/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/file.h" #include "xeen/xeen.h" #include "xeen/debugger.h" namespace Xeen { static int strToInt(const char *s) { if (!*s) // No string at all return 0; else if (toupper(s[strlen(s) - 1]) != 'H') // Standard decimal string return atoi(s); // Hexadecimal string uint tmp = 0; int read = sscanf(s, "%xh", &tmp); if (read < 1) error("strToInt failed on string \"%s\"", s); return (int)tmp; } /*------------------------------------------------------------------------*/ Debugger::Debugger(XeenEngine *vm) : GUI::Debugger(), _vm(vm) { registerCmd("continue", WRAP_METHOD(Debugger, cmdExit)); registerCmd("spell", WRAP_METHOD(Debugger, cmdSpell)); registerCmd("dump", WRAP_METHOD(Debugger, cmdDump)); registerCmd("gold", WRAP_METHOD(Debugger, cmdGold)); registerCmd("gems", WRAP_METHOD(Debugger, cmdGems)); registerCmd("map", WRAP_METHOD(Debugger, cmdMap)); registerCmd("pos", WRAP_METHOD(Debugger, cmdPos)); _spellId = -1; } void Debugger::update() { Party &party = *_vm->_party; Spells &spells = *_vm->_spells; if (_spellId != -1) { // Cast any specified spell MagicSpell spellId = (MagicSpell)_spellId; _spellId = -1; Character *c = &party._activeParty[0]; c->_currentSp = 99; spells.castSpell(c, spellId); } onFrame(); } bool Debugger::cmdSpell(int argc, const char **argv) { if (argc != 2) { debugPrintf("Format: spell "); return true; } else { int spellId = strToInt(argv[1]); if (spellId >= MS_AcidSpray && spellId <= MS_WizardEye) { _spellId = spellId; return false; } } return true; } bool Debugger::cmdDump(int argc, const char **argv) { File f; if (argc < 2) { debugPrintf("Format: dump \n"); } else { if (argc == 2) f.open(argv[1]); if (f.isOpen()) { Common::DumpFile df; df.open(argv[1]); byte *data = new byte[f.size()]; f.read(data, f.size()); df.write(data, f.size()); f.close(); df.close(); delete[] data; debugPrintf("Saved\n"); } else { debugPrintf("Could not find resource with that name\n"); } } return true; } bool Debugger::cmdGold(int argc, const char **argv) { Party &party = *_vm->_party; if (argc == 1) { debugPrintf("Current gold: %d, bank: %d\n", party._gold, party._bankGold); } else { party._gold = strToInt(argv[1]); if (argc > 2) party._bankGold = strToInt(argv[2]); } return true; } bool Debugger::cmdGems(int argc, const char **argv) { Party &party = *_vm->_party; if (argc == 1) { debugPrintf("Current gems: %d, bank: %d\n", party._gems, party._bankGems); } else { party._gems = strToInt(argv[1]); if (argc > 2) party._bankGems = strToInt(argv[2]); } return true; } bool Debugger::cmdMap(int argc, const char **argv) { FileManager &files = *g_vm->_files; Map &map = *g_vm->_map; Party &party = *g_vm->_party; if (argc < 2) { debugPrintf("map mapId [ sideNum [ xp, yp ]]\n"); return true; } else { int mapId = strToInt(argv[1]); bool side = argc < 3 ? files._isDarkCc : strToInt(argv[2]) != 0; int x = argc < 4 ? 8 : strToInt(argv[3]); int y = argc < 5 ? 8 : strToInt(argv[4]); map._loadDarkSide = side; map.load(mapId); party._mazePosition.x = x; party._mazePosition.y = y; party._mazeDirection = DIR_NORTH; return false; } } bool Debugger::cmdPos(int argc, const char **argv) { Party &party = *g_vm->_party; if (argc < 3) { debugPrintf("pos xp, yp\n"); return true; } else { party._mazePosition.x = strToInt(argv[1]); party._mazePosition.y = strToInt(argv[2]); party._stepped = true; return false; } } } // End of namespace Xeen