/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/interface.h" #include "xeen/dialogs_error.h" #include "xeen/resources.h" #include "xeen/xeen.h" namespace Xeen { OutdoorDrawList::OutdoorDrawList() : _skySprite(_data[1]), _groundSprite(_data[2]) { _data[0] = DrawStruct(0, 8, 8); _data[1] = DrawStruct(1, 8, 25); _data[2] = DrawStruct(0, 8, 67); _data[3] = DrawStruct(0, 8, 67); _data[4] = DrawStruct(0, 38, 67); _data[5] = DrawStruct(0, 84, 67); _data[6] = DrawStruct(0, 134, 67); _data[7] = DrawStruct(0, 117, 67); _data[8] = DrawStruct(0, 117, 67); _data[9] = DrawStruct(0, 103, 67); _data[10] = DrawStruct(0, 8, 73); _data[11] = DrawStruct(0, 8, 73); _data[12] = DrawStruct(0, 30, 73); _data[13] = DrawStruct(0, 181, 73); _data[14] = DrawStruct(0, 154, 73); _data[15] = DrawStruct(0, 129, 73); _data[16] = DrawStruct(0, 87, 73); _data[17] = DrawStruct(0, 8, 81); _data[18] = DrawStruct(0, 8, 81); _data[19] = DrawStruct(0, 202, 81); _data[20] = DrawStruct(0, 145, 81); _data[21] = DrawStruct(0, 63, 81); _data[22] = DrawStruct(0, 8, 93); _data[23] = DrawStruct(0, 169, 93); _data[24] = DrawStruct(0, 31, 93); _data[25] = DrawStruct(0, 8, 109); _data[26] = DrawStruct(0, 201, 109); _data[27] = DrawStruct(0, 8, 109); _data[28] = DrawStruct(1, -64, 61, 14, SPRFLAG_2000); _data[29] = DrawStruct(1, -40, 61, 14, 0); _data[30] = DrawStruct(1, -16, 61, 14, 0); _data[31] = DrawStruct(1, 8, 61, 14, 0); _data[32] = DrawStruct(1, 128, 61, 14, SPRFLAG_HORIZ_FLIPPED | SPRFLAG_2000); _data[33] = DrawStruct(1, 104, 61, 14, SPRFLAG_HORIZ_FLIPPED); _data[34] = DrawStruct(1, 80, 61, 14, SPRFLAG_HORIZ_FLIPPED); _data[35] = DrawStruct(1, 56, 61, 14, SPRFLAG_HORIZ_FLIPPED); _data[36] = DrawStruct(1, 32, 61, 14, 0); _data[37] = DrawStruct(0, -9, 61, 14, 0); _data[38] = DrawStruct(0, -58, 61, 14, 0); _data[39] = DrawStruct(0, 40, 61, 14, 0); _data[40] = DrawStruct(0, -82, 61, 14, 0); _data[41] = DrawStruct(0, 64, 61, 14, 0); _data[42] = DrawStruct(0, -41, 61, 14, 0); _data[43] = DrawStruct(0, -26, 61, 14, 0); _data[44] = DrawStruct(0, -34, 61, 14, 0); _data[45] = DrawStruct(0, -16, 61, 14, 0); _data[46] = DrawStruct(0, 23, 61, 14, 0); _data[47] = DrawStruct(0, 16, 61, 14, 0); _data[48] = DrawStruct(0, -58, 61, 14, 0); _data[49] = DrawStruct(0, 40, 61, 14, 0); _data[50] = DrawStruct(0, -17, 61, 14, 0); _data[51] = DrawStruct(0, -1, 58, 14, 0); _data[52] = DrawStruct(0, -9, 58, 14, 0); _data[53] = DrawStruct(0, 72, 58, 12, 0); _data[54] = DrawStruct(0, 72, 58, 12, SPRFLAG_HORIZ_FLIPPED); _data[55] = DrawStruct(0, 69, 63, 12, 0); _data[56] = DrawStruct(0, 75, 63, 12, SPRFLAG_HORIZ_FLIPPED); _data[57] = DrawStruct(0, 73, 53, 12, 0); _data[58] = DrawStruct(0, 71, 53, 12, SPRFLAG_HORIZ_FLIPPED); _data[59] = DrawStruct(0, 80, 57, 12, 0); _data[60] = DrawStruct(0, 64, 57, 12, SPRFLAG_HORIZ_FLIPPED); _data[61] = DrawStruct(2, -11, 54, 8, 0); _data[62] = DrawStruct(1, -21, 54, 11, 0); _data[63] = DrawStruct(2, 165, 54, 8, SPRFLAG_HORIZ_FLIPPED); _data[64] = DrawStruct(1, 86, 54, 11, SPRFLAG_HORIZ_FLIPPED); _data[65] = DrawStruct(1, 33, 54, 11, 0); _data[66] = DrawStruct(0, -8, 54, 12, 0); _data[67] = DrawStruct(0, -73, 54, 12, 0); _data[68] = DrawStruct(0, 57, 54, 12, 0); _data[69] = DrawStruct(0, -65, 54, 12, 0); _data[70] = DrawStruct(0, -81, 54, 12, 0); _data[71] = DrawStruct(0, 49, 54, 12, 0); _data[72] = DrawStruct(0, 65, 54, 12, 0); _data[73] = DrawStruct(0, -24, 54, 12, 0); _data[74] = DrawStruct(0, 9, 50, 12, 0); _data[75] = DrawStruct(0, -8, 50, 12, 0); _data[76] = DrawStruct(0, 72, 53, 8, 0); _data[77] = DrawStruct(0, 72, 53, 8, SPRFLAG_HORIZ_FLIPPED); _data[78] = DrawStruct(0, 77, 58, 8, 0); _data[79] = DrawStruct(0, 67, 58, 8, SPRFLAG_HORIZ_FLIPPED); _data[80] = DrawStruct(0, 81, 47, 8, 0); _data[81] = DrawStruct(0, 63, 47, 8, SPRFLAG_HORIZ_FLIPPED); _data[82] = DrawStruct(0, 94, 52, 8, 0); _data[83] = DrawStruct(0, 50, 52, 8, SPRFLAG_HORIZ_FLIPPED); _data[84] = DrawStruct(2, 8, 40); _data[85] = DrawStruct(2, 146, 40, 0, SPRFLAG_HORIZ_FLIPPED); _data[86] = DrawStruct(1, 32, 40, 6, 0); _data[87] = DrawStruct(0, -7, 30, 7, 0); _data[88] = DrawStruct(0, -112, 30, 7, SPRFLAG_2000); _data[89] = DrawStruct(0, 98, 30, 7, SPRFLAG_2000); _data[90] = DrawStruct(0, -112, 30, 8, SPRFLAG_2000); _data[91] = DrawStruct(0, 98, 30, 8, SPRFLAG_2000); _data[92] = DrawStruct(0, -38, 30, 8, 0); _data[93] = DrawStruct(0, 25, 30, 8, 0); _data[94] = DrawStruct(0, -7, 30, 8, 0); _data[95] = DrawStruct(0, 72, 48, 4, 0); _data[96] = DrawStruct(0, 72, 48, 4, SPRFLAG_HORIZ_FLIPPED); _data[97] = DrawStruct(0, 85, 53, 4, 0); _data[98] = DrawStruct(0, 59, 53, 4, SPRFLAG_HORIZ_FLIPPED); _data[99] = DrawStruct(0, 89, 41, 4, 0); _data[100] = DrawStruct(0, 55, 41, 4, SPRFLAG_HORIZ_FLIPPED); _data[101] = DrawStruct(0, 