/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/dialogs_whowill.h" #include "xeen/resources.h" #include "xeen/xeen.h" namespace Xeen { int WhoWill::show(XeenEngine *vm, int message, int action, bool type) { WhoWill *dlg = new WhoWill(vm); int result = dlg->execute(message, action, type); delete dlg; return result; } int WhoWill::execute(int message, int action, bool type) { EventsManager &events = *_vm->_events; Interface &intf = *_vm->_interface; Map &map = *_vm->_map; Party &party = *_vm->_party; Screen &screen = *_vm->_screen; Scripts &scripts = *_vm->_scripts; Town &town = *_vm->_town; int numFrames; if (party._activeParty.size() <= 1) // Unless there's at least two characters, just return the first one return 1; screen._windows[38].close(); screen._windows[12].close(); Common::String actionStr = type ? map._events._text[action] : WHO_WILL_ACTIONS[action]; Common::String msg = Common::String::format(WHO_WILL, actionStr.c_str(), WHO_ACTIONS[message], party._activeParty.size()); screen._windows[36].open(); screen._windows[36].writeString(msg); screen._windows[36].update(); intf._face1State = map._headData[party._mazePosition.y][party._mazePosition.x]._left; intf._face2State = map._headData[party._mazePosition.y][party._mazePosition.x]._right; while (!_vm->shouldQuit()) { events.updateGameCounter(); if (screen._windows[11]._enabled) { town.drawTownAnim(0); screen._windows[36].frame(); numFrames = 3; } else { intf.draw3d(false); screen._windows[36].frame(); screen._windows[3].update(); numFrames = 1; } events.wait(numFrames, true); checkEvents(_vm); if (!_buttonValue) continue; if (_buttonValue == 27) { _buttonValue = 0; break; } else if (_buttonValue >= 201 && _buttonValue <= 206) { _buttonValue -= 201; if (_buttonValue > (int)party._activeParty.size()) continue; if (party._activeParty[_buttonValue - 1].noActions()) continue; scripts._whoWill = _buttonValue; break; } } intf._face1State = intf._face2State = 2; screen._windows[36].close(); return _buttonValue; } } // End of namespace Xeen