/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_DIALOGS_CREATE_CHAR_H #define XEEN_DIALOGS_CREATE_CHAR_H #include "xeen/dialogs/dialogs.h" #include "xeen/character.h" namespace Xeen { class CreateCharacterDialog : public ButtonContainer { private: SpriteResource _icons; SpriteResource _dice; Common::Point _diceSize; int _diceFrame[3]; Common::Point _dicePos[3]; Common::Point _diceInc[3]; uint _attribs[TOTAL_ATTRIBUTES]; bool _allowedClasses[TOTAL_CLASSES]; private: /** * Constructor */ CreateCharacterDialog(XeenEngine *vm); /** * Loads the buttons for the dialog */ void loadButtons(); /** * Draws on-screen icons */ void drawIcons(); /** * Draws on-screen icons */ void drawIcons2(); /** * Animate the dice rolling around */ void drawDice(); /** * Executes the dialog */ void execute(); /** * Returns the attribute that a given keycode represents */ int getAttribFromKeycode(int keycode) const; /** * Handles the logic for swapping attributes * @param keycode Key pressed representing one of the attributes * @returns True if swap occurred */ bool swapAttributes(int keycode); /** * Exchanging two attributes for the character being rolled */ int exchangeAttribute(int srcAttr); /** * Set a list of flags for which classes the passed attribute set meet the * minimum requirements of */ void checkClass(); /** * Return details of the generated character */ int newCharDetails(Race race, Sex sex, int classId, int selectedClass, Common::String &msg); /** * Print the selection arrow to indicate the selected class */ void printSelectionArrow(int selectedClass); /** * Saves the rolled character into the roster */ bool saveCharacter(Character &c, int classId, Race race, Sex sex); /** * Roll up some random values for the attributes, and return both them as * well as a list of classes that the attributes meet the requirements for */ void rollAttributes(); public: /** * Shows the Create Character dialog */ static void show(XeenEngine *vm); }; } // End of namespace Xeen #endif /* XEEN_DIALOGS_CREATE_CHAR_H */