/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_DIALOGS_PARTY_H #define XEEN_DIALOGS_PARTY_H #include "common/array.h" #include "xeen/dialogs.h" #include "xeen/interface.h" #include "xeen/screen.h" #include "xeen/sprites.h" namespace Xeen { class PartyDialog : public ButtonContainer, public PartyDrawer { private: XeenEngine *_vm; SpriteResource _uiSprites; DrawStruct _faceDrawStructs[4]; Common::String _partyDetails; Common::Array _charList; int _diceFrame[3]; Common::Point _dicePos[3]; Common::Point _diceInc[3]; PartyDialog(XeenEngine *vm); void execute(); void loadButtons(); void initDrawStructs(); void setupBackground(); /** * Sets up the faces from the avaialble roster for display in the party dialog */ void setupFaces(int firstDisplayChar, bool updateFlag); void startingCharChanged(int firstDisplayChar); void createChar(); int selectCharacter(bool isDelete, int firstDisplayChar); /** * Roll up some random values for the attributes, and return both them as * well as a list of classes that the attributes meet the requirements for */ void throwDice(uint attribs[TOTAL_ATTRIBUTES], bool allowedClasses[TOTAL_CLASSES]); /** * Set a list of flags for which classes the passed attribute set meet the * minimum requirements of */ void checkClass(const uint attribs[TOTAL_ATTRIBUTES], bool allowedClasses[TOTAL_CLASSES]); /** * Return details of the generated character */ int newCharDetails(const uint attribs[TOTAL_ATTRIBUTES], bool allowedClasses[TOTAL_CLASSES], Race race, Sex sex, int classId, int selectedClass, Common::String &msg); /** * Print the selection arrow to indicate the selected class */ void printSelectionArrow(SpriteResource &icons, int selectedClass); /** * Print the dice animation */ void drawDice(SpriteResource &dice); /** * Exchanging two attributes for the character being rolled */ int exchangeAttribute(int srcAttr); /** * Saves the rolled character into the roster */ bool saveCharacter(Character &c, int classId, Race race, Sex sex, uint attribs[TOTAL_ATTRIBUTES]); public: static void show(XeenEngine *vm); }; } // End of namespace Xeen #endif /* XEEN_DIALOGS_PARTY_H */