/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "xeen/dialogs_error.h" #include "xeen/events.h" #include "xeen/xeen.h" namespace Xeen { void ErrorScroll::show(XeenEngine *vm, const Common::String &msg, ErrorWaitType waitType) { ErrorScroll *dlg = new ErrorScroll(vm); dlg->execute(msg, waitType); delete dlg; } void ErrorScroll::execute(const Common::String &msg, ErrorWaitType waitType) { Screen &screen = *_vm->_screen; EventsManager &events = *_vm->_events; Window &w = screen._windows[6]; Common::String s = Common::String::format("\x03c\v010\t000%s", msg); w.open(); w.writeString(s); w.update(); switch (waitType) { case WT_FREEZE_WAIT: while (!_vm->shouldQuit() && !events.isKeyPending()) events.pollEventsAndWait(); events.clearEvents(); break; case WT_3: if (w._enabled || _vm->_mode == MODE_17) { warning("TODO: sub_26D8F"); break; } // Deliberate fall-through case WT_NONFREEZED_WAIT: do { events.updateGameCounter(); _vm->_interface->draw3d(true); events.wait(1, true); if (checkEvents(_vm)) break; } while (!_vm->shouldQuit() && !_buttonValue); break; case WT_2: warning("TODO: sub_26D8F"); break; default: break; } } } // End of namespace Xeen