/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/combat.h" #include "common/algorithm.h" namespace Xeen { Combat::Combat(XeenEngine *vm): _vm(vm) { Common::fill(&_attackMonsters[0], &_attackMonsters[26], 0); Common::fill(&_charsArray1[0], &_charsArray1[12], 0); Common::fill(&_monPow[0], &_monPow[12], 0); Common::fill(&_monsterScale[0], &_monsterScale[12], 0); Common::fill(&_elemPow[0], &_elemPow[12], 0); Common::fill(&_elemScale[0], &_elemScale[12], 0); Common::fill(&_shooting[0], &_shooting[8], 0); _globalCombat = 0; _whosTurn = -1; _itemFlag = false; } void Combat::clear() { Common::fill(&_attackMonsters[0], &_attackMonsters[26], -1); } } // End of namespace Xeen