/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/dialogs/credits_screen.h" #include "xeen/resources.h" #include "xeen/xeen.h" namespace Xeen { void CreditsScreen::show(XeenEngine *vm) { CreditsScreen *dlg = new CreditsScreen(vm); switch (vm->getGameID()) { case GType_Clouds: dlg->execute(Res.CLOUDS_CREDITS); break; case GType_Swords: dlg->execute(Res.SWORDS_CREDITS1); dlg->execute(Res.SWORDS_CREDITS2); break; default: dlg->execute(Res.DARK_SIDE_CREDITS); break; } delete dlg; } void CreditsScreen::execute(const char *content) { Screen &screen = *_vm->_screen; Windows &windows = *_vm->_windows; EventsManager &events = *_vm->_events; // Handle drawing the credits screen doScroll(true, false); windows[GAME_WINDOW].close(); screen.loadBackground("marb.raw"); windows[0].writeString(content); doScroll(false, false); events.setCursor(0); windows[0].update(); clearButtons(); // Wait for keypress while (!_vm->shouldExit() && !events.isKeyMousePressed()) events.pollEventsAndWait(); doScroll(true, false); } } // End of namespace Xeen