/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "xeen/dialogs/dialogs_quests.h" #include "xeen/events.h" #include "xeen/party.h" #include "xeen/xeen.h" namespace Xeen { #define MAX_DIALOG_LINES 128 void Quests::show(XeenEngine *vm) { Quests *dlg = new Quests(vm); dlg->execute(); delete dlg; } void Quests::execute() { EventsManager &events = *_vm->_events; Party &party = *_vm->_party; Windows &windows = *_vm->_windows; Mode oldMode = _vm->_mode; int count = 0; bool headerShown = false; int topRow = 0; const char **questItemNames = (g_vm->getGameID() == GType_Swords) ? Res.QUEST_ITEM_NAMES_SWORDS : Res.QUEST_ITEM_NAMES; int itemsCount = (g_vm->getGameID() == GType_Swords) ? TOTAL_QUEST_ITEMS_SWORDS : TOTAL_QUEST_ITEMS; const char *title1 = (g_vm->getGameID() == GType_Swords) ? Res.SWORDS_OF_XEEN_LINE : Res.CLOUDS_OF_XEEN_LINE; addButtons(); loadQuestNotes(); enum { QUEST_ITEMS, CURRENT_QUESTS, AUTO_NOTES } mode = QUEST_ITEMS; bool windowFlag; if (windows[29]._enabled) { windowFlag = false; } else { windows[29].open(); windows[30].open(); windowFlag = true; } windows[29].writeString(Res.QUESTS_DIALOG_TEXT); drawButtons(&windows[0]); while (!_vm->shouldExit()) { Common::String lines[MAX_DIALOG_LINES]; switch (mode) { case QUEST_ITEMS: for (int idx = 0; idx < itemsCount; ++idx) lines[idx] = "\b \b*"; count = 0; headerShown = false; for (int idx = 0; idx < itemsCount; ++idx) { if (party._questItems[idx]) { if (!count ) { if (_vm->getGameID() == GType_Swords) lines[count++] = Res.SWORDS_OF_XEEN_LINE; else if (idx < 35) lines[count++] = Res.CLOUDS_OF_XEEN_LINE; } else if (_vm->getGameID() != GType_Swords && idx >= 35 && !headerShown) { lines[count++] = Res.DARKSIDE_OF_XEEN_LINE; headerShown = true; } bool multiFlag = false; if (_vm->getGameID() == GType_Swords) { multiFlag = (idx == 20) || (idx == 27) || (idx == 41); } else { switch (idx) { case 17: case 26: case 79: case 80: case 81: case 82: case 83: case 84: multiFlag = true; break; default: break; } } if (multiFlag) { lines[count++] = Common::String::format("%d %s%c", party._questItems[idx], questItemNames[idx], party._questItems[idx] == 1 ? ' ' : 's'); } else { lines[count++] = questItemNames[idx]; } } } if (count == 0) { windows[30].writeString(Res.NO_QUEST_ITEMS); } else { windows[30].writeString(Common::String::format(Res.QUEST_ITEMS_DATA, lines[topRow].c_str(), lines[topRow + 1].c_str(), lines[topRow + 2].c_str(), lines[topRow + 3].c_str(), lines[topRow + 4].c_str(), lines[topRow + 5].c_str(), lines[topRow + 6].c_str(), lines[topRow + 7].c_str(), lines[topRow + 8].c_str() )); } break; case CURRENT_QUESTS: for (int idx = 0; idx < itemsCount; ++idx) lines[idx] = ""; count = 0; headerShown = false; for (int idx = 0; idx < TOTAL_QUEST_FLAGS; ++idx) { if (party._questFlags[idx + 1]) { if (!count && !headerShown && (_vm->getGameID() == GType_Swords || idx < 29)) { lines[count++] = title1; } if (_vm->getGameID() != GType_Swords && idx > 28 && !headerShown) { lines[count++] = Res.DARKSIDE_OF_XEEN_LINE; headerShown = true; } lines[count++] = _questNotes[idx]; } } if (count == 0) lines[1] = Res.NO_CURRENT_QUESTS; windows[30].writeString(Common::String::format(Res.CURRENT_QUESTS_DATA, lines[topRow].c_str(), lines[topRow + 1].c_str(), lines[topRow + 2].c_str())); break; case AUTO_NOTES: { count = _vm->getGameID() == GType_Swords ? 49 : MAX_DIALOG_LINES; for (int idx = 0; idx < count; ++idx) lines[idx] = ""; count = 0; headerShown = false; for (int idx = 0; idx < count; ++idx) { if (party._worldFlags[idx]) { if (!count && !headerShown && (_vm->getGameID() == GType_Swords || idx < 72)) { lines[count++] = title1; } if (idx >= 72 && !headerShown) { lines[count++] = Res.DARKSIDE_OF_XEEN_LINE; headerShown = true; } lines[count++] = _questNotes[idx + (_vm->getGameID() == GType_Swords ? 51 : 56)]; } } if (count == 0) lines[1] = Res.NO_AUTO_NOTES; windows[30].writeString(Common::String::format(Res.AUTO_NOTES_DATA, lines[topRow].c_str(), lines[topRow + 1].c_str(), lines[topRow + 2].c_str(), lines[topRow + 3].c_str(), lines[topRow + 4].c_str(), lines[topRow + 5].c_str(), lines[topRow + 6].c_str(), lines[topRow + 7].c_str(), lines[topRow + 8].c_str() )); break; } } windows[30].writeString("\v000\t000"); windows[24].update(); // Key handling _buttonValue = 0; while (!_vm->shouldExit() && !_buttonValue) { events.pollEventsAndWait(); checkEvents(_vm); } if (_buttonValue == Common::KEYCODE_ESCAPE) break; switch (_buttonValue) { case Common::KEYCODE_a: mode = AUTO_NOTES; topRow = 0; break; case Common::KEYCODE_i: mode = QUEST_ITEMS; topRow = 0; break; case Common::KEYCODE_q: mode = CURRENT_QUESTS; topRow = 0; break; case Common::KEYCODE_HOME: topRow = 0; break; case Common::KEYCODE_END: topRow = MAX(count - 1, 0); break; case Common::KEYCODE_PAGEUP: topRow = MAX(topRow - 3, 0); break; case Common::KEYCODE_PAGEDOWN: topRow = CLIP(topRow + 3, 0, MAX(count - 1, 0)); break; case Common::KEYCODE_UP: case Common::KEYCODE_KP8: topRow = MAX(topRow - 1, 0); break; case Common::KEYCODE_DOWN: case Common::KEYCODE_KP2: topRow = CLIP(topRow + 1, 0, MAX(count - 1, 0)); break; default: break; } } if (windowFlag) { windows[30].close(); windows[29].close(); } _vm->_mode = oldMode; } void Quests::addButtons() { _iconSprites.load("quest.icn"); addButton(Common::Rect(12, 109, 36, 129), Common::KEYCODE_i, &_iconSprites); addButton(Common::Rect(80, 109, 104, 129), Common::KEYCODE_q, &_iconSprites); addButton(Common::Rect(148, 109, 172, 129), Common::KEYCODE_a, &_iconSprites); addButton(Common::Rect(216, 109, 240, 129), Common::KEYCODE_UP, &_iconSprites); addButton(Common::Rect(250, 109, 274, 129), Common::KEYCODE_DOWN, &_iconSprites); addButton(Common::Rect(284, 109, 308, 129), Common::KEYCODE_ESCAPE, &_iconSprites); } void Quests::loadQuestNotes() { File f("qnotes.bin"); while (f.pos() < f.size()) _questNotes.push_back(f.readString()); f.close(); } } // End of namespace Xeen