106, 47, 4, 0); _data[102] = DrawStruct(0, 38, 47, 4, SPRFLAG_HORIZ_FLIPPED); _data[103] = DrawStruct(0, 8, 24); _data[104] = DrawStruct(0, 169, 24, 0, SPRFLAG_HORIZ_FLIPPED); _data[105] = DrawStruct(1, 32, 24); _data[106] = DrawStruct(0, -23, 40, 0, SPRFLAG_2000); _data[107] = DrawStruct(0, 200, 40, 0, SPRFLAG_HORIZ_FLIPPED | SPRFLAG_2000); _data[108] = DrawStruct(0, 8, 47); _data[109] = DrawStruct(0, 169, 47, 0, SPRFLAG_HORIZ_FLIPPED); _data[110] = DrawStruct(1, -56, -4, 0x8000, SPRFLAG_4000 | SPRFLAG_2000); _data[111] = DrawStruct(0, -5, 2, 0, SPRFLAG_4000 | SPRFLAG_2000); _data[112] = DrawStruct(0, -67, 2, 0, SPRFLAG_4000 | SPRFLAG_2000); _data[113] = DrawStruct(0, 44, 73); _data[114] = DrawStruct(0, 44, 73); _data[115] = DrawStruct(0, 58, 14, 0, SPRFLAG_4000 | SPRFLAG_2000); _data[116] = DrawStruct(0, 169, 73); _data[117] = DrawStruct(0, 169, 73); _data[118] = DrawStruct(0, -5, 14, 0, SPRFLAG_4000 | SPRFLAG_2000); _data[119] = DrawStruct(0, 110, 73); _data[120] = DrawStruct(0, 110, 73); _data[121] = DrawStruct(0, -5, 14, 0, SPRFLAG_4000 | SPRFLAG_2000); _data[122] = DrawStruct(0, 110, 73); _data[123] = DrawStruct(0, 110, 73); _data[124] = DrawStruct(0, 72, 43); _data[125] = DrawStruct(0, 72, 43, 0, SPRFLAG_HORIZ_FLIPPED); _data[126] = DrawStruct(0, 93, 48); _data[127] = DrawStruct(0, 51, 48, 0, SPRFLAG_HORIZ_FLIPPED); _data[128] = DrawStruct(0, 97, 36); _data[129] = DrawStruct(0, 47, 36, 0, SPRFLAG_HORIZ_FLIPPED); _data[130] = DrawStruct(0, 118, 42); _data[131] = DrawStruct(0, 26, 42, 0, SPRFLAG_HORIZ_FLIPPED); } /*------------------------------------------------------------------------*/ IndoorDrawList::IndoorDrawList() : _sky(_data[1]), _ground(_data[2]), _horizon(_data[28]), _swl_0F1R(_data[ 46]), _swl_0F1L(_data[44]), _swl_1F1R(_data[134]), _swl_1F1L(_data[133]), _swl_2F2R(_data[110]), _swl_2F1R(_data[109]), _swl_2F1L(_data[108]), _swl_2F2L(_data[107]), _swl_3F1R(_data[ 78]), _swl_3F2R(_data[ 77]), _swl_3F3R(_data[ 76]), _swl_3F4R(_data[ 75]), _swl_3F1L(_data[ 74]), _swl_3F2L(_data[ 73]), _swl_3F3L(_data[ 72]), _swl_3F4L(_data[ 71]), _swl_4F4R(_data[ 33]), _swl_4F3R(_data[ 34]), _swl_4F2R(_data[ 35]), _swl_4F1R(_data[ 36]), _swl_4F1L(_data[ 32]), _swl_4F2L(_data[ 31]), _swl_4F3L(_data[ 30]), _swl_4F4L(_data[ 29]), _fwl_4F4R(_data[ 45]), _fwl_4F3R(_data[ 44]), _fwl_4F2R(_data[ 43]), _fwl_4F1R(_data[ 42]), _fwl_4F( _data[ 41]), _fwl_4F1L(_data[ 40]), _fwl_4F2L(_data[ 39]), _fwl_4F3L(_data[ 38]), _fwl_4F4L(_data[ 37]), _fwl_2F1R(_data[121]), _fwl_2F( _data[120]), _fwl_2F1L(_data[119]), _fwl_3F2R(_data[ 91]), _fwl_3F1R(_data[ 90]), _fwl_3F( _data[ 89]), _fwl_3F1L(_data[ 88]), _fwl_3F2L(_data[ 87]), _fwl_1F( _data[147]), _fwl_1F1R(_data[145]), _fwl_1F1L(_data[143]), _objects0(_data[149]), _objects1(_data[125]), _objects2(_data[126]), _objects3(_data[127]), _objects4(_data[97]), _objects5(_data[98]), _objects6(_data[99]), _objects7(_data[55]), _objects8(_data[56]), _objects9(_data[58]), _objects10(_data[57]), _objects11(_data[59]) { // Setup draw structure positions _data[0] = DrawStruct(0, 8, 8); _data[1] = DrawStruct(1, 8, 25); _data[2] = DrawStruct(0, 8, 67); _data[3] = DrawStruct(0, 8, 67); _data[4] = DrawStruct(0, 38, 67); _data[5] = DrawStruct(0, 84, 67); _data[6] = DrawStruct(0, 134, 67); _data[7] = DrawStruct(0, 117, 67); _data[8] = DrawStruct(0, 117, 67); _data[9] = DrawStruct(0, 103, 67); _data[10] = DrawStruct(0, 8, 73); _data[11] = DrawStruct(0, 8, 73); _data[12] = DrawStruct(0, 30, 73); _data[13] = DrawStruct(0, 181, 73); _data[14] = DrawStruct(0, 154, 73); _data[15] = DrawStruct(0, 129, 73); _data[16] = DrawStruct(0, 87, 73); _data[17] = DrawStruct(0, 8, 81); _data[18] = DrawStruct(0, 8, 81); _data[19] = DrawStruct(0, 202, 81); _data[20] = DrawStruct(0, 145, 81); _data[21] = DrawStruct(0, 63, 81); _data[22] = DrawStruct(0, 8, 93); _data[23] = DrawStruct(0, 169, 93); _data[24] = DrawStruct(0, 31, 93); _data[25] = DrawStruct(0, 8, 109); _data[26] = DrawStruct(0, 201, 109); _data[27] = DrawStruct(0, 8, 109); _data[28] = DrawStruct(7, 8, 64); _data[29] = DrawStruct(22, 32, 60); _data[30] = DrawStruct(20, 56, 60); _data[31] = DrawStruct(18, 80, 60); _data[32] = DrawStruct(16, 104, 60); _data[33] = DrawStruct(23, 152, 60, 0, SPRFLAG_HORIZ_FLIPPED); _data[34] = DrawStruct(21, 144, 60, 0, SPRFLAG_HORIZ_FLIPPED); _data[35] = DrawStruct(19, 131, 60, 0, SPRFLAG_HORIZ_FLIPPED); _data[36] = DrawStruct(17, 120, 60, 0, SPRFLAG_HORIZ_FLIPPED); _data[37] = DrawStruct(14, 8, 60); _data[38] = DrawStruct(12, 32, 60); _data[39] = DrawStruct(10, 56, 60); _data[40] = DrawStruct(14, 80, 60); _data[41] = DrawStruct(14, 104, 60); _data[42] = DrawStruct(14, 128, 60); _data[43] = DrawStruct(14, 152, 60); _data[44] = DrawStruct(8, 176, 