/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_VIDTHEORAPLAYER_H #define WINTERMUTE_VIDTHEORAPLAYER_H #include "engines/wintermute/Base/BBase.h" #include "engines/wintermute/Base/file/BFile.h" #include "engines/wintermute/Base/BSurface.h" #include "engines/wintermute/Base/BImage.h" #include "engines/wintermute/persistent.h" #include "video/video_decoder.h" #include "common/stream.h" namespace WinterMute { class CVidTheoraPlayer : public CBBase { private: enum { THEORA_STATE_NONE = 0, THEORA_STATE_PLAYING = 1, THEORA_STATE_PAUSED = 2, THEORA_STATE_FINISHED = 3 }; Video::RewindableVideoDecoder *_theoraDecoder; Graphics::Surface _surface; public: DECLARE_PERSISTENT(CVidTheoraPlayer, CBBase) CVidTheoraPlayer(CBGame *inGame); virtual ~CVidTheoraPlayer(void); // external objects Common::SeekableReadStream *_file; Common::String _filename; CBSurface *_texture; //CVidSubtitler *_subtitler; // control methods HRESULT initialize(const Common::String &filename, const Common::String &subtitleFile = NULL); HRESULT initializeSimple(); HRESULT update(); HRESULT play(TVideoPlayback type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeGame = false, bool freezeMusic = true, bool Looping = false, uint32 startTime = 0, float forceZoom = -1.0f, int volume = -1); HRESULT stop(); HRESULT display(uint32 alpha = 0xFFFFFFFF); //HRESULT RenderFrame(CBSurface *Texture, yuv_buffer *yuv); HRESULT pause(); HRESULT resume(); bool isPlaying() { return _state == THEORA_STATE_PLAYING; }; bool isFinished() { return _state == THEORA_STATE_FINISHED; }; bool isPaused() { return _state == THEORA_STATE_PAUSED; }; uint32 getMovieTime(); uint32 getMovieFrame(); CBSurface *getTexture(); int _state; uint32 _startTime; int _savedState; uint32 _savedPos; // alpha related CBImage *_alphaImage; Common::String _alphaFilename; HRESULT setAlphaImage(const Common::String &filename); __inline byte getAlphaAt(int x, int y); void writeAlpha(); HRESULT SeekToTime(uint32 Time); void cleanup(); HRESULT resetStream(); // video properties TVideoPlayback _playbackType; int _posX; int _posY; float _playZoom; int _volume; bool _looping; bool _dontDropFrames; bool _freezeGame; uint32 _currentTime; private: // seeking support bool _seekingKeyframe; float _timeOffset; bool _frameRendered; bool getIsFrameReady() { return _videoFrameReady; } private: bool _audioFrameReady; bool _videoFrameReady; float _videobufTime; HRESULT WriteVideo(); bool _playbackStarted; // helpers void SetDefaults(); }; } // end of namespace WinterMute #endif