/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/video/VidTheoraPlayer.h" #include "engines/wintermute/Base/BBase.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/BFileManager.h" #include "engines/wintermute/Base/BSurfaceSDL.h" #include "engines/wintermute/Base/BSoundMgr.h" #include "engines/wintermute/utils/utils.h" #include "engines/wintermute/PlatformSDL.h" #include "engines/wintermute/video/decoders/theora_decoder.h" #include "common/system.h" //#pragma comment(lib, "libtheora.lib") namespace WinterMute { IMPLEMENT_PERSISTENT(CVidTheoraPlayer, false) ////////////////////////////////////////////////////////////////////////// CVidTheoraPlayer::CVidTheoraPlayer(CBGame *inGame): CBBase(inGame) { SetDefaults(); } ////////////////////////////////////////////////////////////////////////// void CVidTheoraPlayer::SetDefaults() { _file = NULL; _filename = ""; _startTime = 0; _looping = false; _freezeGame = false; _currentTime = 0; _state = THEORA_STATE_NONE; _videoFrameReady = false; _audioFrameReady = false; _videobufTime = 0; _playbackStarted = false; _dontDropFrames = false; _texture = NULL; _alphaImage = NULL; _alphaFilename = ""; _frameRendered = false; _seekingKeyframe = false; _timeOffset = 0.0f; _posX = _posY = 0; _playbackType = VID_PLAY_CENTER; _playZoom = 0.0f; _savedState = THEORA_STATE_NONE; _savedPos = 0; _volume = 100; _theoraDecoder = NULL; #if 0 _vorbisStreams = _theoraStreams = 0; GenLookupTables(); _subtitler = NULL; #endif } ////////////////////////////////////////////////////////////////////////// CVidTheoraPlayer::~CVidTheoraPlayer(void) { cleanup(); /* SAFE_DELETE_ARRAY(_filename); SAFE_DELETE_ARRAY(_alphaFilename); SAFE_DELETE(_texture); SAFE_DELETE(_alphaImage);*/ // SAFE_DELETE(_subtitler); } ////////////////////////////////////////////////////////////////////////// void CVidTheoraPlayer::cleanup() { if (_file) { Game->_fileManager->closeFile(_file); _file = NULL; } _surface.free(); delete _theoraDecoder; _theoraDecoder = NULL; delete _alphaImage; _alphaImage = NULL; delete _texture; _texture = NULL; #if 0 if (m_Sound) { Game->m_SoundMgr->RemoveSound(m_Sound); m_Sound = NULL; } SAFE_DELETE_ARRAY(m_AudioBuf); m_AudioBufFill = 0; m_AudioBufSize = 0; #endif } ////////////////////////////////////////////////////////////////////////// HRESULT CVidTheoraPlayer::initialize(const Common::String &filename, const Common::String &subtitleFile) { cleanup(); _filename = filename; _file = Game->_fileManager->openFile(filename, true, false); if (!_file) return E_FAIL; //if (Filename != _filename) CBUtils::setString(&_filename, filename); #if defined (USE_THEORADEC) _theoraDecoder = new TheoraDecoder(); #else return E_FAIL; #endif _theoraDecoder->loadStream(_file); if (!_theoraDecoder->isVideoLoaded()) return E_FAIL; _state = THEORA_STATE_PAUSED; // Additional setup. _surface.create(_theoraDecoder->getWidth(), _theoraDecoder->getHeight(), _theoraDecoder->getPixelFormat()); _texture = new CBSurfaceSDL(Game); _texture->create(_theoraDecoder->getWidth(), _theoraDecoder->getHeight()); _state = THEORA_STATE_PLAYING; _playZoom = 100; return S_OK; #if 0 cleanup(); _file = Game->_fileManager->openFile(filename); if (!