/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/dialogs_spells.h" #include "xeen/dialogs_query.h" #include "xeen/resources.h" #include "xeen/spells.h" #include "xeen/sprites.h" #include "xeen/xeen.h" namespace Xeen { Character *SpellsDialog::show(XeenEngine *vm, ButtonContainer *priorDialog, Character *c, int isCasting) { SpellsDialog *dlg = new SpellsDialog(vm); Character *result = dlg->execute(priorDialog, c, isCasting); delete dlg; return result; } Character *SpellsDialog::execute(ButtonContainer *priorDialog, Character *c, int isCasting) { EventsManager &events = *_vm->_events; Interface &intf = *_vm->_interface; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; SoundManager &sound = *_vm->_sound; Spells &spells = *_vm->_spells; bool isDarkCc = _vm->_files->_isDarkCc; loadButtons(); int castingCopy = isCasting; isCasting &= 0x7f; int selection = -1; uint topIndex = 0; int newSelection; screen._windows[25].open(); do { if (!isCasting) { if (!c->guildMember()) { sound.playSample(nullptr, 0); intf._overallFrame = 5; File f(isDarkCc ? "skull1.voc" : "guild11.voc"); sound.playSample(&f, 1); break; } Common::String title = Common::String::format(BUY_SPELLS, c->_name.c_str()); Common::String msg = Common::String::format(GUILD_OPTIONS, title.c_str(), XeenEngine::printMil(party._gold)); screen._windows[10].writeString(msg); warning("TODO: Sprite draw using previously used button sprites"); } _spells.clear(); const char *errorMsg = setSpellText(c, castingCopy); screen._windows[25].writeString(Common::String::format(SPELLS_FOR, errorMsg == nullptr ? SPELL_LINES_0_TO_9 : "", c->_name.c_str())); // Setup and write out spell list const char *names[10]; int colors[10]; Common::String emptyStr = ""; Common::fill(&names[0], &names[10], emptyStr.c_str()); Common::fill(&colors[0], &colors[10], 9); for (int idx = 0; idx < 10; ++idx) { if ((topIndex + idx) < _spells.size()) { names[idx] = _spells[topIndex + idx]._name.c_str(); colors[idx] = _spells[topIndex + idx]._color; } } if (selection >= topIndex && selection < (topIndex + 10)) colors[selection - topIndex] = 15; if (_spells.size() == 0) names[0] = errorMsg; screen._windows[37].writeString(Common::String::format(SPELLS_DIALOG_SPELLS, colors[0], names[0], colors[1], names[1], colors[2], names[2], colors[3], names[3], colors[4], names[4], colors[5], names[5], colors[6], names[6], colors[7], names[7], colors[8], names[8], colors[9], names[9], isCasting ? SPELL_PTS : GOLD, isCasting ? c->_currentSp : party._gold )); _scrollSprites.draw(screen, 4, Common::Point(39, 26)); _scrollSprites.draw(screen, 0, Common::Point(187, 26)); _scrollSprites.draw(screen, 2, Common::Point(187, 111)); if (isCasting) _scrollSprites.draw(screen._windows[25], 5, Common::Point(132, 123)); screen._windows[25].update(); do { events.pollEventsAndWait(); checkEvents(_vm); } while (!_vm->shouldQuit() && !_buttonValue); switch (_buttonValue) { case Common::KEYCODE_F1: case Common::KEYCODE_F2: case Common::KEYCODE_F3: case Common::KEYCODE_F4: case Common::KEYCODE_F5: case Common::KEYCODE_F6: if (_vm->_mode != MODE_COMBAT) { _buttonValue -= Common::KEYCODE_F1; if (_buttonValue < (int)party._activeParty.size()) { c = &party._activeParty[_buttonValue]; spells._lastCaster = _buttonValue; intf.highlightChar(_buttonValue); if (_vm->_mode == MODE_17) { screen._windows[10].writeString(Common::String::format(GUILD_OPTIONS, XeenEngine::printMil(party._gold).c_str(), GUILD_TEXT, c->_name.c_str())); } else { int category; switch (c->_class) { case CLASS_ARCHER: case CLASS_SORCERER: category = 1; break; case CLASS_DRUID: case CLASS_RANGER: category = 2; break; default: category = 0; break; } int spellIndex = (c->_currentSpell == -1) ? 