/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on Wintermute Engine * http://dead-code.org/redir.php?target=wme * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/video/video_subtitle.h" #include "engines/wintermute/base/base_game.h" namespace Wintermute { VideoSubtitle::VideoSubtitle(BaseGame *inGame): BaseClass(inGame) { _startFrame = _endFrame = 0; } VideoSubtitle::VideoSubtitle(BaseGame *inGame, char *text, const long &startFrame, const long &endFrame): BaseClass(inGame) { _gameRef->expandStringByStringTable(&text); _text = Common::String(text); _startFrame = startFrame; _endFrame = endFrame; } long VideoSubtitle::getStartFrame() { return _startFrame; } long VideoSubtitle::getEndFrame() { return _endFrame; } Common::String VideoSubtitle::getText() { return _text; } } // End of namespace Wintermute