/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/dialogs/dialogs_awards.h" #include "xeen/dialogs/dialogs_char_info.h" #include "xeen/dialogs/dialogs_exchange.h" #include "xeen/dialogs/dialogs_items.h" #include "xeen/dialogs/dialogs_quick_ref.h" #include "xeen/resources.h" #include "xeen/xeen.h" namespace Xeen { void CharacterInfo::show(XeenEngine *vm, int charIndex) { CharacterInfo *dlg = new CharacterInfo(vm); dlg->execute(charIndex); delete dlg; } void CharacterInfo::execute(int charIndex) { Combat &combat = *_vm->_combat; EventsManager &events = *_vm->_events; Interface &intf = *_vm->_interface; Party &party = *_vm->_party; Windows &windows = *_vm->_windows; bool redrawFlag = true; Mode oldMode = _vm->_mode; _vm->_mode = MODE_CHARACTER_INFO; loadDrawStructs(); addButtons(); Character *c = (oldMode != MODE_COMBAT) ? &party._activeParty[charIndex] : combat._combatParty[charIndex]; intf.highlightChar(charIndex); Window &w = windows[24]; w.open(); do { if (redrawFlag) { Common::String charDetails = loadCharacterDetails(*c); w.writeString(Common::String::format(Res.CHARACTER_TEMPLATE, charDetails.c_str())); w.drawList(_drawList, 24); w.update(); redrawFlag = false; } // Wait for keypress, showing a blinking cursor events.updateGameCounter(); bool cursorFlag = false; _buttonValue = 0; while (!_vm->shouldExit() && !_buttonValue) { events.pollEventsAndWait(); if (events.timeElapsed() > 4) { cursorFlag = !cursorFlag; events.updateGameCounter(); } showCursor(cursorFlag); w.update(); checkEvents(_vm); } events.clearEvents(); switch (_buttonValue) { case Common::KEYCODE_F1: case Common::KEYCODE_F2: case Common::KEYCODE_F3: case Common::KEYCODE_F4: case Common::KEYCODE_F5: case Common::KEYCODE_F6: _buttonValue -= Common::KEYCODE_F1; if (_buttonValue < (int)(oldMode == MODE_COMBAT ? combat._combatParty.size() : party._activeParty.size())) { charIndex = _buttonValue; c = (oldMode != MODE_COMBAT) ? &party._activeParty[charIndex] : combat._combatParty[charIndex]; } else { _vm->_mode = MODE_CHARACTER_INFO; } intf.highlightChar(_buttonValue); redrawFlag = true; break; case Common::KEYCODE_UP: case Common::KEYCODE_KP8: if (_cursorCell > 0) { showCursor(false); --_cursorCell; showCursor(true); } w.update(); break; case Common::KEYCODE_DOWN: case Common::KEYCODE_KP2: if (_cursorCell < 20) { showCursor(false); ++_cursorCell; showCursor(true); } w.update(); break; case Common::KEYCODE_LEFT: case Common::KEYCODE_KP4: if (_cursorCell >= 5) { showCursor(false); _cursorCell -= 5; showCursor(true); } w.update(); break; case Common::KEYCODE_RIGHT: case Common::KEYCODE_KP6: if (_cursorCell <= 15) { showCursor(false); _cursorCell += 5; showCursor(true); } w.update(); break; case Common::KEYCODE_RETURN: case Common::KEYCODE_KP_ENTER: _buttonValue = _cursorCell + Common::KEYCODE_a; // fall through case 1001: case 1002: case 1003: case 1004: case 1005: case 1006: case 1007: case 1008: case 1009: case 1010: case 1011: case 1012: case 1013: case 1014: case 1015: case 1016: case 1017: case 1018: case 1019: case 1020: { showCursor(false); _cursorCell = _buttonValue - 1001; showCursor(true); w.update(); bool result = expandStat(_cursorCell, *c); _vm->_mode = MODE_COMBAT; if (result) redrawFlag = true; break; } case Common::KEYCODE_e: if (oldMode == MODE_COMBAT) { ErrorScroll::show(_vm, Res.EXCHANGING_IN_COMBAT, WT_FREEZE_WAIT); } else { _vm->_mode = oldMode; ExchangeDialog::show(_vm, c, charIndex); _vm->_mode = MODE_CHARACTER_INFO; redrawFlag = true; } break; case Common::KEYCODE_i: _vm->_mode = oldMode; _vm->_combat->_itemFlag = _vm->_mode == MODE_COMBAT; c = ItemsDialog::show(_vm, c, ITEMMODE_CHAR_INFO); if (!c) { party._stepped = true; goto exit; } _vm->_mode = MODE_CHARACTER_INFO; redrawFlag = true; break; case Common::KEYCODE_q: QuickReferenceDialog::show(_vm); redrawFlag = true; break; case Common::KEYCODE_ESCAPE: goto exit; } } while (!_vm->shouldExit()); exit: w.close(); intf.unhighlightChar(); _vm->_mode = oldMode; _vm->_combat->_itemFlag = false; } void CharacterInfo::loadDrawStructs() { _drawList[0] = DrawStruct(0, 2, 16); _drawList[1] = DrawStruct(2, 2, 39); _drawList[2] = DrawStruct(4, 2, 62); _drawList[3] = DrawStruct(6, 2, 85); _drawList[4] = DrawStruct(8, 2, 108); _drawList[5] = DrawStruct(10, 53, 16); _drawList[6] = DrawStruct(12, 53, 39); _drawList[7] = DrawStruct(14, 53, 62); _drawList[8] = DrawStruct(16, 53, 85); _drawList[9] = DrawStruct(18, 53, 108); _drawList[10] = DrawStruct(20, 104, 16); _drawList[11] = DrawStruct(22, 104, 39); _drawList[12] = DrawStruct(24, 104, 62); _drawList[13] = DrawStruct(26, 104, 85); _drawList[14] = DrawStruct(28, 104, 108); _drawList[15] = DrawStruct(30, 169, 16); _drawList[16] = DrawStruct(32, 169, 39); _drawList[17] = DrawStruct(34, 169, 62); _drawList[18] = DrawStruct(36, 169, 85); _drawList[19] = DrawStruct(38, 169, 108); _drawList[20] = DrawStruct(40, 277, 3); _drawList[21] = DrawStruct(42, 277, 35); _drawList[22] = DrawStruct(44, 277, 67); _drawList[23] = DrawStruct(46, 277, 99); _iconSprites.load("view.icn"); for (int idx = 0; idx < 24; ++idx) _drawList[idx]._sprites = &_iconSprites; } void CharacterInfo::addButtons() { addButton(Common::Rect(10, 24, 34, 44), 1001, &_iconSprites); addButton(Common::Rect(10, 47, 34, 67), 1002, &_iconSprites); addButton(Common::Rect(10, 70, 34, 90), 1003, &_iconSprites); addButton(Common::Rect(10, 93, 34, 113), 1004, &_iconSprites); addButton(Common::Rect(10, 116, 34, 136), 1005, &_iconSprites); addButton(Common::Rect(61, 24, 85, 44), 1006, &_iconSprites); addButton(Common::Rect(61, 47, 85, 67), 1007, &_iconSprites); addButton(Common::Rect(61, 70, 85, 90), 1008, &_iconSprites); addButton(Common::Rect(61, 93, 85, 113), 1009, &_iconSprites); addButton(Common::Rect(61, 116, 85, 136), 1010, &_iconSprites); addButton(Common::Rect(112, 24, 136, 44), 1011, &_iconSprites); addButton(Common::Rect(112, 47, 136, 67), 1012, &_iconSprites); addButton(Common::Rect(112, 70, 136, 90), 1013, &_iconSprites); addButton(Common::Rect(112, 93, 136, 113), 1014, &_iconSprites); addButton(Common::Rect(112, 116, 136, 136), 1015, &_iconSprites); addButton(Common::Rect(177, 24, 201, 44), 1016, &_iconSprites); addButton(Common::Rect(177, 47, 201, 67), 1017, &_iconSprites); addButton(Common::Rect(177, 70, 201, 90), 1018, &_iconSprites); addButton(Common::Rect(177, 93, 201, 113), 1019, &_iconSprites); addButton(Common::Rect(177, 