/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_WINTYPES_H #define WINTERMUTE_WINTYPES_H #include "common/scummsys.h" namespace Wintermute { #define BYTETORGBA(r,g,b,a) ((uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) #define RGBCOLGetB(rgb) ((byte )(rgb)) #define RGBCOLGetG(rgb) ((byte )(((uint16)(rgb)) >> 8)) #define RGBCOLGetR(rgb) ((byte )((rgb)>>16)) #define RGBCOLGetA(rgb) ((byte )((rgb)>>24)) #define DID_SUCCEED(hr) ((bool)(hr)) #define DID_FAIL(hr) (!((bool)(hr))) #define STATUS_OK (true) #define STATUS_FAILED (false) #define MAX_PATH_LENGTH 512 } // End of namespace Wintermute #endif