_file) return E_FAIL; if (Filename != _filename) CBUtils::setString(&_filename, filename); // start up Ogg stream synchronization layer ogg_sync_init(&m_OggSyncState); // init supporting Vorbis structures needed in header parsing vorbis_comment_init(&m_VorbisComment); vorbis_info_init(&m_VorbisInfo); // init supporting Theora structures needed in header parsing theora_comment_init(&m_TheoraComment); theora_info_init(&m_TheoraInfo); // Ogg file open; parse the headers // Only interested in Vorbis/Theora streams ogg_packet TempOggPacket; bool IsDone = false; while (!IsDone) { int BytesRead = BufferData(&m_OggSyncState); if (BytesRead == 0) break; while (ogg_sync_pageout(&m_OggSyncState, &m_OggPage) > 0) { ogg_stream_state OggStateTest; // is this a mandated initial header? If not, stop parsing if (!ogg_page_bos(&m_OggPage)) { // don't leak the page; get it into the appropriate stream if (m_TheoraStreams) ogg_stream_pagein(&m_TheoraStreamState, &m_OggPage); if (m_VorbisStreams) ogg_stream_pagein(&m_VorbisStreamState, &m_OggPage); IsDone = true; break; } ogg_stream_init(&OggStateTest, ogg_page_serialno(&m_OggPage)); ogg_stream_pagein(&OggStateTest, &m_OggPage); ogg_stream_packetout(&OggStateTest, &TempOggPacket); // identify the codec: try theora if (!m_TheoraStreams && theora_decode_header(&m_TheoraInfo, &m_TheoraComment, &TempOggPacket) >= 0) { // it is theora memcpy(&m_TheoraStreamState, &OggStateTest, sizeof(OggStateTest)); m_TheoraStreams = 1; } else if (!m_VorbisStreams && vorbis_synthesis_headerin(&m_VorbisInfo, &m_VorbisComment, &TempOggPacket) >= 0) { // it is vorbis memcpy(&m_VorbisStreamState, &OggStateTest, sizeof(OggStateTest)); m_VorbisStreams = 1; } else { // whatever it is, we don't care about it ogg_stream_clear(&OggStateTest); } } } // we're expecting more header packets while ((m_TheoraStreams && m_TheoraStreams < 3) || (m_VorbisStreams && m_VorbisStreams < 3)) { int Ret; // look for further theora headers while (m_TheoraStreams && (m_TheoraStreams < 3) && (Ret = ogg_stream_packetout(&m_TheoraStreamState, &TempOggPacket))) { if (Ret < 0) { Game->LOG(0, "Error parsing Theora stream headers; corrupt stream?"); return E_FAIL; } if (theora_decode_header(&m_TheoraInfo, &m_TheoraComment, &TempOggPacket)) { Game->LOG(0, "Error parsing Theora stream headers; corrupt stream?"); return E_FAIL; } m_TheoraStreams++; if (m_TheoraStreams == 3) break; } /* look for more vorbis header packets */ while (m_VorbisStreams && (m_VorbisStreams < 3) && (Ret = ogg_stream_packetout(&m_VorbisStreamState, &TempOggPacket))) { if (Ret < 0) { Game->LOG(0, "Error parsing Vorbis stream headers; corrupt stream?"); return E_FAIL; } if (vorbis_synthesis_headerin(&m_VorbisInfo, &m_VorbisComment, &TempOggPacket)) { Game->LOG(0, "Error parsing Vorbis stream headers; corrupt stream?"); return E_FAIL; } m_VorbisStreams++; if (m_VorbisStreams == 3) break; } // The header pages/packets will arrive before anything else we // care about, or the stream is not obeying spec if (ogg_sync_pageout(&m_OggSyncState, &m_OggPage) > 0) { if (m_TheoraStreams) ogg_stream_pagein(&m_TheoraStreamState, &m_OggPage); if (m_VorbisStreams) ogg_stream_pagein(&m_VorbisStreamState, &m_OggPage); } else { int Ret = BufferData(&m_OggSyncState); // someone needs more data if (Ret == 0) { Game->LOG(0, "End of file while searching for codec headers"); return E_FAIL; } } } // and now we have it all. initialize decoders if (m_TheoraStreams) { theora_decode_init(&m_TheoraState, &m_TheoraInfo); } else { // tear down the partial theora setup theora_info_clear(&m_TheoraInfo); theora_comment_clear(&m_TheoraComment); } if (m_VorbisStreams) { vorbis_synthesis_init(&m_VorbisDSPState, &m_VorbisInfo); vorbis_block_init(&m_VorbisDSPState, &m_VorbisBlock); } else { // tear down the partial vorbis setup vorbis_info_clear(&m_VorbisInfo); vorbis_comment_clear(&m_VorbisComment); } HRESULT Res = S_OK; // create sound buffer if (m_VorbisStreams && Game->m_SoundMgr->m_SoundAvailable) { m_Sound = new CBSoundTheora(Game); Game->m_SoundMgr->AddSound(m_Sound); if (FAILED(Res = m_Sound->InitializeBuffer(this))) { Game->m_SoundMgr->RemoveSound(m_Sound); m_Sound = NULL; Game->LOG(Res, "Error initializing sound buffer for Theora file '%s'", filename); } else { SAFE_DELETE_ARRAY(m_AudioBuf); m_AudioBufSize = m_Sound->m_StreamBlockSize; m_AudioBuf = new ogg_int16_t[m_AudioBufSize]; } } // create texture if (m_TheoraStreams && !m_Texture) { if (Game->m_UseD3D) m_Texture = new CBSurfaceD3D(Game); else m_Texture = new CBSurfaceDD(Game); if (!m_Texture || FAILED(Res = m_Texture->Create(m_TheoraInfo.width, m_TheoraInfo.height))) { SAFE_DELETE(m_Texture); } } if (!m_Subtitler) m_Subtitler = new CVidSubtitler(Game); if (m_Subtitler && Game->m_VideoSubtitles) m_Subtitler->LoadSubtitles(filename, SubtitleFile); return Res; #endif return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CVidTheoraPlayer::resetStream() { warning("VidTheoraPlayer::resetStream - stubbed"); #if 0 if (_sound) _sound->Stop(); m_TimeOffset = 0.0f; Initialize(m_Filename); Play(m_PlaybackType, m_PosX, m_PosY, false, false, m_Looping, 0, m_PlayZoom); #endif return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CVidTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame, bool freezeMusic, bool looping, uint32 startTime, float forceZoom, int volume) { if (forceZoom < 0.0f) forceZoom = 100.0f; if (volume < 0) _volume = Game->_soundMgr->getVolumePercent(SOUND_SFX); else _volume = volume; _freezeGame = freezeGame; if (!_playbackStarted && _freezeGame) Game->freeze(freezeMusic); _playbackStarted = false; float width, height; if (_theoraDecoder) { _surface.copyFrom(*_theoraDecoder->decodeNextFrame()); _state = THEORA_STATE_PLAYING; _looping = looping; _playbackType = type; _startTime = startTime; _volume = volume; _posX = x; _posY = y; _playZoom = forceZoom; width = (float)_theoraDecoder->getWidth(); height = (float)_theoraDecoder->getHeight(); } else { width = (float)Game->_renderer->_width; height = (float)Game->_renderer->_height; } switch (type) { case VID_PLAY_POS: _playZoom = forceZoom; _posX = x; _posY = y; break; case VID_PLAY_STRETCH: { float ZoomX = (float)((float)Game->_renderer->_width / width * 100); float ZoomY = (float)((float)Game->_renderer->_height / height * 100); _playZoom = MIN(ZoomX, ZoomY); _posX = (int)((Game->_renderer->_width - width * (_playZoom / 100)) / 2); _posY = (int)((Game->_renderer->_height - height * (_playZoom / 100)) / 2); } break; case VID_PLAY_CENTER: _playZoom = 100.0f; _posX = (int)((Game->_renderer->_width - width) / 2); _posY = (int)((Game->_renderer->_height - height) / 2); break; } return S_OK; #if 0 m_State = THEORA_STATE_PLAYING; m_Looping = Looping; m_PlaybackType = Type; float Width, Height; if (m_TheoraStreams) { Width = (float)m_TheoraInfo.width; Height = (float)m_TheoraInfo.height; } else { Width = (float)Game->m_Renderer->m_Width; Height = (float)Game->m_Renderer->m_Height; } switch (Type) { case VID_PLAY_POS: m_PlayZoom = ForceZoom; m_PosX = X; m_PosY = Y; break; case VID_PLAY_STRETCH: { float ZoomX = (float)((float)Game->m_Renderer->m_Width / Width * 100); float ZoomY = (float)((float)Game->m_Renderer->m_Height / Height * 100); m_PlayZoom = min(ZoomX, ZoomY); m_PosX = (Game->m_Renderer->m_Width - Width * (m_PlayZoom / 100)) / 2; m_PosY = (Game->m_Renderer->m_Height - Height * (m_PlayZoom / 100)) / 2; } break; case VID_PLAY_CENTER: m_PlayZoom = 100.0f; m_PosX = (Game->m_Renderer->m_Width - Width) / 2; m_PosY = (Game->m_Renderer->m_Height - Height) / 2; break; } if (StartTime) SeekToTime(StartTime); Update(); #endif return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CVidTheoraPlayer::stop() { _theoraDecoder->close(); _state = THEORA_STATE_FINISHED; if (_freezeGame) { Game->unfreeze(); } #if 0 if (m_Sound) m_Sound->Stop(); m_State = THEORA_STATE_FINISHED; if (m_FreezeGame) Game->Unfreeze(); #endif return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CVidTheoraPlayer::update() { _currentTime = _freezeGame ? Game->_liveTimer : Game->_timer; if (!isPlaying()) return S_OK; if (_playbackStarted /*&& m_Sound && !m_Sound->IsPlaying()*/) return S_OK; if (_playbackStarted && !_freezeGame && Game->_state == GAME_FROZEN) return S_OK; if (_theoraDecoder) { if (_theoraDecoder->endOfVideo() && _looping) { warning("Should loop movie"); _theoraDecoder->rewind(); } else if (_theoraDecoder->endOfVideo() && !_looping) { warning("Finished movie"); _state = THEORA_STATE_FINISHED; _playbackStarted = false; if (_freezeGame) Game->unfreeze(); } if (_state == THEORA_STATE_PLAYING) { if (_theoraDecoder->getTimeToNextFrame() == 0) { _surface.copyFrom(*_theoraDecoder->decodeNextFrame()); if (_texture) { WriteVideo(); } } return S_OK; } } // Skip the busy-loop? if ((!_texture || !_videoFrameReady) && !_theoraDecoder->endOfVideo()) { // end playback if (!_looping) { _state = THEORA_STATE_FINISHED; if (_freezeGame) Game->unfreeze(); return S_OK; } else { resetStream(); return S_OK; } } #if 0 m_CurrentTime = m_FreezeGame ? Game->m_LiveTimer : Game->m_Timer; if (!IsPlaying()) return S_OK; if (m_PlaybackStarted && m_Sound && !m_Sound->IsPlaying()) return S_OK; if (m_PlaybackStarted && !m_FreezeGame && Game->m_State == GAME_FROZEN) return S_OK; int Counter = 0; while (true) { if (m_Sound) DecodeVorbis(); else m_AudioFrameReady = true; if (m_Texture) DecodeTheora(); else m_VideoFrameReady = true; if ((!m_Sound || !m_AudioFrameReady) && (!m_Texture || !m_VideoFrameReady) && m_File->IsEOF()) { // end playback if (!m_Looping) { m_State = THEORA_STATE_FINISHED; if (m_Sound) m_Sound->Stop(); if (m_FreezeGame) Game->Unfreeze(); break; } else { ResetStream(); return S_OK; } } if (!m_VideoFrameReady || !m_AudioFrameReady) { Counter++; if (StreamInData() == 0) break; } else break; } // If playback has begun, top audio buffer off immediately. //if(m_Sound) WriteAudio(); // are we at or past time for this video frame? if (m_PlaybackStarted && m_VideoFrameReady && (!m_FrameRendered || m_VideobufTime <= GetMovieTime())) { //Game->LOG(0, "%f %f", m_VideobufTime, GetMovieTime()); if (m_Texture) WriteVideo(); m_VideoFrameReady = false; if (m_SavedState == THEORA_STATE_PAUSED) { Pause(); m_SavedState = THEORA_STATE_NONE; } } // if our buffers either don't exist or are ready to go, // we can begin playback bool StartNow = false; if ((!m_TheoraStreams || m_VideoFrameReady) && (!m_VorbisStreams || m_AudioFrameReady)) StartNow = true; // same if we've run out of input if (m_File->IsEOF()) StartNow = true; if (m_Sound) WriteAudio(); if (!m_PlaybackStarted && StartNow && !m_SeekingKeyframe) { //m_StartTime = timeGetTime(); m_StartTime = m_CurrentTime; if (m_Sound) { m_Sound->SetPrivateVolume(m_Volume); m_Sound->Play(); } m_PlaybackStarted = true; } if (m_Subtitler && Game->m_VideoSubtitles) m_Subtitler->update(GetMovieFrame()); #endif return S_OK; } ////////////////////////////////////////////////////////////////////////// uint32 CVidTheoraPlayer::getMovieTime() { if (!