/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/dialogs/dialogs_quick_fight.h" #include "xeen/resources.h" #include "xeen/xeen.h" namespace Xeen { void QuickFight::show(XeenEngine *vm, Character *currentChar) { QuickFight *dlg = new QuickFight(vm, currentChar); dlg->execute(); delete dlg; } QuickFight::QuickFight(XeenEngine *vm, Character *currentChar) : ButtonContainer(vm), _currentChar(currentChar) { loadButtons(); } void QuickFight::execute() { Combat &combat = *_vm->_combat; EventsManager &events = *_vm->_events; Interface &intf = *_vm->_interface; Party &party = *_vm->_party; Windows &windows = *_vm->_windows; Window &w = windows[10]; w.open(); do { // Draw the dialog text and buttons Common::String msg = Common::String::format(Res.QUICK_FIGHT_TEXT, _currentChar->_name.c_str(), Res.QUICK_FIGHT_OPTIONS[_currentChar->_quickOption]); w.writeString(msg); drawButtons(&w); // Wait for selection _buttonValue = 0; events.updateGameCounter(); do { intf.draw3d(false, false); events.pollEventsAndWait(); checkEvents(_vm); if (_vm->shouldExit()) return; } while (!_buttonValue && !events.timeElapsed()); switch (_buttonValue) { case Common::KEYCODE_n: case Common::KEYCODE_t: _currentChar->_quickOption = (QuickAction)(((int)_currentChar->_quickOption + 1) % 4); break; case Common::KEYCODE_F1: case Common::KEYCODE_F2: case Common::KEYCODE_F3: case Common::KEYCODE_F4: case Common::KEYCODE_F5: case Common::KEYCODE_F6: { int charIdx = _buttonValue - Common::KEYCODE_F1; if (charIdx < (int)combat._combatParty.size()) { // Highlight new character _currentChar = &party._activeParty[charIdx]; intf.highlightChar(charIdx); } break; } default: break; } } while (_buttonValue != Common::KEYCODE_RETURN && _buttonValue != Common::KEYCODE_ESCAPE); w.close(); events.clearEvents(); } void QuickFight::loadButtons() { _icons.load("train.icn"); addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_ESCAPE, &_icons); addButton(Common::Rect(242, 108, 266, 128), Common::KEYCODE_t, &_icons); } } // End of namespace Xeen