/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/dialogs_query.h" #include "xeen/xeen.h" namespace Xeen { bool Confirm::show(XeenEngine *vm, const Common::String &msg, int mode) { Confirm *dlg = new Confirm(vm); bool result = dlg->execute(msg, mode); delete dlg; return result; } bool Confirm::execute(const Common::String &msg, int mode) { EventsManager &events = *_vm->_events; Windows &windows = *_vm->_windows; SpriteResource confirmSprites; confirmSprites.load("confirm.icn"); addButton(Common::Rect(129, 112, 153, 122), Common::KEYCODE_y, &confirmSprites); addButton(Common::Rect(185, 112, 209, 122), Common::KEYCODE_n, &confirmSprites); Window &w = windows[mode ? 22 : 21]; w.open(); if (!mode) { confirmSprites.draw(w, 0, Common::Point(129, 112)); confirmSprites.draw(w, 2, Common::Point(185, 112)); _buttons[0]._bounds.moveTo(129, 112); _buttons[1]._bounds.moveTo(185, 112); } else { if (mode & 0x80) { clearButtons(); } else { confirmSprites.draw(w, 0, Common::Point(120, 133)); confirmSprites.draw(w, 2, Common::Point(176, 133)); _buttons[0]._bounds.moveTo(120, 133); _buttons[1]._bounds.moveTo(176, 133); } } w.writeString(msg); w.update(); events.clearEvents(); bool result = false; while (!_vm->shouldExit()) { events.pollEvents(); checkEvents(_vm); if ((mode & 0x80) || _buttonValue == Common::KEYCODE_ESCAPE || _buttonValue == Common::KEYCODE_n) break; if (_buttonValue == Common::KEYCODE_y) { result = true; break; } } w.close(); return result; } /*------------------------------------------------------------------------*/ bool YesNo::show(XeenEngine *vm, bool type, bool townFlag) { YesNo *dlg = new YesNo(vm); bool result = dlg->execute(type, townFlag); delete dlg; return result; } bool YesNo::execute(bool type, bool townFlag) { EventsManager &events = *_vm->_events; Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; Resources &res = *_vm->_resources; LocationManager &loc = *_vm->_locations; Windows &windows = *_vm->_windows; SpriteResource confirmSprites; bool result = false; Mode oldMode = _vm->_mode; _vm->_mode = oldMode == MODE_7 ? MODE_8 : MODE_7; if (!type) { confirmSprites.load("confirm.icn"); res._globalSprites.draw(0, 7, Common::Point(232, 74)); confirmSprites.draw(0, 0, Common::Point(235, 75)); confirmSprites.draw(0, 2, Common::Point(260, 75)); windows[34].update(); addButton(Common::Rect(235, 75, 259, 95), Common::KEYCODE_y, &confirmSprites); addButton(Common::Rect(260, 75, 284, 95), Common::KEYCODE_n, &confirmSprites); intf._face1State = map._headData[party._mazePosition.y][party._mazePosition.x]._left; intf._face2State = map._headData[party._mazePosition.y][party._mazePosition.x]._right; } while (!_vm->shouldExit()) { events.updateGameCounter(); if (loc.isActive()) { loc.drawAnim(townFlag); //numFrames = 3; } else { intf.draw3d(true); //numFrames = 1; } events.wait(3); checkEvents(_vm); if (!_buttonValue) continue; if (type || _buttonValue == Common::KEYCODE_y) { result = true; break; } else if (_buttonValue == Common::KEYCODE_n || _buttonValue == Common::KEYCODE_ESCAPE) break; } intf._face1State = intf._face2State = 2; _vm->_mode = oldMode; if (!type) intf.mainIconsPrint(); return result; } } // End of namespace Xeen