/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef WINTERMUTE_H #define WINTERMUTE_H #include "common/random.h" #include "engines/engine.h" #include "engines/advancedDetector.h" #include "gui/debugger.h" namespace WinterMute { class Console; class BaseGame; class SystemClassRegistry; // our engine debug channels enum { kWinterMuteDebugLog = 1 << 0, // The debug-logs from the original engine kWinterMuteDebugSaveGame = 1 << 1, kWinterMuteDebugFont = 1 << 2, // next new channel must be 1 << 2 (4) kWinterMuteDebugFileAccess = 1 << 3, // the current limitation is 32 debug channels (1 << 31 is the last one) kWinterMuteDebugAudio = 1 << 4 }; class WinterMuteEngine : public Engine { public: WinterMuteEngine(OSystem *syst, const ADGameDescription *desc); WinterMuteEngine(); ~WinterMuteEngine(); virtual Common::Error run(); virtual bool hasFeature(EngineFeature f) const; Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; } SystemClassRegistry *getClassRegistry(){ return _classReg; } uint32 randInt(int from, int to); // For detection-purposes: static bool getGameInfo(const Common::FSList &fslist, Common::String &name, Common::String &caption); private: int init(); void deinit(); int messageLoop(); Console *_console; BaseGame *_game; SystemClassRegistry *_classReg; // We need random numbers Common::RandomSource *_rnd; const ADGameDescription *_gameDescription; }; // Example console class class Console : public GUI::Debugger { public: Console(WinterMuteEngine *vm) {} virtual ~Console(void) {} }; // Mainly used for randInt() extern WinterMuteEngine *g_wintermute; } // End of namespace Wintermute #endif