60); _data[45] = DrawStruct(8, 200, 60); _data[46] = DrawStruct(0, -64, 61, 14, 0); _data[47] = DrawStruct(0, -40, 61, 14, 0); _data[48] = DrawStruct(0, -16, 61, 14, 0); _data[49] = DrawStruct(0, 8, 61, 14, 0); _data[50] = DrawStruct(0, 32, 61, 14, 0); _data[51] = DrawStruct(0, 56, 61, 14, 0); _data[52] = DrawStruct(0, 80, 61, 14, 0); _data[53] = DrawStruct(0, 104, 61, 14, 0); _data[54] = DrawStruct(0, 128, 61, 14, 0); _data[55] = DrawStruct(0, -9, 58, 14, 0); _data[56] = DrawStruct(0, -34, 58, 14, 0); _data[57] = DrawStruct(0, 16, 58, 14, 0); _data[58] = DrawStruct(0, -58, 58, 14, 0); _data[59] = DrawStruct(0, 40, 58, 14, 0); _data[60] = DrawStruct(0, -41, 58, 14, 0); _data[61] = DrawStruct(0, -26, 58, 14, 0); _data[62] = DrawStruct(0, -34, 58, 14, 0); _data[63] = DrawStruct(0, -16, 58, 14, 0); _data[64] = DrawStruct(0, 23, 58, 14, 0); _data[65] = DrawStruct(0, 16, 58, 14, 0); _data[66] = DrawStruct(0, -58, 58, 14, 0); _data[67] = DrawStruct(0, 40, 58, 14, 0); _data[68] = DrawStruct(0, -17, 58, 14, 0); _data[69] = DrawStruct(0, -1, 58, 14, 0); _data[70] = DrawStruct(0, -9, 58, 14, 0); _data[71] = DrawStruct(14, 8, 58); _data[72] = DrawStruct(12, 8, 55); _data[73] = DrawStruct(10, 32, 52); _data[74] = DrawStruct(14, 88, 52); _data[75] = DrawStruct(14, 128, 52, 0, SPRFLAG_HORIZ_FLIPPED); _data[76] = DrawStruct(14, 152, 52, 0, SPRFLAG_HORIZ_FLIPPED); _data[77] = DrawStruct(0, 176, 55, 0, SPRFLAG_HORIZ_FLIPPED); _data[78] = DrawStruct(0, 200, 58, 0, SPRFLAG_HORIZ_FLIPPED); _data[79] = DrawStruct(0, 72, 58, 12, 0); _data[80] = DrawStruct(0, 72, 58, 12, SPRFLAG_HORIZ_FLIPPED); _data[81] = DrawStruct(0, 69, 63, 12, 0); _data[82] = DrawStruct(0, 75, 63, 12, SPRFLAG_HORIZ_FLIPPED); _data[83] = DrawStruct(0, 73, 53, 12, 0); _data[84] = DrawStruct(0, 71, 53, 12, SPRFLAG_HORIZ_FLIPPED); _data[85] = DrawStruct(0, 80, 57, 12, 0); _data[86] = DrawStruct(0, 64, 57, 12, SPRFLAG_HORIZ_FLIPPED); _data[87] = DrawStruct(7, -24, 52, 0, SPRFLAG_2000); _data[88] = DrawStruct(7, 32, 52); _data[89] = DrawStruct(7, 88, 52); _data[90] = DrawStruct(0, 144, 52); _data[91] = DrawStruct(0, 200, 52, 0, SPRFLAG_2000); _data[92] = DrawStruct(0, -79, 52, 11, SPRFLAG_2000); _data[93] = DrawStruct(0, -27, 52, 11, 0); _data[94] = DrawStruct(0, 32, 52, 11, 0); _data[95] = DrawStruct(0, 89, 52, 11, 0); _data[96] = DrawStruct(0, 145, 52, 11, SPRFLAG_2000); _data[97] = DrawStruct(0, -8, 50, 12, 0); _data[98] = DrawStruct(0, -65, 50, 12, 0); _data[99] = DrawStruct(0, 49, 50, 12, 0); _data[100] = DrawStruct(0, -65, 50, 12, 0); _data[101] = DrawStruct(0, -81, 50, 12, 0); _data[102] = DrawStruct(0, 49, 50, 12, 0); _data[103] = DrawStruct(0, 65, 50, 12, 0); _data[104] = DrawStruct(0, -24, 50, 12, 0); _data[105] = DrawStruct(0, 9, 50, 12, 0); _data[106] = DrawStruct(0, -8, 50, 12, 0); _data[107] = DrawStruct(7, 8, 48); _data[108] = DrawStruct(7, 64, 40); _data[109] = DrawStruct(6, 144, 40, 0, SPRFLAG_HORIZ_FLIPPED); _data[110] = DrawStruct(6, 200, 48, 0, SPRFLAG_HORIZ_FLIPPED); _data[111] = DrawStruct(0, 72, 53, 8, 0); _data[112] = DrawStruct(0, 72, 53, 8, SPRFLAG_HORIZ_FLIPPED); _data[113] = DrawStruct(0, 77, 58, 8, 0); _data[114] = DrawStruct(0, 67, 58, 8, SPRFLAG_HORIZ_FLIPPED); _data[115] = DrawStruct(0, 81, 47, 8, 0); _data[116] = DrawStruct(0, 63, 47, 8, SPRFLAG_HORIZ_FLIPPED); _data[117] = DrawStruct(0, 94, 52, 8, 0); _data[118] = DrawStruct(0, 50, 52, 8, SPRFLAG_HORIZ_FLIPPED); _data[119] = DrawStruct(6, -40, 40, 0, SPRFLAG_2000); _data[120] = DrawStruct(6, 64, 40); _data[121] = DrawStruct(0, 168, 40, 0, SPRFLAG_2000); _data[122] = DrawStruct(0, -72, 40, 6, SPRFLAG_2000); _data[123] = DrawStruct(0, 32, 40, 6, 0); _data[124] = DrawStruct(0, 137, 40, 6, SPRFLAG_2000); _data[125] = DrawStruct(0, -7, 25, 7, 0); _data[126] = DrawStruct(0, -112, 25, 7, SPRFLAG_2000); _data[127] = DrawStruct(0, 98, 25, 7, SPRFLAG_2000); _data[128] = DrawStruct(0, -112, 29, 8, SPRFLAG_2000); _data[129] = DrawStruct(0, 98, 29, 8, SPRFLAG_2000); _data[130] = DrawStruct(0, -38, 29, 8, 0); _data[131] = DrawStruct(0, 25, 29, 8, 0); _data[132] = DrawStruct(0, -7, 29, 8, 0); _data[133] = DrawStruct(6, 32, 24); _data[134] = DrawStruct(0, 168, 24, 0, SPRFLAG_HORIZ_FLIPPED); _data[135] = DrawStruct(0, 72, 48, 4, 0); _data[136] = DrawStruct(0, 72, 48, 4, SPRFLAG_HORIZ_FLIPPED); _data[137] = DrawStruct(0, 85, 53, 4, 0); _data[138] = DrawStruct(0, 59, 53, 4, SPRFLAG_HORIZ_FLIPPED); _data[139] = DrawStruct(0, 89, 41, 4, 0); _data[140] = DrawStruct(0, 55, 41, 4, SPRFLAG_HORIZ_FLIPPED); _data[141] = DrawStruct(0, 106, 47, 4, 0); _data[142] = DrawStruct(0, 38, 47, 4, SPRFLAG_HORIZ_FLIPPED); _data[143] = DrawStruct(0, -136, 24, 0, SPRFLAG_2000); _data[144] = DrawStruct(0, 8, 12); _data[145] = DrawStruct(0, 32, 24); _data[146] = DrawStruct(0, 