/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/video/video_player.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// VideoPlayer::VideoPlayer(BaseGame *inGame) : BaseClass(inGame) { setDefaults(); } ////////////////////////////////////////////////////////////////////////// bool VideoPlayer::setDefaults() { _playing = false; _videoEndTime = 0; _soundAvailable = false; _startTime = 0; _totalVideoTime = 0; _playPosX = _playPosY = 0; _playZoom = 0.0f; _filename = nullptr; _slowRendering = false; _currentSubtitle = 0; _showSubtitle = false; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// VideoPlayer::~VideoPlayer() { cleanup(); } ////////////////////////////////////////////////////////////////////////// bool VideoPlayer::cleanup() { return 0; } ////////////////////////////////////////////////////////////////////////// bool VideoPlayer::initialize(const char *inFilename, const char *subtitleFile) { warning("VideoPlayer: %s %s - Not implemented yet", inFilename, subtitleFile); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool VideoPlayer::update() { return 0; } ////////////////////////////////////////////////////////////////////////// bool VideoPlayer::display() { return 0; } ////////////////////////////////////////////////////////////////////////// bool VideoPlayer::play(TVideoPlayback type, int x, int y, bool freezeMusic) { return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool VideoPlayer::stop() { return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool VideoPlayer::isPlaying() { return _playing; } ////////////////////////////////////////////////////////////////////////// bool VideoPlayer::loadSubtitles(const char *filename, const char *subtitleFile) { return STATUS_OK; } } // End of namespace Wintermute