/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_DIALOGS_QUICK_FIGHT_H #define XEEN_DIALOGS_QUICK_FIGHT_H #include "xeen/character.h" #include "xeen/dialogs/dialogs.h" #include "xeen/sprites.h" namespace Xeen { class QuickFight : public ButtonContainer { private: SpriteResource _icons; Character *_currentChar; private: /** * Constructor */ QuickFight(XeenEngine *vm, Character *currentChar); /** * Executes the display of the dialog */ void execute(); /** * Load butons for the dialog */ void loadButtons(); public: /** * Show the dialog */ static void show(XeenEngine *vm, Character *currentChar); }; } // End of namespace Xeen #endif /* XEEN_DIALOGS_QUICK_FIGHT_H */