/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_INTERFACE_H #define XEEN_INTERFACE_H #include "common/scummsys.h" #include "xeen/dialogs.h" #include "xeen/interface_map.h" #include "xeen/party.h" #include "xeen/screen.h" namespace Xeen { class XeenEngine; #define MINIMAP_SIZE 7 #define HILIGHT_CHAR_DISABLED -2 class Interface: public ButtonContainer, public InterfaceMap { private: XeenEngine *_vm; SpriteResource _restoreSprites; SpriteResource _dseFace; SpriteResource _hpSprites; SpriteResource _uiSprites; SpriteResource _iconSprites; SpriteResource _charFaces[TOTAL_CHARACTERS]; SpriteResource *_partyFaces[MAX_ACTIVE_PARTY]; DrawStruct _faceDrawStructs[4]; DrawStruct _mainList[16]; int _combatCharIds[8]; bool _buttonsLoaded; int _hiliteChar; int _steppingFX; void initDrawStructs(); void loadSprites(); void setupBackground(); void setupFaces(int charIndex, Common::Array xeenSideChars, bool updateFlag); void drawViewBackground(int bgType); void moveCharacterToRoster(); void setMainButtons(); void chargeStep(); void stepTime(); void doStepCode(); bool checkMoveDirection(int key); public: int _intrIndex1; Common::String _interfaceText; public: Interface(XeenEngine *vm); virtual ~Interface() {} virtual void setup(); void manageCharacters(bool soundPlayed); void loadCharIcons(); void loadPartyIcons(); void startup(); void mainIconsPrint(); void charIconsPrint(bool updateFlag); void doFalling(); void highlightChar(int charId); void unhighlightChar(); void perform(); }; } // End of namespace Xeen #endif /* XEEN_INTERFACE_H */