/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_DIALOGS_SPELLS_H #define XEEN_DIALOGS_SPELLS_H #include "common/array.h" #include "xeen/dialogs.h" #include "xeen/party.h" namespace Xeen { struct SpellEntry { Common::String _name; int _spellIndex; int _spellId; SpellEntry(const Common::String &name, int spellIndex, int spellId) : _name(name), _spellIndex(spellIndex), _spellId(spellId) {} }; class SpellsScroll : public ButtonContainer { private: XeenEngine *_vm; SpriteResource _iconSprites; SpriteResource _scrollSprites; Common::Array _spells; SpellsScroll(XeenEngine *vm) : ButtonContainer(), _vm(vm) {} Character *execute(Character *c, int v2); void loadButtons(); const char *setSpellText(Character *c, int v2); public: static Character *show(XeenEngine *vm, Character *c, int v2); }; } // End of namespace Xeen #endif /* XEEN_DIALOGS_SPELLS_H */