/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_COMBAT_H #define XEEN_COMBAT_H #include "common/scummsys.h" namespace Xeen { enum DamageType { DT_PHYSICAL = 0, DT_1 = 1, DT_FIRE = 2, DT_ELECTRICAL = 3, DT_COLD = 4, DT_POISON = 5, DT_ENERGY = 6, DT_SLEEP = 7, DT_FINGEROFDEATH = 8, DT_HOLYWORD = 9, DT_MASS_DISTORTION = 10, DT_UNDED = 11, DT_BEASTMASTER = 12, DT_DRAGONSLEEP = 13, DT_GOLEMSTOPPER = 14, DT_HYPNOTIZE = 15, DT_INSECT_SPRAY = 16, DT_POISON_VALLEY = 17, DT_MAGIC_ARROW = 18 }; enum SpecialAttack { SA_NONE = 0, SA_MAGIC = 1, SA_FIRE = 2, SA_ELEC = 3, SA_COLD = 4, SA_POISON = 5, SA_ENERGY = 6, SA_DISEASE = 7, SA_INSANE = 8, SA_SLEEP = 9, SA_CURSEITEM = 10, SA_INLOVE = 11, SA_DRAINSP = 12, SA_CURSE = 13, SA_PARALYZE = 14, SA_UNCONSCIOUS = 15, SA_CONFUSE = 16, SA_BREAKWEAPON = 17, SA_WEAKEN = 18, SA_ERADICATE = 19, SA_AGING = 20, SA_DEATH = 21, SA_STONE = 22 }; class XeenEngine; class Combat { private: XeenEngine *_vm; public: int _attackMonsters[26]; int _charsArray1[12]; bool _monPow[12]; int _monsterScale[12]; int _elemPow[12]; int _elemScale[12]; bool _shooting[8]; public: Combat(XeenEngine *vm); void clear(); }; } // End of namespace Xeen #endif /* XEEN_COMBAT_H */