/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on Wintermute Engine * http://dead-code.org/redir.php?target=wme * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/video/subtitle_card.h" #include "engines/wintermute/base/base_game.h" namespace Wintermute { SubtitleCard::SubtitleCard(BaseGame *inGame, const Common::String &text, const uint &startFrame, const uint &endFrame) : _gameRef(inGame), _startFrame(startFrame), _endFrame(endFrame) { _text = text; _gameRef->expandStringByStringTable(_text); } uint32 SubtitleCard::getStartFrame() const { return _startFrame; } uint32 SubtitleCard::getEndFrame() const { return _endFrame; } Common::String SubtitleCard::getText() const { return _text; } } // End of namespace Wintermute