/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_DIALOGS_ITEMS_H #define XEEN_DIALOGS_ITEMS_H #include "xeen/dialogs.h" #include "xeen/party.h" #include "xeen/screen.h" namespace Xeen { enum ItemsMode { ITEMMODE_CHAR_INFO = 0, ITEMMODE_BLACKSMITH = 1, ITEMMODE_2 = 2, ITEMMODE_3 = 3, ITEMMODE_RECHARGE = 4, ITEMMODE_5 = 5, ITEMMODE_ENCHANT = 6, ITEMMODE_COMBAT = 7, ITEMMODE_8 = 8, ITEMMODE_REPAIR = 9, ITEMMODE_IDENTIFY = 10, ITEMMODE_TO_GOLD = 11 }; class ItemsDialog : public ButtonContainer { private: SpriteResource _iconSprites; SpriteResource _equipSprites; Character _itemsCharacter; Character *_oldCharacter; DrawStruct _itemsDrawList[INV_ITEMS_TOTAL]; ItemsDialog(XeenEngine *vm) : ButtonContainer(vm), _oldCharacter(nullptr) {} Character *execute(Character *c, ItemsMode mode); /** * Load the buttons for the dialog */ void loadButtons(ItemsMode mode, Character *&c); /** * Loads the temporary _itemsCharacter character with the item set * the given blacksmith has available, so the user can "view" the * set as if it were a standard character's inventory */ void blackData2CharData(); /** * Saves the inventory from the temporary _itemsCharacter character back into the * blacksmith storage, so changes in blacksmith inventory remain persistent */ void charData2BlackData(); /** * Sets the equipment icon to use for each item for display */ void setEquipmentIcons(); /** * Calculate the cost of an item */ int calcItemCost(Character *c, int itemIndex, ItemsMode mode, int skillLevel, ItemCategory category); int doItemOptions(Character &c, int actionIndex, int itemIndex, ItemCategory category, ItemsMode mode); void itemToGold(Character &c, int itemIndex, ItemCategory category, ItemsMode mode); public: static Character *show(XeenEngine *vm, Character *c, ItemsMode mode); }; } // End of namespace Xeen #endif /* XEEN_DIALOGS_ITEMS_H */