/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_UTILS_H #define WINTERMUTE_UTILS_H #include "engines/wintermute/wintypes.h" #include "engines/wintermute/math/rect32.h" namespace Wintermute { class BaseGame; class BaseUtils { public: static void swap(int *a, int *b); static float normalizeAngle(float angle); static void createPath(const char *path, bool pathOnly = false); static void debugMessage(const char *text); static char *setString(char **string, const char *value); static char *strEntry(int entry, const char *str, const char delim = ','); static int randomInt(int from, int to); static float randomFloat(float from, float to); static float randomAngle(float from, float to); static void RGBtoHSL(uint32 rgbColor, byte *outH, byte *outS, byte *outL); static uint32 HSLtoRGB(byte H, byte S, byte L); private: static float Hue2RGB(float v1, float v2, float vH); }; } // End of namespace Wintermute #endif