/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/dialogs_control_panel.h" #include "xeen/dialogs_query.h" #include "xeen/party.h" #include "xeen/resources.h" #include "xeen/xeen.h" namespace Xeen { int ControlPanel::show(XeenEngine *vm) { ControlPanel *dlg = new ControlPanel(vm); int result = dlg->execute(); delete dlg; return result; } int ControlPanel::execute() { EventsManager &events = *_vm->_events; Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; SavesManager &saves = *_vm->_saves; Sound &sound = *_vm->_sound; Windows &windows = *_vm->_windows; Window &w = windows[23]; Window &w3 = windows[3]; loadButtons(); int result = 0, debugCtr = 0; w.open(); do { Common::String btnText = getButtonText(); Common::String text = Common::String::format(Res.CONTROL_PANEL_TEXT, btnText.c_str()); drawButtons(&w); w.writeString(text); w.writeString("\xB""000\t000\x1"); w.update(); do { events.updateGameCounter(); intf.draw3d(false, false); w.writeString("\r"); drawButtons(&w); w.writeString(text); w.writeString("\v000\t000"); w.frame(); if (_debugFlag) w.writeString(getTimeText()); w3.update(); w.update(); events.pollEventsAndWait(); checkEvents(_vm); if (_vm->shouldExit()) return 0; } while (!_buttonValue && !events.timeElapsed()); switch (_buttonValue) { case Common::KEYCODE_q: if (Confirm::show(g_vm, Res.CONFIRM_QUIT)) { g_vm->_gameMode = GMODE_QUIT; result = 1; } break; case Common::KEYCODE_w: if (Confirm::show(g_vm, Res.MR_WIZARD)) { w.close(); if (!windows[2]._enabled) { sound.playFX(51); if (g_vm->getGameID() == GType_WorldOfXeen) { map._loadDarkSide = false; map.load(28); party._mazeDirection = DIR_EAST; } else { map._loadDarkSide = true; map.load(29); party._mazeDirection = DIR_SOUTH; } party.moveToRunLocation(); } party._gems = 0; result = 2; } break; case Common::KEYCODE_l: if (_vm->_mode == MODE_COMBAT) { ErrorScroll::show(_vm, Res.NO_LOADING_IN_COMBAT); } else { // Close dialog and show loading dialog result = 3; } break; case Common::KEYCODE_s: if (_vm->_mode == MODE_COMBAT) { ErrorScroll::show(_vm, Res.NO_SAVING_IN_COMBAT); } else { // Close dialog and show saving dialog result = 4; } break; case Common::KEYCODE_e: sound.setEffectsOn(!sound._soundOn); break; case Common::KEYCODE_m: sound.setMusicOn(!sound._musicOn); break; case Common::KEYCODE_ESCAPE: result = 1; break; // Goober cheat sequence case Common::KEYCODE_g: debugCtr = 1; break; case Common::KEYCODE_o: debugCtr = (debugCtr == 1 || debugCtr == 2) ? 2 : 0; break; case Common::KEYCODE_b: debugCtr = (debugCtr == 2) ? 3 : 0; break; case Common::KEYCODE_r: if (debugCtr == 3) _debugFlag = true; else debugCtr = 0; break; default: break; } } while (!result); w.close(); intf.drawParty(true); if (result == 3) { saves.loadGame(); } else if (result == 4) { saves.saveGame(); } return result; } void ControlPanel::loadButtons() { _iconSprites.load("cpanel.icn"); addButton(Common::Rect(214, 56, 244, 69), Common::KEYCODE_e, 0, &_iconSprites); addButton(Common::Rect(214, 75, 244, 88), Common::KEYCODE_m, 0, &_iconSprites); addButton(Common::Rect(135, 56, 165, 69), Common::KEYCODE_l, 0, &_iconSprites); addButton(Common::Rect(135, 75, 165, 88), Common::KEYCODE_s, 0, &_iconSprites); // For ScummVM we've merged both Save and Save As into a single // save item, so we don't need this one addButton(Common::Rect(), 0); addButton(Common::Rect(135, 94, 165, 107), Common::KEYCODE_q, 0, &_iconSprites); addButton(Common::Rect(175, 113, 205, 126), Common::KEYCODE_w, 0, &_iconSprites); } Common::String ControlPanel::getButtonText() { Sound &sound = *g_vm->_sound; _btnSoundText = sound._soundOn ? Res.ON : Res.OFF; _btnMusicText = sound._musicOn ? Res.ON : Res.OFF; return Common::String::format(Res.CONTROL_PANEL_BUTTONS, _btnSoundText.c_str(), _btnMusicText.c_str()); } Common::String ControlPanel::getTimeText() const { TimeDate td; g_system->getTimeAndDate(td); Common::String timeStr = Common::String::format("%d:%.2d:%.2d%c", td.tm_hour == 0 || td.tm_hour == 12 ? 12 : (td.tm_hour % 12), td.tm_min, td.tm_sec, (td.tm_hour >= 12) ? 'p' : 'c'); uint32 playtime = g_vm->_events->playTime() / GAME_FRAME_RATE; Common::String playtimeStr = Common::String::format("%d:%.2d:%.2d", playtime / 3600, (playtime / 60) % 60, playtime % 60); return Common::String::format( "\x2\x3l\xB""000\t000\x4""160%s\x3r\xB""000\t000%s\x1", timeStr.c_str(), playtimeStr.c_str()); } } // End of namespace Xeen