/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_CUTSCENES_H #define XEEN_CUTSCENES_H #include "xeen/files.h" #include "xeen/sprites.h" namespace Xeen { #define WAIT(time) events.updateGameCounter(); \ if (events.wait(time)) \ return false class XeenEngine; class Cutscenes { protected: XeenEngine *_vm; StringArray _subtitles; SpriteResource *_boxSprites; uint _timeElapsed; Common::String _subtitleLine; uint _subtitleLineNum, _subtitleSize; protected: Cutscenes(XeenEngine *vm) : _vm(vm), _timeElapsed(0), _boxSprites(nullptr), _subtitleLineNum(0), _subtitleSize(0) {} virtual ~Cutscenes() {} /** * Resets the subtitles position */ void resetSubtitles(uint lineNum, uint defaultSize = 1); /** * Free subtitles */ void freeSubtitles(); /** * Shows subtitles */ void showSubtitles(uint windowIndex = 0); /** * Delays either the specified number of frames, or until * an entire subtitle line is shown if subtitles are on */ bool subtitlesWait(uint minTime = 0); /** * Wait for the end of currently playing sound or subtitles line */ bool waitForLineOrSound(); /** * Records the current execution time */ void recordTime(); /** * Returns the number of ticks since the last recordTime */ uint timeElapsed(); /** * Get a speaking frame from a range */ uint getSpeakingFrame(uint minFrame, uint maxFrame); /** * Draws the scroll in the background * @param rollUp If true, rolls up the scroll. If false, unrolls. * @param fadeIn If true, does an initial fade in * @returns True if key or mouse pressed */ virtual bool doScroll(bool rollUp, bool fadeIn); }; } // End of namespace Xeen #endif /* XEEN_CUTSCENES_H */