_playbackStarted) { return 0; } else { return _theoraDecoder->getTime(); } } ////////////////////////////////////////////////////////////////////////// uint32 CVidTheoraPlayer::getMovieFrame() { #if 0 if (!m_TheoraStreams) return 0; float Time = GetMovieTime(); return Time / ((double)m_TheoraInfo.fps_denominator / m_TheoraInfo.fps_numerator); #endif if (_theoraDecoder) { return _theoraDecoder->getTime(); } else { return 0; } } ////////////////////////////////////////////////////////////////////////// HRESULT CVidTheoraPlayer::WriteVideo() { if (!_texture) return E_FAIL; _texture->startPixelOp(); writeAlpha(); if (_alphaImage) { _texture->putSurface(_surface, true); } else { _texture->putSurface(_surface, false); } //RenderFrame(_texture, &yuv); _texture->endPixelOp(); _videoFrameReady = true; return S_OK; } void CVidTheoraPlayer::writeAlpha() { if (_alphaImage && _surface.w == _alphaImage->getSurface()->w && _surface.h == _alphaImage->getSurface()->h) { assert(_alphaImage->getSurface()->format.bytesPerPixel == 4); assert(_surface.format.bytesPerPixel == 4); const byte *alphaData = (byte *)_alphaImage->getSurface()->getBasePtr(0, 0); int alphaPlace = (_alphaImage->getSurface()->format.aShift / 8); alphaData += alphaPlace; byte *imgData = (byte *)_surface.getBasePtr(0, 0); imgData += (_surface.format.aShift / 8); for (int i = 0; i < _surface.w * _surface.h; i++) { *imgData = *alphaData; alphaData += 4; imgData += 4; } } } ////////////////////////////////////////////////////////////////////////// HRESULT CVidTheoraPlayer::display(uint32 alpha) { RECT rc; HRESULT res; if (_texture && _videoFrameReady) { CBPlatform::SetRect(&rc, 0, 0, _texture->getWidth(), _texture->getHeight()); if (_playZoom == 100.0f) res = _texture->displayTrans(_posX, _posY, rc, alpha); else res = _texture->displayTransZoom(_posX, _posY, rc, _playZoom, _playZoom, alpha); } else res = E_FAIL; #if 0 if (m_Subtitler && Game->m_VideoSubtitles) m_Subtitler->display(); #endif return res; } ////////////////////////////////////////////////////////////////////////// HRESULT CVidTheoraPlayer::setAlphaImage(const Common::String &filename) { warning("CVidTheoraPlayer::SetAlphaImage(%s) - Not implemented", filename.c_str()); delete _alphaImage; _alphaImage = new CBImage(Game); if (!_alphaImage || FAILED(_alphaImage->loadFile(filename))) { delete _alphaImage; _alphaImage = NULL; _alphaFilename = ""; return E_FAIL; } if (_alphaFilename != filename) { _alphaFilename = filename; } //TODO: Conversion. #if 0 SAFE_DELETE(m_AlphaImage); m_AlphaImage = new CBImage(Game); if (!m_AlphaImage || FAILED(m_AlphaImage->loadFile(filename))) { SAFE_DELETE(m_AlphaImage); SAFE_DELETE_ARRAY(m_AlphaFilename); return E_FAIL; } if (m_AlphaFilename != Filename) CBUtils::setString(&m_AlphaFilename, filename); m_AlphaImage->Convert(IMG_TRUECOLOR); #endif return S_OK; } ////////////////////////////////////////////////////////////////////////// byte CVidTheoraPlayer::getAlphaAt(int x, int y) { if (_alphaImage) return _alphaImage->getAlphaAt(x, y); else return 