/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "xeen/dialogs.h" namespace Xeen { /** * Saves the current list of buttons */ void Dialog::saveButtons() { _savedButtons.push(_buttons); } /* * Clears the current list of defined buttons */ void Dialog::clearButtons() { _buttons.clear(); } void Dialog::restoreButtons() { _buttons = _savedButtons.pop(); } void Dialog::addButton(const Common::Rect &bounds, char c, SpriteResource *sprites, bool draw = true) { _buttons.push_back(DialogButton(bounds, c, sprites, draw)); } void Dialog::checkEvents() { EventsManager &events = *_vm->_events; events.pollEventsAndWait(); if (events._leftButton) { // Check whether any button is selected events.debounceMouse(); Common::Point pt = events._mousePos; for (uint i = 0; i < _buttons.size(); ++i) { if (_buttons[i]._bounds.contains(pt)) { _key = _buttons[i]._c; return; } } } else if (events.isKeyPending()) { Common::KeyState keyState; events.getKey(keyState); if (keyState.ascii >= 32 && keyState.ascii <= 127) { _key = keyState.ascii; return; } } } /*------------------------------------------------------------------------*/ void SettingsBaseDialog::showContents(SpriteResource &title1, bool waitFlag) { checkEvents(); } /*------------------------------------------------------------------------*/ } // End of namespace Xeen