/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_VIDPLAYER_H #define WINTERMUTE_VIDPLAYER_H #include "engines/wintermute/dctypes.h" // Added by ClassView #include "engines/wintermute/base/base.h" #define MAX_AUDIO_STREAMS 5 #define MAX_VIDEO_STREAMS 5 namespace Wintermute { // AVI-Video-player, currently fully stubbed class VideoPlayer : public BaseClass { public: bool _showSubtitle; int32 _currentSubtitle; bool loadSubtitles(const char *filename, const char *subtitleFile); bool _slowRendering; bool isPlaying(); char *_filename; bool stop(); bool play(TVideoPlayback Type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeMusic = true); uint32 _totalVideoTime; uint32 _startTime; //CVidRenderer *_vidRenderer; //BaseSoundAVI *_sound; bool _soundAvailable; bool setDefaults(); bool _playing; bool display(); bool update(); bool initialize(const char *inFilename, const char *subtitleFile = nullptr); bool cleanup(); VideoPlayer(BaseGame *inGame); virtual ~VideoPlayer(); /*PAVIFILE _aviFile; LONG _lastSample; PAVISTREAM _audioStream; PAVISTREAM _videoStream; LPWAVEFORMAT _audioFormat; LPBITMAPINFO _videoFormat; PGETFRAME _videoPGF;*/ uint32 _videoEndTime; int32 _playPosX; int32 _playPosY; float _playZoom; /* LPBITMAPV4HEADER _targetFormat; BaseArray _subtitles;*/ }; } // End of namespace Wintermute #endif