/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/dialogs/please_wait.h" #include "xeen/resources.h" #include "xeen/window.h" #include "xeen/xeen.h" namespace Xeen { PleaseWait::PleaseWait(bool isOops) { _msg = isOops ? Res.OOPS : Res.PLEASE_WAIT; } PleaseWait::~PleaseWait() { Windows &windows = *g_vm->_windows; windows[9].close(); } void PleaseWait::show() { Windows &windows = *g_vm->_windows; Window &w = windows[9]; if (g_vm->_mode != MODE_0) { w.open(); w.writeString(_msg); w.update(); } } } // End of namespace Xeen