/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_UTILS_H #define WINTERMUTE_UTILS_H #include "wintypes.h" namespace WinterMute { class CBGame; class CBUtils { public: static void Clip(int *DestX, int *DestY, RECT *SrcRect, RECT *DestRect); static void Swap(int *a, int *b); static bool StrBeginsI(const char *String, const char *Fragment); static float NormalizeAngle(float Angle); static void CreatePath(const char *Path, bool PathOnly = false); static void DebugMessage(HWND hWnd, const char *Text); static char *SetString(char **String, const char *Value); static int StrNumEntries(const char *Str, const char Delim = ','); static char *StrEntry(int Entry, const char *Str, const char Delim = ','); static int RandomInt(int From, int To); static float RandomFloat(float From, float To); static float RandomAngle(float From, float To); static bool MatchesPattern(const char *pattern, const char *string); static char *GetPath(char *Filename); static char *GetFilename(char *Filename); static void RGBtoHSL(uint32 RGBColor, byte *OutH, byte *OutS, byte *OutL); static uint32 HSLtoRGB(byte H, byte S, byte L); private: static float Hue2RGB(float v1, float v2, float vH); }; } // end of namespace WinterMute #endif