39 : c->_currentSpell; int spellId = SPELLS_ALLOWED[category][spellIndex]; screen._windows[10].writeString(Common::String::format(CAST_SPELL_DETAILS, c->_name.c_str(), spells._spellNames[spellId].c_str(), spells.calcSpellPoints(spellId, c->getCurrentLevel()), SPELL_GEM_COST[spellId], c->_currentSp)); } if (priorDialog != nullptr) priorDialog->drawButtons(&screen); screen._windows[10].update(); } } break; case Common::KEYCODE_RETURN: case Common::KEYCODE_KP_ENTER: case Common::KEYCODE_s: if (selection != -1) _buttonValue = Common::KEYCODE_ESCAPE; break; case Common::KEYCODE_ESCAPE: selection = -1; _buttonValue = Common::KEYCODE_ESCAPE; break; case Common::KEYCODE_0: case Common::KEYCODE_1: case Common::KEYCODE_2: case Common::KEYCODE_3: case Common::KEYCODE_4: case Common::KEYCODE_5: case Common::KEYCODE_6: case Common::KEYCODE_7: case Common::KEYCODE_8: case Common::KEYCODE_9: newSelection = topIndex + (_buttonValue == Common::KEYCODE_0) ? 9 : (_buttonValue - Common::KEYCODE_1); if (newSelection < (int)_spells.size()) { int expenseFactor = 0; int category = 0; switch (c->_class) { case CLASS_PALADIN: expenseFactor = 1; category = 0; break; case CLASS_ARCHER: expenseFactor = 1; category = 1; break; case CLASS_CLERIC: category = 0; break; case CLASS_SORCERER: category = 1; break; case CLASS_DRUID: category = 2; break; case CLASS_RANGER: expenseFactor = 1; category = 2; break; default: break; } int spellId = _spells[newSelection]._spellId; int spellIndex = _spells[newSelection]._spellIndex; int spellCost = spells.calcSpellCost(spellId, expenseFactor); if (isCasting) { selection = newSelection; } else { Common::String spellName = _spells[newSelection]._name; Common::String msg = (castingCopy & 0x80) ? Common::String::format(SPELLS_PRESS_A_KEY, msg.c_str()) : Common::String::format(SPELLS_PURCHASE, msg.c_str(), spellCost); if (Confirm::show(_vm, msg, castingCopy + 1)) { if (party.subtract(0, spellCost, 0, WT_FREEZE_WAIT)) { ++c->_spells[spellIndex]; sound.playSample(nullptr, 0); intf._overallFrame = 0; File f(isDarkCc ? "guild12.voc" : "parrot2.voc"); sound.playSample(&f, 1); } else { sound.playFX(21); } } } } break; case Common::KEYCODE_PAGEUP: case Common::KEYCODE_KP9: topIndex = MAX((int)topIndex - 10, 0); break; case Common::KEYCODE_PAGEDOWN: case Common::KEYCODE_KP3: topIndex = MIN(topIndex + 10, ((_spells.size() - 1) / 10) * 10); break; case Common::KEYCODE_UP: case Common::KEYCODE_KP8: if (topIndex > 0) --topIndex; break; case Common::KEYCODE_DOWN: case Common::KEYCODE_KP2: if (topIndex < (_spells.size() - 10)) ++topIndex; break; } } while (!_vm->shouldQuit() && _buttonValue != Common::KEYCODE_ESCAPE); screen._windows[25].close(); if (_vm->shouldQuit()) selection = -1; if (isCasting && selection != -1) c->_currentSpell = _spells[selection]._spellIndex; return c; } void SpellsDialog::loadButtons() { _iconSprites.load("main.icn"); _scrollSprites.load("scroll.icn"); addButton(Common::Rect(187, 26, 198, 36), Common::KEYCODE_UP, &_scrollSprites); addButton(Common::Rect(187, 111, 198, 121), Common::KEYCODE_DOWN, &_scrollSprites); addButton(Common::Rect(40, 28, 187, 36), Common::KEYCODE_1); addButton(Common::Rect(40, 37, 187, 45), Common::KEYCODE_2); addButton(Common::Rect(40, 46, 187, 54), Common::KEYCODE_3); addButton(Common::Rect(40, 55, 187, 63), Common::KEYCODE_4); addButton(Common::Rect(40, 64, 187, 72), Common::KEYCODE_5); addButton(Common::Rect(40, 73, 