200, 12, 0, SPRFLAG_HORIZ_FLIPPED); _data[147] = DrawStruct(0, 200, 24, 0, SPRFLAG_2000); _data[148] = DrawStruct(0, 32, 24); _data[149] = DrawStruct(0, -5, 2, 0, SPRFLAG_4000 | SPRFLAG_2000); _data[150] = DrawStruct(0, -67, 10, 0, SPRFLAG_4000 | SPRFLAG_2000); _data[151] = DrawStruct(0, 44, 73); _data[152] = DrawStruct(0, 44, 73); _data[153] = DrawStruct(0, 58, 14, 0, SPRFLAG_4000 | SPRFLAG_2000); _data[154] = DrawStruct(0, 169, 73); _data[155] = DrawStruct(0, 169, 73); _data[156] = DrawStruct(0, -5, 14, 0, SPRFLAG_4000 | SPRFLAG_2000); _data[157] = DrawStruct(0, 110, 73); _data[158] = DrawStruct(0, 110, 73); _data[159] = DrawStruct(0, -5, 14, 0, SPRFLAG_4000 | SPRFLAG_2000); _data[160] = DrawStruct(0, 110, 73); _data[161] = DrawStruct(0, 110, 73); _data[162] = DrawStruct(0, 72, 43); _data[163] = DrawStruct(0, 72, 43, 0, SPRFLAG_HORIZ_FLIPPED); _data[164] = DrawStruct(0, 93, 48); _data[165] = DrawStruct(0, 51, 48, 0, SPRFLAG_HORIZ_FLIPPED); _data[166] = DrawStruct(0, 97, 36); _data[167] = DrawStruct(0, 47, 36, 0, SPRFLAG_HORIZ_FLIPPED); _data[168] = DrawStruct(0, 118, 42); _data[169] = DrawStruct(0, 26, 42, 0, SPRFLAG_HORIZ_FLIPPED); } /*------------------------------------------------------------------------*/ InterfaceMap::InterfaceMap(XeenEngine *vm): _vm(vm) { Common::fill(&_wp[0], &_wp[20], 0); Common::fill(&_wo[0], &_wo[308], 0); _overallFrame = 0; _flipWtr = false; _flipWall = false; _flipSky = false; _flipGround = false; _isShooting = false; _charsShooting = false; _objNumber = 0; _combatFloatCounter = 0; } void InterfaceMap::setIndoorsAttackingMonsters() { Combat &combat = *_vm->_combat; Map &map = *_vm->_map; Direction dir = _vm->_party._mazeDirection; const int INDOOR_MONSTERS_Y[4] = { 2, 34, 53, 59 }; combat.clear(); for (uint monsterIdx = 0; monsterIdx < map._mobData._monsters.size(); ++monsterIdx) { MazeMonster &monster = map._mobData._monsters[monsterIdx]; SpriteResource *sprites = monster._sprites; int frame = monster._frame; if (frame >= 8) { sprites = monster._attackSprites; frame -= 8; } // The following long sequence sets up monsters in the various positions if (monster._position.x == SCREEN_POSITIONING_X[dir][2] && monster._position.y == SCREEN_POSITIONING_Y[dir][2]) { monster._isAttacking = true; if (combat._attackMonsters[0] == -1) { combat._attackMonsters[0] = monsterIdx; setMonsterSprite(_indoorList[156], monster, sprites, frame, INDOOR_MONSTERS_Y[0]); } else if (combat._attackMonsters[1] == -1) { combat._attackMonsters[1] = monsterIdx; setMonsterSprite(_indoorList[150], monster, sprites, frame, INDOOR_MONSTERS_Y[0]); } else if (combat._attackMonsters[2] == -1) { combat._attackMonsters[2] = monsterIdx; setMonsterSprite(_indoorList[153], monster, sprites, frame, INDOOR_MONSTERS_Y[0]); } } if (monster._position.x == SCREEN_POSITIONING_X[dir][7] && monster._position.y == SCREEN_POSITIONING_Y[dir][7]) { monster._isAttacking = true; if (!_wo[27]) { if (combat._attackMonsters[3] == -1) { combat._attackMonsters[3] = monsterIdx; setMonsterSprite(_indoorList[132], monster, sprites, frame, INDOOR_MONSTERS_Y[1]); } else if (combat._attackMonsters[4] == -1) { combat._attackMonsters[4] = monsterIdx; setMonsterSprite(_indoorList[130], monster, sprites, frame, INDOOR_MONSTERS_Y[1]); } else if (combat._attackMonsters[2] == -1) { combat._attackMonsters[5] = monsterIdx; setMonsterSprite(_indoorList[131], monster, sprites, frame, INDOOR_MONSTERS_Y[1]); } } } if (monster._position.x == SCREEN_POSITIONING_X[dir][5] && monster._position.y == SCREEN_POSITIONING_Y[dir][5]) { if (_wo[27] && _wo[25]) { } else if (_wo[27] && _wo[28]) { } else if (_wo[23] & _wo[25]) { } else if (_wo[23] && _wo[28]) { } else { monster._isAttacking = true; if (combat._attackMonsters[12] == -1) { combat._attackMonsters[12] = monsterIdx; setMonsterSprite(_indoorList[128], monster, sprites, frame, INDOOR_MONSTERS_Y[1]); } } } if (monster._position.x == SCREEN_POSITIONING_X[dir][9] && monster._position.y == SCREEN_POSITIONING_Y[dir][9]) { if (_wo[27] && _wo[26]) { } else if (_wo[27] && _wo[29]) { } else if (_wo[24] & _wo[26]) { } else if (_wo[24] && _wo[29]) { } else { monster._isAttacking = true; if (combat._attackMonsters[13] == -1) { combat._attackMonsters[13] = monsterIdx; setMonsterSprite(_indoorList[129], monster, sprites, frame, INDOOR_MONSTERS_Y[1]); } } } if (monster._position.x == SCREEN_POSITIONING_X[dir][14] && monster._position.y == SCREEN_POSITIONING_Y[dir][14]) { monster._isAttacking = true; if (!_wo[22] && !