN_DOWN_MIDDLE: parser.scanStr((char *)params, "%d,%d,%d,%d", &_downMiddle.left, &_downMiddle.top, &_downMiddle.right, &_downMiddle.bottom); break; case TOKEN_MIDDLE_LEFT: parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleLeft.left, &_middleLeft.top, &_middleLeft.right, &_middleLeft.bottom); break; case TOKEN_MIDDLE_RIGHT: parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleRight.left, &_middleRight.top, &_middleRight.right, &_middleRight.bottom); break; case TOKEN_MIDDLE_MIDDLE: parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleMiddle.left, &_middleMiddle.top, &_middleMiddle.right, &_middleMiddle.bottom); break; case TOKEN_HORIZONTAL_TILES: parser.scanStr((char *)params, "%d,%d,%d", &h1, &h2, &h3); hTiles = true; break; case TOKEN_VERTICAL_TILES: parser.scanStr((char *)params, "%d,%d,%d", &v1, &v2, &v3); vTiles = true; break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in TILED_IMAGE definition"); return STATUS_FAILED; } if (cmd == PARSERR_GENERIC) { _gameRef->LOG(0, "Error loading TILED_IMAGE definition"); return STATUS_FAILED; } if (vTiles && hTiles) { // up row BasePlatform::setRect(&_upLeft, 0, 0, h1, v1); BasePlatform::setRect(&_upMiddle, h1, 0, h1 + h2, v1); BasePlatform::setRect(&_upRight, h1 + h2, 0, h1 + h2 + h3, v1); // middle row BasePlatform::setRect(&_middleLeft, 0, v1, h1, v1 + v2); BasePlatform::setRect(&_middleMiddle, h1, v1, h1 + h2, v1 + v2); BasePlatform::setRect(&_middleRight, h1 + h2, v1, h1 + h2 + h3, v1 + v2); // down row BasePlatform::setRect(&_downLeft, 0, v1 + v2, h1, v1 + v2 + v3); BasePlatform::setRect(&_downMiddle, h1, v1 + v2, h1 + h2, v1 + v2 + v3); BasePlatform::setRect(&_downRight, h1 + h2, v1 + v2, h1 + h2 + h3, v1 + v2 + v3); } // default if (_image && _image->_surface) { int width = _image->_surface->getWidth() / 3; int height = _image->_surface->getHeight() / 3; if (BasePlatform::isRectEmpty(&_upLeft)) { BasePlatform::setRect(&_upLeft, 0, 0, width, height); } if (BasePlatform::isRectEmpty(&_upMiddle)) { BasePlatform::setRect(&_upMiddle, width, 0, 2 * width, height); } if (BasePlatform::isRectEmpty(&_upRight)) { BasePlatform::setRect(&_upRight, 2 * width, 0, 3 * width, height); } if (BasePlatform::isRectEmpty(&_middleLeft)) { BasePlatform::setRect(&_middleLeft, 0, height, width, 2 * height); } if (BasePlatform::isRectEmpty(&_middleMiddle)) { BasePlatform::setRect(&_middleMiddle, width, height, 2 * width, 2 * height); } if (BasePlatform::isRectEmpty(&_middleRight)) { BasePlatform::setRect(&_middleRight, 2 * width, height, 3 * width, 2 * height); } if (BasePlatform::isRectEmpty(&_downLeft)) { BasePlatform::setRect(&_downLeft, 0, 2 * height, width, 3 * height); } if (BasePlatform::isRectEmpty(&_downMiddle)) { BasePlatform::setRect(&_downMiddle, width, 2 * height, 2 * width, 3 * height); } if (BasePlatform::isRectEmpty(&_downRight)) { BasePlatform::setRect(&_downRight, 2 * width, 2 * height, 3 * width, 3 * height); } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool UITiledImage::saveAsText(BaseDynamicBuffer *buffer, int indent) { buffer->putTextIndent(indent, "TILED_IMAGE\n"); buffer->putTextIndent(indent, "{\n"); if (_image && _image->_surfaceFilename) { buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->_surfaceFilename); } int h1, h2, h3; int v1, v2, v3; h1 = _upLeft.right; h2 = _upMiddle.right - _upMiddle.left; h3 = _upRight.right - _upRight.left; v1 = _upLeft.bottom; v2 = _middleLeft.bottom - _middleLeft.top; v3 = _downLeft.bottom - _downLeft.top; buffer->putTextIndent(indent + 2, "VERTICAL_TILES { %d, %d, %d }\n", v1, v2, v3); buffer->putTextIndent(indent + 2, "HORIZONTAL_TILES { %d, %d, %d }\n", h1, h2, h3); // editor properties BaseClass::saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "}\n"); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// void UITiledImage::correctSize(int *width, int *height) { int tileWidth = _middleMiddle.right - _middleMiddle.left; int tileHeight = _middleMiddle.bottom - _middleMiddle.top; int nuColumns = (*width - (_middleLeft.right - _middleLeft.left) - (_middleRight.right - _middleRight.left)) / tileWidth; int nuRows = (*height - (_upMiddle.bottom - _upMiddle.top) - (_downMiddle.bottom - _downMiddle.top)) / tileHeight; *width = (_middleLeft.right - _middleLeft.left) + (_middleRight.right - _middleRight.left) + nuColumns * tileWidth; *height = (_upMiddle.bottom - _upMiddle.top) + (_downMiddle.bottom - _downMiddle.top) + nuRows * tileHeight; } ////////////////////////////////////////////////////////////////////////// bool UITiledImage::persist(BasePersistenceManager *persistMgr) { BaseObject::persist(persistMgr); persistMgr->transfer(TMEMBER(_downLeft)); persistMgr->transfer(TMEMBER(_downMiddle)); persistMgr->transfer(TMEMBER(_downRight)); persistMgr->transfer(TMEMBER(_image)); persistMgr->transfer(TMEMBER(_middleLeft)); persistMgr->transfer(TMEMBER(_middleMiddle)); persistMgr->transfer(TMEMBER(_middleRight)); persistMgr->transfer(TMEMBER(_upLeft)); persistMgr->transfer(TMEMBER(_upMiddle)); persistMgr->transfer(TMEMBER(_upRight)); return STATUS_OK; } } // end of namespace Wintermute