/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_CUTSCENES_H #define XEEN_CUTSCENES_H #include "xeen/files.h" #include "xeen/sprites.h" #include "xeen/subtitles.h" namespace Xeen { class XeenEngine; class Cutscenes { protected: XeenEngine *_vm; protected: Cutscenes(XeenEngine *vm) : _vm(vm) {} virtual ~Cutscenes() {} /** * Get a speaking frame from a range */ uint getSpeakingFrame(uint minFrame, uint maxFrame); /** * Draws the scroll in the background * @param rollUp If true, rolls up the scroll. If false, unrolls. * @param fadeIn If true, does an initial fade in * @returns True if key or mouse pressed */ virtual bool doScroll(bool rollUp, bool fadeIn); }; } // End of namespace Xeen #endif /* XEEN_CUTSCENES_H */