116, 201, 136), 1020, &_iconSprites); addButton(Common::Rect(285, 11, 309, 31), Common::KEYCODE_i, &_iconSprites); addButton(Common::Rect(285, 43, 309, 63), Common::KEYCODE_q, &_iconSprites); addButton(Common::Rect(285, 75, 309, 95), Common::KEYCODE_e, &_iconSprites); addButton(Common::Rect(285, 107, 309, 127), Common::KEYCODE_ESCAPE, &_iconSprites); addPartyButtons(_vm); } Common::String CharacterInfo::loadCharacterDetails(const Character &c) { Condition condition = c.worstCondition(); Party &party = *_vm->_party; int foodVal = party._food / party._activeParty.size() / 3; int totalResist = c._fireResistence._permanent + c.itemScan(11) + c._fireResistence._temporary + c._coldResistence._permanent + c.itemScan(13) + c._coldResistence._temporary + c._electricityResistence._permanent + c.itemScan(12) + c._electricityResistence._temporary + c._poisonResistence._permanent + c.itemScan(14) + c._poisonResistence._temporary + c._energyResistence._permanent + c.itemScan(15) + c._energyResistence._temporary + c._magicResistence._permanent + c.itemScan(16) + c._magicResistence._temporary; return Common::String::format(Res.CHARACTER_DETAILS, Res.PARTY_GOLD, c._name.c_str(), Res.SEX_NAMES[c._sex], Res.RACE_NAMES[c._race], Res.CLASS_NAMES[c._class], c.statColor(c.getStat(MIGHT), c.getStat(MIGHT, true)), c.getStat(MIGHT), c.statColor(c.getStat(ACCURACY), c.getStat(ACCURACY, true)), c.getStat(ACCURACY), c.statColor(c._currentHp, c.getMaxHP()), c._currentHp, c.getCurrentExperience(), c.statColor(c.getStat(INTELLECT), c.getStat(INTELLECT, true)), c.getStat(INTELLECT), c.statColor(c.getStat(LUCK), c.getStat(LUCK, true)), c.getStat(LUCK), c.statColor(c._currentSp, c.getMaxSP()), c._currentSp, party._gold, c.statColor(c.getStat(PERSONALITY), c.getStat(PERSONALITY, true)), c.getStat(PERSONALITY), c.statColor(c.getAge(), c.getAge(true)), c.getAge(), totalResist, party._gems, c.statColor(c.getStat(ENDURANCE), c.getStat(ENDURANCE, true)), c.getStat(ENDURANCE), c.statColor(c.getCurrentLevel(), c._level._permanent), c.getCurrentLevel(), c.getNumSkills(), foodVal, (foodVal == 1) ? ' ' : 's', c.statColor(c.getStat(SPEED), c.getStat(SPEED, true)), c.getStat(SPEED), c.statColor(c.getArmorClass(), c.getArmorClass(true)), c.getArmorClass(), c.getNumAwards(), Res.CONDITION_COLORS[condition], Res.CONDITION_NAMES[condition], condition == NO_CONDITION && party._blessed ? Res.PLUS_14 : "", condition == NO_CONDITION && party._powerShield ? Res.PLUS_14 : "", condition == NO_CONDITION && party._holyBonus ? Res.PLUS_14 : "", condition == NO_CONDITION && party._heroism ? Res.PLUS_14 : "" ); } void CharacterInfo::showCursor(bool flag) { const int CURSOR_X[5] = { 9, 60, 111, 176, 0 }; const int CURSOR_Y[5] = { 23, 46, 69, 92, 115 }; if (_cursorCell < 20) { _iconSprites.draw(0, flag ? 