_wo[27]) { if (combat._attackMonsters[6] == -1) { combat._attackMonsters[6] = monsterIdx; setMonsterSprite(_indoorList[106], monster, sprites, frame, INDOOR_MONSTERS_Y[2]); } else if (combat._attackMonsters[7] == -1) { combat._attackMonsters[7] = monsterIdx; setMonsterSprite(_indoorList[104], monster, sprites, frame, INDOOR_MONSTERS_Y[2]); } else if (combat._attackMonsters[8] == -1) { combat._attackMonsters[8] = monsterIdx; setMonsterSprite(_indoorList[105], monster, sprites, frame, INDOOR_MONSTERS_Y[2]); } } } if (monster._position.x == SCREEN_POSITIONING_X[dir][12] && monster._position.y == SCREEN_POSITIONING_Y[dir][12]) { if (_wo[27]) { } else if (_wo[22] && _wo[23]) { } else if (_wo[22] & _wo[20]) { } else if (_wo[23] && _wo[17]) { } else { monster._isAttacking = true; if (combat._attackMonsters[14] == -1) { combat._attackMonsters[14] = monsterIdx; setMonsterSprite(_indoorList[100], monster, sprites, frame, INDOOR_MONSTERS_Y[2]); } else if (combat._attackMonsters[20] == -1) { combat._attackMonsters[20] = monsterIdx; setMonsterSprite(_indoorList[101], monster, sprites, frame, INDOOR_MONSTERS_Y[2]); } } } if (monster._position.x == SCREEN_POSITIONING_X[dir][16] && monster._position.y == SCREEN_POSITIONING_Y[dir][16]) { if (_wo[27]) { } else if (_wo[22] && _wo[24]) { } else if (_wo[22] & _wo[21]) { } else if (_wo[24] && _wo[19]) { } else if (_wo[21] && _wo[19]) { } else { monster._isAttacking = true; if (combat._attackMonsters[15] == -1) { combat._attackMonsters[15] = monsterIdx; setMonsterSprite(_indoorList[102], monster, sprites, frame, INDOOR_MONSTERS_Y[2]); } else if (combat._attackMonsters[21] == -1) { combat._attackMonsters[21] = monsterIdx; setMonsterSprite(_indoorList[103], monster, sprites, frame, INDOOR_MONSTERS_Y[2]); } } } if (monster._position.x == SCREEN_POSITIONING_X[dir][27] && monster._position.y == SCREEN_POSITIONING_Y[dir][27]) { if (!_wo[27] && !_wo[22] && _wo[15]) { monster._isAttacking = true; if (combat._attackMonsters[9] == -1) { combat._attackMonsters[9] = monsterIdx; setMonsterSprite(_indoorList[70], monster, sprites, frame, INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[10] == -1) { combat._attackMonsters[10] = monsterIdx; setMonsterSprite(_indoorList[68], monster, sprites, frame, INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[11] == -1) { combat._attackMonsters[11] = monsterIdx; setMonsterSprite(_indoorList[69], monster, sprites, frame, INDOOR_MONSTERS_Y[3]); } } } if (monster._position.x == SCREEN_POSITIONING_X[dir][25] && monster._position.y == SCREEN_POSITIONING_Y[dir][25]) { if (_wo[27] || _wo[22]) { } else if (_wo[15] && _wo[17]) { } else if (_wo[15] && _wo[12]) { } else if (_wo[12] && _wo[7]) { } else if (_wo[17] && _wo[7]) { } else { monster._isAttacking = true; if (combat._attackMonsters[16] == -1) { combat._attackMonsters[16] = monsterIdx; setMonsterSprite(_indoorList[62], monster, sprites, frame, INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[22] == -1) { combat._attackMonsters[22] = monsterIdx; setMonsterSprite(_indoorList[60], monster, sprites, frame, INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[24] == -1) { combat._attackMonsters[24] = monsterIdx; setMonsterSprite(_indoorList[61], monster, sprites, frame, INDOOR_MONSTERS_Y[3]); } } } if (monster._position.x == SCREEN_POSITIONING_X[dir][23] && monster._position.y == SCREEN_POSITIONING_Y[dir][23]) { if (_wo[27]) { } else if (_wo[22] && _wo[20]) { } else if (_wo[22] && _wo[23]) { } else if (_wo[20] && _wo[17]) { } else if (_wo[23] && _wo[17]) { } else if (_wo[12] || _wo[8]) { } else { monster._isAttacking = true; if (combat._attackMonsters[18] == -1) { combat._attackMonsters[18] = monsterIdx; setMonsterSprite(_indoorList[66], monster, sprites, frame, INDOOR_MONSTERS_Y[3]); } } } if (monster._position.x == SCREEN_POSITIONING_X[dir][29] && monster._position.y == SCREEN_POSITIONING_Y[dir][29]) { if (_wo[27] || _wo[22]) { } else if (_wo[15] && _wo[19]) { } else if (_wo[15] && _wo[14]) { } else if (_wo[14] && _wo[9]) { } else if (_wo[19] && _wo[9]) { } else { monster._isAttacking = true; if (combat._attackMonsters[17] == -1) { combat._attackMonsters[17] = monsterIdx; setMonsterSprite(_indoorList[65], monster, sprites, frame, INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[23] == -1) { combat._attackMonsters[23] = monsterIdx; setMonsterSprite(_indoorList[63], monster, sprites, frame, INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[25] == -1) { combat._attackMonsters[25] = monsterIdx; setMonsterSprite(_indoorList[64], monster, sprites, frame, INDOOR_MONSTERS_Y[3]); } } } if (monster._position.x == SCREEN_POSITIONING_X[dir][31] && monster._position.y == SCREEN_POSITIONING_Y[dir][31]) { if (_wo[27]) { } else if (_wo[22] && _wo[21]) { } else if (_wo[22] && _wo[24]) { } else if (_wo[21] && _wo[19]) { } else if (_wo[24] && _wo[19]) { } else if (_wo[14] || _wo[10]) { } else { monster._isAttacking = true; if (combat._attackMonsters[19] == -1) { combat._attackMonsters[19] = monsterIdx; setMonsterSprite(_indoorList[67], monster, sprites, frame, INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[23] == -1) { combat._attackMonsters[23] = monsterIdx; setMonsterSprite(_indoorList[63], monster, sprites, frame, INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[25] == -1) { combat._attackMonsters[25] = monsterIdx; setMonsterSprite(_indoorList[64], monster, sprites, frame, INDOOR_MONSTERS_Y[3]); } } } } } void InterfaceMap::setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monster, SpriteResource *sprites, int frame, int defaultY) { MonsterStruct &monsterData = _vm->_map->_monsterData[monster._spriteId]; bool flying = monsterData._flying; drawStruct._frame = frame; drawStruct._sprites = sprites; drawStruct._y = defaultY; if (flying) { drawStruct._x = COMBAT_FLOAT_X[_combatFloatCounter]; drawStruct._y = COMBAT_FLOAT_Y[_combatFloatCounter]; } else { drawStruct._x = 0; } drawStruct._flags &= SPRFLAG_HORIZ_FLIPPED | SPRFLAG_4000 | SPRFLAG_2000; if (monster._effect2) drawStruct._flags = MONSTER_EFFECT_FLAGS[monster._effect2][monster._effect3]; } void InterfaceMap::setIndoorObjects() { Common::Point mazePos = _vm->_party._mazePosition; _objNumber = 0; const int8 *posOffset = &SCREEN_POSITIONING_X[_vm->_party._mazeDirection][0]; Common::Point pt; Common::Array &objects = _vm->_map->_mobData._objects; for (uint idx = 0; idx < objects.size(); ++idx) { MazeObject &mazeObject = objects[idx]; // Determine which half of the X/Y lists to use int listOffset; if (_vm->_files->_isDarkCc) { listOffset = mazeObject._spriteId == 47 ? 1 : 0; } else { listOffset = mazeObject._spriteId == 113 ? 1 : 0; } // Position 1 pt = Common::Point(mazePos.x + posOffset[2], mazePos.y + posOffset[194]); if (pt == mazeObject._position && _indoorList._objects0._frame == -1) { _indoorList._objects0._x = INDOOR_OBJECT_X[listOffset][0]; _indoorList._objects0._y = INDOOR_OBJECT_Y[listOffset][0]; _indoorList._objects0._frame = mazeObject._frame; _indoorList._objects0._sprites = mazeObject._sprites; _indoorList._objects0._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects0._flags |= SPRFLAG_HORIZ_FLIPPED; _objNumber = idx; } // Position 2 pt = Common::Point(mazePos.x + posOffset[7], mazePos.y + posOffset[199]); if (pt == mazeObject._position && !_wo[27] && _indoorList._objects1._frame == -1) { _indoorList._objects1._x = INDOOR_OBJECT_X[listOffset][1]; _indoorList._objects1._y = INDOOR_OBJECT_Y[listOffset][1]; _indoorList._objects1._frame = mazeObject._frame; _indoorList._objects1._sprites = mazeObject._sprites; _indoorList._objects1._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects1._flags |= SPRFLAG_HORIZ_FLIPPED; } // Position 3 pt = Common::Point(mazePos.x + posOffset[5], mazePos.y + posOffset[197]); if (pt == mazeObject._position && (!_wo[27] || !_wo[25]) && (!_wo[27] || !_wo[28]) && (!_wo[23] || !_wo[25]) && (!_wo[23] || !_wo[28]) && _indoorList._objects2._frame == -1) { _indoorList._objects2._x = INDOOR_OBJECT_X[listOffset][2]; _indoorList._objects2._y = INDOOR_OBJECT_Y[listOffset][2]; _indoorList._objects2._frame = mazeObject._frame; _indoorList._objects2._sprites = mazeObject._sprites; _indoorList._objects2._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects2._flags |= SPRFLAG_HORIZ_FLIPPED; } // Position 4 pt = Common::Point(mazePos.x + posOffset[9], mazePos.y + posOffset[201]); if (pt == mazeObject._position && (!_wo[27] || !_wo[26]) && (!_wo[27] || !_wo[29]) && (!_wo[24] || !_wo[26]) && (!_wo[24] || !_wo[29]) && _indoorList._objects3._frame == -1) { _indoorList._objects3._x = INDOOR_OBJECT_X[listOffset][3]; _indoorList._objects3._y = INDOOR_OBJECT_Y[listOffset][3]; _indoorList._objects3._frame = mazeObject._frame; _indoorList._objects3._sprites = mazeObject._sprites; _indoorList._objects3._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects3._flags |= SPRFLAG_HORIZ_FLIPPED; } // Position 5 pt = Common::Point(mazePos.x + posOffset[14], mazePos.y + posOffset[206]); if (pt == mazeObject._position && !_wo[22] && !_wo[27] && _indoorList._objects4._frame == -1) { _indoorList._objects4._x = INDOOR_OBJECT_X[listOffset][4]; _indoorList._objects4._y = INDOOR_OBJECT_Y[listOffset][4]; _indoorList._objects4._frame = mazeObject._frame; _indoorList._objects4._sprites = mazeObject._sprites; _indoorList._objects4._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects4._flags |= SPRFLAG_HORIZ_FLIPPED; } // Position 6 pt = Common::Point(mazePos.x + posOffset[12], mazePos.y + posOffset[204]); if (pt == mazeObject._position && !_wo[27] && (!_wo[22] || !_wo[23]) && (!_wo[22] || !_wo[20]) && (!_wo[23] || !_wo[17]) && (!_wo[20] || !