/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/dialogs/dialogs_quick_ref.h" #include "xeen/resources.h" #include "xeen/xeen.h" namespace Xeen { void QuickReferenceDialog::show(XeenEngine *vm) { QuickReferenceDialog *dlg = new QuickReferenceDialog(vm); dlg->execute(); delete dlg; } void QuickReferenceDialog::execute() { Combat &combat = *_vm->_combat; EventsManager &events = *_vm->_events; Party &party = *_vm->_party; Windows &windows = *_vm->_windows; Common::String lines[8]; events.setCursor(0); for (uint idx = 0; idx < (combat._globalCombat == 2 ? combat._combatParty.size() : party._activeParty.size()); ++idx) { Character &c = combat._globalCombat == 2 ? *combat._combatParty[idx] : party._activeParty[idx]; Condition condition = c.worstCondition(); lines[idx] = Common::String::format(Res.QUICK_REF_LINE, idx * 10 + 24, idx + 1, c._name.c_str(), Res.CLASS_NAMES[c._class][0], Res.CLASS_NAMES[c._class][1], Res.CLASS_NAMES[c._class][2], c.statColor(c.getCurrentLevel(), c._level._permanent), c._level._permanent, c.statColor(c._currentHp, c.getMaxHP()), c._currentHp, c.statColor(c._currentSp, c.getMaxSP()), c._currentSp, c.statColor(c.getArmorClass(), c.getArmorClass(true)), c.getArmorClass(), Res.CONDITION_COLORS[condition], Res.CONDITION_NAMES[condition][0], Res.CONDITION_NAMES[condition][1], Res.CONDITION_NAMES[condition][2], Res.CONDITION_NAMES[condition][3] ); } int food = (party._food / party._activeParty.size()) / 3; Common::String msg = Common::String::format(Res.QUICK_REFERENCE, lines[0].c_str(), lines[1].c_str(), lines[2].c_str(), lines[3].c_str(), lines[4].c_str(), lines[5].c_str(), lines[6].c_str(), lines[7].c_str(), party._gold, party._gems, food, food == 1 ? "" : "s" ); Window &w = windows[24]; bool windowOpen = w._enabled; if (!windowOpen) w.open(); w.writeString(msg); w.update(); // Wait for a key/mouse press events.clearEvents(); while (!_vm->shouldExit() && !events.isKeyMousePressed()) events.pollEventsAndWait(); events.clearEvents(); if (!windowOpen) w.close(); } } // End of namespace Xeen