0xFF; } ////////////////////////////////////////////////////////////////////////// inline int intlog(int num) { int r = 0; while (num > 0) { num = num / 2; r = r + 1; } return r; } ////////////////////////////////////////////////////////////////////////// HRESULT CVidTheoraPlayer::SeekToTime(uint32 time) { warning("CVidTheoraPlayer::SeekToTime(%d) - not supported", time); #if 0 if (!m_TheoraStreams) return E_FAIL; float TargetTime = Time / 1000.0f; ogg_page page; int read = 1; ogg_int64_t gran; float movieLength = 0; DWORD LastPos = 0; int keyframe_granule_shift = intlog(m_TheoraInfo.keyframe_frequency_force - 1); while (!m_File->IsEOF() && read != 0) { read = BufferData(&m_OggSyncState); while (ogg_sync_pageout(&m_OggSyncState, &page) > 0) { int serno = ogg_page_serialno(&page); //This is theora stream we were searching for if (m_TheoraStreamState.serialno == serno) { //Calculate a rough time estimate gran = ogg_page_granulepos(&page); if (gran >= 0) { ogg_int64_t iframe = gran >> keyframe_granule_shift; ogg_int64_t pframe = gran - (iframe << keyframe_granule_shift); movieLength = (iframe + pframe) * ((double)m_TheoraInfo.fps_denominator / m_TheoraInfo.fps_numerator); if (movieLength >= TargetTime) { m_TimeOffset = movieLength; //m_TimeOffset = TargetTime; //m_File->Seek(LastPos); goto finish; } LastPos = m_File->GetPos(); } } } } finish: ogg_sync_reset(&m_OggSyncState); ogg_stream_reset(&m_TheoraStreamState); ogg_stream_reset(&m_VorbisStreamState); theora_clear(&m_TheoraState); theora_decode_init(&m_TheoraState, &m_TheoraInfo); vorbis_synthesis_restart(&m_VorbisDSPState); m_SeekingKeyframe = true; //theora_packet_iskeyframe #endif return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CVidTheoraPlayer::pause() { if (_state == THEORA_STATE_PLAYING) { _state = THEORA_STATE_PAUSED; _theoraDecoder->pauseVideo(true); return S_OK; } else { return E_FAIL; } } ////////////////////////////////////////////////////////////////////////// HRESULT CVidTheoraPlayer::resume() { if (_state == THEORA_STATE_PAUSED) { _state = THEORA_STATE_PLAYING; _theoraDecoder->pauseVideo(false); return S_OK; } else { return E_FAIL; } } ////////////////////////////////////////////////////////////////////////// HRESULT CVidTheoraPlayer::persist(CBPersistMgr *persistMgr) { //CBBase::persist(persistMgr); if (persistMgr->_saving) { _savedPos = getMovieTime() * 1000; _savedState = _state; } else { SetDefaults(); } persistMgr->transfer(TMEMBER(Game)); persistMgr->transfer(TMEMBER(_savedPos)); persistMgr->transfer(TMEMBER(_savedState)); persistMgr->transfer(TMEMBER(_filename)); persistMgr->transfer(TMEMBER(_alphaFilename)); persistMgr->transfer(TMEMBER(_posX)); persistMgr->transfer(TMEMBER(_posY)); persistMgr->transfer(TMEMBER(_playZoom)); persistMgr->transfer(TMEMBER_INT(_playbackType)); persistMgr->transfer(TMEMBER(_looping)); persistMgr->transfer(TMEMBER(_volume)); if (!persistMgr->_saving && (_savedState != THEORA_STATE_NONE)) { initializeSimple(); } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CVidTheoraPlayer::initializeSimple() { if (SUCCEEDED(initialize(_filename))) { if (_alphaFilename != "") setAlphaImage(_alphaFilename); play(_playbackType, _posX, _posY, false, false, _looping, _savedPos, _playZoom); } else _state = THEORA_STATE_FINISHED; return S_OK; } ////////////////////////////////////////////////////////////////////////// CBSurface *CVidTheoraPlayer::getTexture() { return _texture; } } // end of namespace WinterMute