/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_VIDTHEORAPLAYER_H #define WINTERMUTE_VIDTHEORAPLAYER_H #include "engines/wintermute/base/base.h" #include "engines/wintermute/persistent.h" #include "video/video_decoder.h" #include "common/stream.h" #include "graphics/surface.h" namespace Wintermute { class BaseSurface; class BaseImage; class VideoTheoraPlayer : public BaseClass { private: enum { THEORA_STATE_NONE = 0, THEORA_STATE_PLAYING = 1, THEORA_STATE_PAUSED = 2, THEORA_STATE_FINISHED = 3 }; Video::VideoDecoder *_theoraDecoder; Graphics::Surface _surface; public: DECLARE_PERSISTENT(VideoTheoraPlayer, BaseClass) VideoTheoraPlayer(BaseGame *inGame); virtual ~VideoTheoraPlayer(void); // external objects Common::SeekableReadStream *_file; Common::String _filename; BaseSurface *_texture; //CVidSubtitler *_subtitler; // control methods bool initialize(const Common::String &filename, const Common::String &subtitleFile = nullptr); bool initializeSimple(); bool update(); bool play(TVideoPlayback type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeGame = false, bool freezeMusic = true, bool looping = false, uint32 startTime = 0, float forceZoom = -1.0f, int volume = -1); bool stop(); bool display(uint32 alpha = 0xFFFFFFFF); bool pause(); bool resume(); bool isPlaying() const { return _state == THEORA_STATE_PLAYING; }; bool isFinished() const { return _state == THEORA_STATE_FINISHED; }; bool isPaused() const { return _state == THEORA_STATE_PAUSED; }; uint32 getMovieTime() const; BaseSurface *getTexture() const; // alpha related BaseImage *_alphaImage; Common::String _alphaFilename; bool setAlphaImage(const Common::String &filename); byte getAlphaAt(int x, int y) const; void writeAlpha(); bool seekToTime(uint32 Time); void cleanup(); bool resetStream(); // video properties int32 _posX; int32 _posY; bool _dontDropFrames; private: int32 _state; uint32 _startTime; int32 _savedState; uint32 _savedPos; // video properties TVideoPlayback _playbackType; bool _looping; float _playZoom; int32 _volume; bool _freezeGame; uint32 _currentTime; // seeking support bool _seekingKeyframe; float _timeOffset; bool _frameRendered; bool getIsFrameReady() const { return _videoFrameReady; } bool _audioFrameReady; bool _videoFrameReady; float _videobufTime; bool writeVideo(); bool _playbackStarted; // helpers void SetDefaults(); }; } // End of namespace Wintermute #endif