/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_DIALOGS_SPELLS_H #define XEEN_DIALOGS_SPELLS_H #include "common/array.h" #include "xeen/dialogs.h" #include "xeen/party.h" namespace Xeen { struct SpellEntry { Common::String _name; int _spellIndex; int _spellId; int _color; SpellEntry(const Common::String &name, int spellIndex, int spellId) : _name(name), _spellIndex(spellIndex), _spellId(spellId), _color(9) {} }; class SpellsDialog : public ButtonContainer { private: SpriteResource _iconSprites; SpriteResource _scrollSprites; Common::Array _spells; SpellsDialog(XeenEngine *vm) : ButtonContainer(vm) {} Character *execute(ButtonContainer *priorDialog, Character *c, int isCasting); void loadButtons(); const char *setSpellText(Character *c, int isCasting); public: static Character *show(XeenEngine *vm, ButtonContainer *priorDialog, Character *c, int isCasting); }; class CastSpell : public ButtonContainer { private: SpriteResource _iconSprites; CastSpell(XeenEngine *vm) : ButtonContainer(vm) {} int execute(Character *&c); void loadButtons(); public: static int show(XeenEngine *vm); static int show(XeenEngine *vm, Character *&c); }; class SpellOnWho : public ButtonContainer { private: SpellOnWho(XeenEngine *vm) : ButtonContainer(vm) {} int execute(int spellId); public: static Character *show(XeenEngine *vm, int spellId); }; class SelectElement : public ButtonContainer { private: SpriteResource _iconSprites; SelectElement(XeenEngine *vm) : ButtonContainer(vm) {} int execute(int spellId); void loadButtons(); public: static int show(XeenEngine *vm, int spellId); }; class NotWhileEngaged : public ButtonContainer { private: NotWhileEngaged(XeenEngine *vm) : ButtonContainer(vm) {} void execute(int spellId); public: static void show(XeenEngine *vm, int spellId); }; class LloydsBeacon : public ButtonContainer { private: SpriteResource _iconSprites; LloydsBeacon(XeenEngine *vm) : ButtonContainer(vm) {} bool execute(); void loadButtons(); public: static bool show(XeenEngine *vm); }; class Teleport : public ButtonContainer { private: SpriteResource _iconSprites; Teleport(XeenEngine *vm) : ButtonContainer(vm) {} int execute(); public: static int show(XeenEngine *vm); }; class TownPortal : public ButtonContainer { private: TownPortal(XeenEngine *vm) : ButtonContainer(vm) {} int execute(); public: static int show(XeenEngine *vm); }; class IdentifyMonster : public ButtonContainer { private: IdentifyMonster(XeenEngine *vm) : ButtonContainer(vm) {} void execute(); public: static void show(XeenEngine *vm); }; } // End of namespace Xeen #endif /* XEEN_DIALOGS_SPELLS_H */