187, 81), Common::KEYCODE_6); addButton(Common::Rect(40, 82, 187, 90), Common::KEYCODE_7); addButton(Common::Rect(40, 91, 187, 99), Common::KEYCODE_8); addButton(Common::Rect(40, 100, 187, 108), Common::KEYCODE_9); addButton(Common::Rect(40, 109, 187, 117), Common::KEYCODE_0); addButton(Common::Rect(174, 123, 198, 133), Common::KEYCODE_ESCAPE); addButton(Common::Rect(187, 35, 198, 73), Common::KEYCODE_PAGEUP); addButton(Common::Rect(187, 74, 198, 112), Common::KEYCODE_PAGEDOWN); addButton(Common::Rect(132, 123, 168, 133), Common::KEYCODE_s); addPartyButtons(_vm); } const char *SpellsDialog::setSpellText(Character *c, int isCasting) { Party &party = *_vm->_party; Spells &spells = *_vm->_spells; bool isDarkCc = _vm->_files->_isDarkCc; int expenseFactor = 0; int currLevel = c->getCurrentLevel(); int category; if ((isCasting & 0x7f) == 0) { switch (c->_class) { case CLASS_PALADIN: expenseFactor = 1; category = 0; break; case CLASS_ARCHER: expenseFactor = 1; category = 1; break; case CLASS_CLERIC: category = 0; break; case CLASS_SORCERER: category = 1; break; case CLASS_DRUID: category = 2; break; case CLASS_RANGER: expenseFactor = 1; category = 2; break; default: category = -1; break; } if (category != -1) { if (party._mazeId == 49 || party._mazeId == 37) { for (uint spellId = 0; spellId < 76; ++spellId) { int idx = 0; while (idx < MAX_SPELLS_PER_CLASS && SPELLS_ALLOWED[category][idx] == spellId) ++idx; // Handling if the spell is appropriate for the character's class if (idx < MAX_SPELLS_PER_CLASS) { if (!c->_spells[idx] || (isCasting & 0x80)) { int cost = spells.calcSpellCost(SPELLS_ALLOWED[category][idx], expenseFactor); _spells.push_back(SpellEntry(Common::String::format("\x3l%s\x3r\x9""000%u", spells._spellNames[SPELLS_ALLOWED[category][idx]], cost), idx, spellId)); } } } } else if (isDarkCc) { int groupIndex = (party._mazeId - 29) / 2; for (int spellId = DARK_SPELL_RANGES[groupIndex][0]; spellId < DARK_SPELL_RANGES[groupIndex][1]; ++spellId) { int idx = 0; while (idx < 40 && SPELLS_ALLOWED[category][idx] == DARK_SPELL_OFFSETS[category][spellId]); if (idx < 40) { if (!c->_spells[idx] || (isCasting & 0x80)) { int cost = spells.calcSpellCost(SPELLS_ALLOWED[category][idx], expenseFactor); _spells.push_back(SpellEntry(Common::String::format("\x3l%s\x3r\x9""000%u", spells._spellNames[SPELLS_ALLOWED[category][idx]], cost), idx, spellId)); } } } } else { for (int spellId = 0; spellId < 20; ++spellId) { int idx = 0; while (CLOUDS_SPELL_OFFSETS[party._mazeId - 29][spellId] != (int)SPELLS_ALLOWED[category][idx] && idx < 40) ; if (idx < 40) { if (!c->_spells[idx] || (isCasting & 0x80)) { int cost = spells.calcSpellCost(SPELLS_ALLOWED[category][idx], expenseFactor); _spells.push_back(SpellEntry(Common::String::format("\x3l%s\x3r\x9""000%u", spells._spellNames[SPELLS_ALLOWED[category][idx]], cost), idx, spellId)); } } } } } if (c->getMaxSP() == 0) return NOT_A_SPELL_CASTER; } else if ((isCasting & 0x7f) == 1) { switch (c->_class) { case CLASS_ARCHER: case CLASS_SORCERER: category = 1; break; case CLASS_DRUID: case CLASS_RANGER: category = 2; break; case CLASS_PALADIN: case CLASS_CLERIC: default: category = 0; break; } if (c->getMaxSP() == 0) { return NOT_A_SPELL_CASTER; } else { for (int spellIndex = 0; spellIndex < (MAX_SPELLS_PER_CLASS - 1); ++spellIndex) { if (c->_spells[spellIndex]) { int spellId = SPELLS_ALLOWED[category][spellIndex]; int gemCost = SPELL_GEM_COST[spellId]; int spCost = spells.calcSpellPoints(spellId, currLevel); Common::String msg = Common::String::format("\x3l%s\x3r\x9""000%u/%u", spells._spellNames[spellId].c_str(), spCost, gemCost); _spells.push_back(SpellEntry(msg, spellIndex, spellId)); } } } } return nullptr; } /*------------------------------------------------------------------------*/ int CastSpell::show(XeenEngine *vm, int mode) { Combat &combat = *vm->_combat; Interface &intf = *vm->_interface; Party &party = *vm->_party; Spells &spells = *vm->_spells; int charNum; // Get which character is doing the casting if (mode == MODE_COMBAT) { charNum = combat._whosTurn; } else if (spells._lastCaster >= 0 && spells._lastCaster < (int)party._activeParty.size()) { charNum = spells._lastCaster; } else { for (charNum = (int)party._activeParty.size() - 1; charNum >= 0; --charNum) { if (party._activeParty[charNum]._hasSpells) { spells._lastCaster = charNum; break; } } } Character *c = &party._activeParty[charNum]; intf.highlightChar(charNum); CastSpell *dlg = new CastSpell(vm); int spellId = dlg->execute(c, mode); delete dlg; return spellId; } int CastSpell::show(XeenEngine *vm, Character *&c, int mode) { CastSpell *dlg = new CastSpell(vm); int spellId = dlg->execute(c, mode); delete dlg; return spellId; } int CastSpell::execute(Character *&c, int mode) { EventsManager &events = *_vm->_events; Interface &intf = *_vm->_interface; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; Spells &spells = *_vm->_spells; Window &w = screen._windows[10]; Mode oldMode = (Mode)mode; w.open(); loadButtons(); int spellId = -1; bool redrawFlag = true; do { if (redrawFlag) { int category = c->getClassCategory(); int spellIndex = c->_currentSpell != -1 ? c->_currentSpell : 39; spellId = SPELLS_ALLOWED[category][spellIndex]; int gemCost = SPELL_GEM_COST[spellId]; int spCost = spells.calcSpellPoints(spellId, c->getCurrentLevel()); w.writeString(Common::String::format(CAST_SPELL_DETAILS, c->_name.c_str(), spells._spellNames[spellId].c_str(), spCost, gemCost, c->_currentSp)); drawButtons(&screen); w.update(); _vm->_mode = MODE_3; redrawFlag = false; } events.updateGameCounter(); intf.draw3d(true); // Wait for event or time expiry do { events.pollEventsAndWait(); checkEvents(_vm); } while (!_vm->shouldQuit() && events.timeElapsed() < 1 && !_buttonValue); switch (_buttonValue) { case Common::KEYCODE_F1: case Common::KEYCODE_F2: case Common::KEYCODE_F3: case Common::KEYCODE_F4: case Common::KEYCODE_F5: case Common::KEYCODE_F6: // Only allow changing character if the party is not in combat if (oldMode != MODE_COMBAT) { _vm->_mode = oldMode; _buttonValue -= Common::KEYCODE_F1; if (_buttonValue < (int)party._activeParty.size()) { c = &party._activeParty[_buttonValue]; intf.highlightChar(_buttonValue); redrawFlag = true; break; } } break; case Common::KEYCODE_ESCAPE: spellId = -1; break; case Common::KEYCODE_c: // Cast spell - return the selected spell Id to be cast if (c->_currentSpell != -1 && !c->noActions()) _buttonValue = Common::KEYCODE_ESCAPE; break; case Common::KEYCODE_n: // Select new spell _vm->_mode = oldMode; c = SpellsDialog::show(_vm, this, c, 1); redrawFlag = true; break; default: break; } } while (!_vm->shouldQuit() && _buttonValue != Common::KEYCODE_ESCAPE); w.close(); intf.unhighlightChar(); if (_vm->shouldQuit()) spellId = -1; return spellId; } void CastSpell::loadButtons() { _iconSprites.load("cast.icn"); addButton(Common::Rect(234, 108, 259, 128), Common::KEYCODE_c, &_iconSprites); addButton(Common::Rect(261, 108, 285, 128), Common::KEYCODE_n, &_iconSprites); addButton(Common::Rect(288, 108, 312, 128), Common::KEYCODE_ESCAPE, &_iconSprites); addPartyButtons(_vm); } } // End of namespace Xeen