_wo[17]) && _indoorList._objects5._frame == -1) { _indoorList._objects5._x = INDOOR_OBJECT_X[listOffset][5]; _indoorList._objects5._y = INDOOR_OBJECT_Y[listOffset][5]; _indoorList._objects5._frame = mazeObject._frame; _indoorList._objects5._sprites = mazeObject._sprites; _indoorList._objects5._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects5._flags |= SPRFLAG_HORIZ_FLIPPED; } // Position 7 pt = Common::Point(mazePos.x + posOffset[16], mazePos.y + posOffset[208]); if (pt == mazeObject._position && !_wo[27] && (!_wo[22] || !_wo[24]) && (!_wo[22] || !_wo[21]) && (!_wo[24] || !_wo[19]) && (!_wo[21] || !_wo[19]) && _indoorList._objects6._frame == -1) { _indoorList._objects6._x = INDOOR_OBJECT_X[listOffset][6]; _indoorList._objects6._y = INDOOR_OBJECT_Y[listOffset][6]; _indoorList._objects6._frame = mazeObject._frame; _indoorList._objects6._sprites = mazeObject._sprites; _indoorList._objects6._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects6._flags |= SPRFLAG_HORIZ_FLIPPED; } // Position 8 pt = Common::Point(mazePos.x + posOffset[27], mazePos.y + posOffset[219]); if (pt == mazeObject._position && !_wo[27] && !_wo[22] && !_wo[15] && _indoorList._objects7._frame == -1) { _indoorList._objects7._x = INDOOR_OBJECT_X[listOffset][7]; _indoorList._objects7._y = INDOOR_OBJECT_Y[listOffset][7]; _indoorList._objects7._frame = mazeObject._frame; _indoorList._objects7._sprites = mazeObject._sprites; _indoorList._objects7._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects7._flags |= SPRFLAG_HORIZ_FLIPPED; } // Position 9 pt = Common::Point(mazePos.x + posOffset[25], mazePos.y + posOffset[217]); if (pt == mazeObject._position && !_wo[27] && (!_wo[15] || !_wo[17]) && (!_wo[15] || !_wo[12]) && (!_wo[12] || !_wo[7]) && (!_wo[17] || !_wo[7]) && _indoorList._objects5._frame == -1) { _indoorList._objects8._x = INDOOR_OBJECT_X[listOffset][8]; _indoorList._objects8._y = INDOOR_OBJECT_Y[listOffset][8]; _indoorList._objects8._frame = mazeObject._frame; _indoorList._objects8._sprites = mazeObject._sprites; _indoorList._objects8._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects8._flags |= SPRFLAG_HORIZ_FLIPPED; } // Position 10 pt = Common::Point(mazePos.x + posOffset[23], mazePos.y + posOffset[215]); if (pt == mazeObject._position && !_wo[27] && (!_wo[22] || !_wo[20]) && (!_wo[22] || !_wo[23]) && (!_wo[20] || !_wo[17]) && (!_wo[23] || !_wo[17]) && !_wo[12] && !_wo[8] && _indoorList._objects9._frame == -1) { _indoorList._objects9._x = INDOOR_OBJECT_X[listOffset][9]; _indoorList._objects9._y = INDOOR_OBJECT_Y[listOffset][9]; _indoorList._objects9._frame = mazeObject._frame; _indoorList._objects9._sprites = mazeObject._sprites; _indoorList._objects9._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects9._flags |= SPRFLAG_HORIZ_FLIPPED; } // Block 11 pt = Common::Point(mazePos.x + posOffset[29], mazePos.y + posOffset[221]); if (pt == mazeObject._position && !_wo[27] && !_wo[22] && (!_wo[15] || !_wo[19]) && (!_wo[15] || !_wo[14]) && (!_wo[14] || !_wo[9]) && (!_wo[19] || !_wo[9]) && _indoorList._objects10._frame == -1) { _indoorList._objects10._x = INDOOR_OBJECT_X[listOffset][10]; _indoorList._objects10._y = INDOOR_OBJECT_Y[listOffset][10]; _indoorList._objects10._frame = mazeObject._frame; _indoorList._objects10._sprites = mazeObject._sprites; _indoorList._objects10._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects10._flags |= SPRFLAG_HORIZ_FLIPPED; } // Block 12 pt = Common::Point(mazePos.x + posOffset[31], mazePos.y + posOffset[223]); if (pt == mazeObject._position && !_wo[27] && (!_wo[22] || !_wo[21]) && (!_wo[22] || !_wo[24]) && (!_wo[21] || !_wo[19]) && (!_wo[24] || !_wo[19]) && !_wo[14] && !_wo[10] && _indoorList._objects11._frame == -1) { _indoorList._objects11._x = INDOOR_OBJECT_X[listOffset][11]; _indoorList._objects11._y = INDOOR_OBJECT_Y[listOffset][11]; _indoorList._objects11._frame = mazeObject._frame; _indoorList._objects11._sprites = mazeObject._sprites; _indoorList._objects11._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects11._flags |= SPRFLAG_HORIZ_FLIPPED; } } } void InterfaceMap::setIndoorsWallPics() { Map &map = *_vm->_map; const Common::Point &mazePos = _vm->_party._mazePosition; Direction dir = _vm->_party._mazeDirection; Common::fill(&_wp[0], &_wp[20], -1); for (uint idx = 0; idx < map._mobData._wallItems.size(); ++idx) { MazeWallItem &wallItem = map._mobData._wallItems[idx]; if (wallItem._direction != dir) continue; if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][2]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][2])) { if (_wp[1] == -1) { _indoorList[148]._frame = wallItem._frame; _indoorList[148]._sprites = wallItem._sprites; } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][7]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][7])) { if (!