/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_DIALOGS_CHAR_INFO_H #define XEEN_DIALOGS_CHAR_INFO_H #include "xeen/dialogs.h" #include "xeen/party.h" #include "xeen/screen.h" namespace Xeen { class CharacterInfo : public ButtonContainer { private: SpriteResource _iconSprites; DrawStruct _drawList[24]; int _cursorCell; CharacterInfo(XeenEngine *vm) : ButtonContainer(vm), _cursorCell(0) {} void execute(int charIndex); /** * Load the draw structure list with frame numbers and positions */ void loadDrawStructs(); /** * Set up the button list for the dialog */ void addButtons(); /** * Return a string containing the details of the character */ Common::String loadCharacterDetails(const Character &c); /** * Cursor display handling */ void showCursor(bool flag); bool expandStat(int attrib, const Character &c); public: static void show(XeenEngine *vm, int charIndex); }; } // End of namespace Xeen #endif /* XEEN_DIALOGS_CHAR_INFO_H */