/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_VIDPLAYER_H #define WINTERMUTE_VIDPLAYER_H #include "engines/wintermute/dctypes.h" // Added by ClassView #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "engines/wintermute/Base/BBase.h" #define MAX_AUDIO_STREAMS 5 #define MAX_VIDEO_STREAMS 5 namespace WinterMute { class CVidPlayer : public CBBase { public: bool _showSubtitle; int _currentSubtitle; HRESULT loadSubtitles(const char *Filename, const char *SubtitleFile); bool _slowRendering; bool isPlaying(); char *_filename; HRESULT stop(); HRESULT play(TVideoPlayback Type = VID_PLAY_CENTER, int X = 0, int Y = 0, bool FreezeMusic = true); uint32 _totalVideoTime; uint32 _startTime; //CVidRenderer *_vidRenderer; //CBSoundAVI *_sound; bool _soundAvailable; HRESULT SetDefaults(); bool _playing; HRESULT display(); HRESULT update(); HRESULT initialize(const char *inFilename, const char *SubtitleFile = NULL); HRESULT cleanup(); CVidPlayer(CBGame *inGame); virtual ~CVidPlayer(); /*PAVIFILE _aviFile; LONG _lastSample; PAVISTREAM _audioStream; PAVISTREAM _videoStream; LPWAVEFORMAT _audioFormat; LPBITMAPINFO _videoFormat; PGETFRAME _videoPGF;*/ uint32 _videoEndTime; int _playPosX; int _playPosY; float _playZoom; /* LPBITMAPV4HEADER _targetFormat; CBArray _subtitles;*/ }; } // end of namespace WinterMute #endif