49 : 48, Common::Point(CURSOR_X[_cursorCell / 5], CURSOR_Y[_cursorCell % 5])); } } bool CharacterInfo::expandStat(int attrib, const Character &c) { const int STAT_POS[2][20] = { { 61, 61, 61, 61, 61, 112, 112, 112, 112, 112, 177, 177, 177, 177, 177, 34, 34, 34, 34, 34 }, { 24, 47, 70, 93, 116, 24, 47, 70, 93, 116, 24, 47, 70, 93, 116, 24, 47, 70, 93, 116 } }; assert(attrib < 20); Common::Rect bounds(STAT_POS[0][attrib], STAT_POS[1][attrib], STAT_POS[0][attrib] + 143, STAT_POS[1][attrib] + 52); Party &party = *_vm->_party; Windows &windows = *_vm->_windows; uint stat1, stat2; uint idx; Common::String msg; switch (attrib) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: // Basic attributes stat1 = c.getStat((Attribute)attrib, false); stat2 = c.getStat((Attribute)attrib, true); idx = 0; while (Res.STAT_VALUES[idx] <= (int)stat1) ++idx; msg = Common::String::format(Res.CURRENT_MAXIMUM_RATING_TEXT, Res.STAT_NAMES[attrib], stat1, stat2, Res.RATING_TEXT[idx]); break; case 7: // Age stat1 = c.getAge(false); stat2 = c.getAge(true); msg = Common::String::format(Res.AGE_TEXT, Res.STAT_NAMES[attrib], stat1, stat2, c._birthDay, c._birthYear); break; case 8: { // Level const int CLASS_ATTACK_GAINS[10] = { 5, 6, 6, 7, 8, 6, 5, 4, 7, 6 }; idx = c.getCurrentLevel() / CLASS_ATTACK_GAINS[c._class] + 1; msg = Common::String::format(Res.LEVEL_TEXT, Res.STAT_NAMES[attrib], c.getCurrentLevel(), c._level._permanent, idx, idx > 1 ? "s" : "", c._level._permanent); break; } case 9: // Armor Class stat1 = c.getArmorClass(false); stat2 = c.getArmorClass(true); msg = Common::String::format(Res.CURRENT_MAXIMUM_TEXT, Res.STAT_NAMES[attrib], stat1, stat2); bounds.setHeight(42); break; case 10: { // Hit Points Common::String fmt(Res.CURRENT_MAXIMUM_TEXT); const char *p; while ((p = strstr(fmt.c_str(), "%u")) != nullptr) fmt.setChar('d', p - fmt.c_str() + 1); msg = Common::String::format(fmt.c_str(), Res.STAT_NAMES[attrib], c._currentHp, c.getMaxHP()); bounds.setHeight(42); break; } case 11: // Spell Points stat1 = c._currentSp; stat2 = c.getMaxSP(); msg = Common::String::format(Res.CURRENT_MAXIMUM_TEXT, Res.STAT_NAMES[attrib], stat1, stat2); bounds.setHeight(42); break; case 12: // Resistences msg = Common::String::format(Res.RESISTENCES_TEXT, Res.STAT_NAMES[attrib], c._fireResistence._permanent + c.itemScan(11) + c._fireResistence._temporary, c._coldResistence._permanent + c.itemScan(13) + c._coldResistence._temporary, c._electricityResistence._permanent + c.itemScan(12) + c._electricityResistence._temporary, c._poisonResistence._permanent + c.itemScan(14) + c._poisonResistence._temporary, c._energyResistence._permanent + c.itemScan(15) + c._energyResistence._temporary, c._magicResistence._permanent + c.itemScan(16) + c._magicResistence._temporary); bounds.setHeight(80); break; case 13: { // Skills Common::String lines[20]; int numLines = c.getNumSkills(); if (numLines > 0) { for (int skill = THIEVERY; skill <= DANGER_SENSE; ++skill) { if (c._skills[skill]) { if (skill == THIEVERY) { lines[0] = Common::String::format("\n\t020%s%u", Res.SKILL_NAMES[THIEVERY], c.getThievery()); } else { lines[skill] = Common::String::format("\n\t020%s", Res.SKILL_NAMES[skill]); } } } } else { lines[0] = Res.NONE; numLines = 1; } msg = Common::String::format("\x2\x3""c%s\x3l%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s", Res.STAT_NAMES[attrib], lines[0].c_str(), lines[1].c_str(), lines[2].c_str(), lines[3].c_str(), lines[4].c_str(), lines[5].c_str(), lines[17].c_str(), lines[6].c_str(), lines[7].c_str(), lines[8].c_str(), lines[9].c_str(), lines[10].c_str(), lines[11].c_str(), lines[12].c_str(), lines[13].c_str(), lines[16].c_str(), lines[14].c_str(), lines[15].c_str()); bounds.top -= (numLines / 2) * 8; bounds.setHeight(numLines * 9 + 26); if (bounds.bottom >= SCREEN_HEIGHT) bounds.moveTo(bounds.left, SCREEN_HEIGHT - bounds.height() - 1); break; } case 14: // Awards Awards::show(_vm, &c); return false; case 15: // Experience stat1 = c.getCurrentExperience(); stat2 = c.experienceToNextLevel(); msg = Common::String::format(Res.EXPERIENCE_TEXT, Res.STAT_NAMES[attrib], stat1, stat2 == 0 ? Res.ELIGIBLE : Common::String::format("%d", stat2).c_str() ); bounds.setHeight(43); break; case 16: // Gold msg = Common::String::format(Res.IN_PARTY_IN_BANK, Res.CONSUMABLE_NAMES[0], party._gold, party._bankGold); bounds.setHeight(43); break; case 17: // Gems msg = Common::String::format(Res.IN_PARTY_IN_BANK, Res.CONSUMABLE_NAMES[1], party._gems, party._bankGems); bounds.setHeight(43); break; case 18: { // Food int food = (party._food / party._activeParty.size()) / 3; msg = Common::String::format(Res.FOOD_TEXT, Res.CONSUMABLE_NAMES[2], party._food, food, food != 1 ? "s" : ""); break; } case 19: { // Conditions Common::String lines[20]; int total = 0; for (int condition = CURSED; condition <= ERADICATED; ++condition) { if (c._conditions[condition]) { if (condition >= UNCONSCIOUS) { lines[condition] = Common::String::format("\n\t020%s", Res.CONDITION_NAMES[condition]); } else { lines[condition] = Common::String::format("\n\t020%s\t095-%d", Res.CONDITION_NAMES[condition], c._conditions[condition]); } ++total; } } Condition condition = c.worstCondition(); if (condition == NO_CONDITION) { lines[0] = Common::String::format("\n\t020%s", Res.GOOD); ++total; } if (party._blessed) { lines[16] = Common::String::format(Res.BLESSED, party._blessed); ++total; } if (party._powerShield) { lines[17] = Common::String::format(Res.POWER_SHIELD, party._powerShield); ++total; } if (party._holyBonus) { lines[18] = Common::String::format(Res.HOLY_BONUS, party._holyBonus); ++total; } if (party._heroism) { lines[19] = Common::String::format(Res.HEROISM, party._heroism); ++total; } msg = Common::String::format("\x2\x3""c%s\x3l%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\x1", Res.CONSUMABLE_NAMES[3], lines[0].c_str(), lines[1].c_str(), lines[2].c_str(), lines[3].c_str(), lines[4].c_str(), lines[5].c_str(), lines[6].c_str(), lines[7].c_str(), lines[8].c_str(), lines[9].c_str(), lines[10].c_str(), lines[11].c_str(), lines[12].c_str(), lines[13].c_str(), lines[14].c_str(), lines[15].c_str(), lines[16].c_str(), lines[17].c_str(), lines[18].c_str(), lines[19].c_str() ); bounds.top -= ((total - 1) / 2) * 8; bounds.setHeight(total * 9 + 26); if (bounds.bottom >= SCREEN_HEIGHT) bounds.moveTo(bounds.left, SCREEN_HEIGHT - bounds.height() - 1); break; } default: break; } // Write the data for the stat display Window &w = windows[28]; w.setBounds(bounds); w.open(); w.writeString(msg); w.update(); // Wait for a user key/click EventsManager &events = *_vm->_events; while (!_vm->shouldExit() && !events.isKeyMousePressed()) events.pollEventsAndWait(); events.clearEvents(); w.close(); return false; } } // End of namespace Xeen