/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_DIALOGS_H #define XEEN_DIALOGS_H #include "common/array.h" #include "common/stack.h" #include "common/rect.h" #include "xeen/cutscenes.h" #include "xeen/sprites.h" #include "xeen/xsurface.h" namespace Xeen { class XeenEngine; class UIButton { public: Common::Rect _bounds; SpriteResource *_sprites; int _value; bool _draw; UIButton(const Common::Rect &bounds, int value, SpriteResource *sprites, bool draw) : _bounds(bounds), _value(value), _sprites(sprites), _draw(draw) {} UIButton() : _value(0), _sprites(nullptr), _draw(false) {} }; class ButtonContainer : public Cutscenes { private: Common::Stack< Common::Array > _savedButtons; protected: Common::Array _buttons; int _buttonValue; bool checkEvents(XeenEngine *vm); /** * Draws the scroll in the background * @param rollUp If true, rolls up the scroll. If false, unrolls. * @param fadeIn If true, does an initial fade in * @returns True if key or mouse pressed */ virtual bool doScroll(bool rollUp, bool fadeIn); public: ButtonContainer(XeenEngine *vm) : Cutscenes(vm), _buttonValue(0) {} /** * Saves the current list of buttons */ void saveButtons(); void clearButtons(); void restoreButtons(); void addButton(const Common::Rect &bounds, int val, SpriteResource *sprites); void addButton(const Common::Rect &bounds, int val); void addPartyButtons(XeenEngine *vm); /** * Draws the buttons onto the passed surface */ void drawButtons(XSurface *surface); }; class SettingsBaseDialog : public ButtonContainer { protected: virtual void showContents(SpriteResource &title1, bool mode); public: SettingsBaseDialog(XeenEngine *vm) : ButtonContainer(vm) {} virtual ~SettingsBaseDialog() {} }; class CreditsScreen: public ButtonContainer { private: CreditsScreen(XeenEngine *vm) : ButtonContainer(vm) {} void execute(); public: static void show(XeenEngine *vm); }; class PleaseWait { public: static void show(XeenEngine *vm); }; } // End of namespace Xeen #endif /* XEEN_DIALOGS_H */