_wo[27] && _wp[1] == -1) { _indoorList[123]._frame = wallItem._frame; _indoorList[123]._sprites = wallItem._sprites; _wp[4] = idx; } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][5]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][5])) { if (_wo[27] && _wo[25]) { } else if (_wo[27] && _wo[28]) { } else if (_wo[23] && _wo[25]) { } else if (_wo[23] && _wo[28]) { } else if (_wp[3] == -1) { _indoorList[122]._frame = wallItem._frame; _indoorList[122]._sprites = wallItem._sprites; _wp[3] = idx; } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][9]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][9])) { if (_wo[27] && _wo[26]) { } else if (_wo[27] && _wo[29]) { } else if (_wo[24] && _wo[26]) { } else if (_wo[24] && _wo[29]) { } else if (_wp[5] == -1) { _indoorList[124]._frame = wallItem._frame; _indoorList[124]._sprites = wallItem._sprites; _wp[5] = idx; } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][14]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][14])) { if (!_wo[22] && !_wo[27] && !_wp[8]) { _indoorList[94]._frame = wallItem._frame; _indoorList[94]._sprites = wallItem._sprites; _wp[8] = idx; } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][12]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][12])) { if (_wo[27]) { } else if (_wo[22] && _wo[23]) { } else if (_wo[22] && _wo[20]) { } else if (_wo[23] && _wo[17]) { } else if (_wo[20] && _wo[17]) { } else if (_wp[7] == -1) { _indoorList[93]._frame = wallItem._frame; _indoorList[93]._sprites = wallItem._sprites; _wp[7] = idx; } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][16]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][16])) { if (_wo[27]) { } else if (_wo[22] && _wo[24]) { } else if (_wo[22] && _wo[21]) { } else if (_wo[24] && _wo[19]) { } else if (_wo[21] && _wo[19]) { } else if (_wp[9] == -1) { _indoorList[95]._frame = wallItem._frame; _indoorList[95]._sprites = wallItem._sprites; _wp[9] = idx; } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][12]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][12])) { if (_wo[27]) { } else if (_wo[25] && _wo[28]) { } else if (_wo[20] && _wo[16]) { } else if (_wp[6] == -1) { _indoorList[92]._frame = wallItem._frame; _indoorList[92]._sprites = wallItem._sprites; _wp[6] = idx; } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][16]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][16])) { if (!_wo[26] && !_wo[29] && !_wo[21] && !_wo[18] && _wp[10] == -1) { _indoorList[96]._frame = wallItem._frame; _indoorList[96]._sprites = wallItem._sprites; _wp[10] = idx; } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][27]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][27])) { if (!_wo[27] && !_wo[22] && !_wo[15] && _wp[15] == -1) { _indoorList[50]._frame = wallItem._frame; _indoorList[50]._sprites = wallItem._sprites; _wp[15] = idx; } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][25]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][25])) { if (_wo[27]) { } else if (_wo[27] && _wo[22]) { } else if (_wo[15] && _wo[17]) { } else if (_wo[15] && _wo[12]) { } else if (_wo[12] && _wo[7]) { } else if (_wo[17] && _wo[7]) { } else if (_wp[14] == -1) { _indoorList[49]._frame = wallItem._frame; _indoorList[49]._sprites = wallItem._sprites; _wp[14] = idx; } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][23]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][23])) { if (_wo[27]) { } else if (_wo[22] && _wo[20]) { } else if (_wo[22] && _wo[23]) { } else if (_wo[20] && _wo[17]) { } else if (_wo[23] && _wo[17]) { } else if (_wo[12] && _wo[8]) { } else if (_wp[13] == -1) { _indoorList[48]._frame = wallItem._frame; _indoorList[48]._sprites = wallItem._sprites; _wp[13] = idx; } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][29]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][29])) { if (_wo[27] || _wo[22]) { } else if (_wo[15] && _wo[19]) { } else if (_wo[15] && _wo[14]) { } else if (_wo[14] && _wo[9]) { } else if (_wo[19] && _wo[9]) { } else if (_wp[16] == -1) { _indoorList[51]._frame = wallItem._frame; _indoorList[51]._sprites = wallItem._sprites; _wp[16] = idx; } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][31]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][31])) { if (_wo[27]) { } else if (_wo[22] && _wo[21]) { } else if (_wo[22] && _wo[24]) { } else if (_wo[21] && _wo[19]) { } else if (_wo[24] && _wo[19]) { } else if (!_wo[14] && !_wo[10] && _wp[17] == -1) { _indoorList[52]._frame = wallItem._frame; _indoorList[52]._sprites = wallItem._sprites; _wp[17] = idx; } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][23]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][23])) { if (!_wo[27] && !_wo[20] && !_wo[12] && !_wo[23] && !_wo[8] && !_wo[30]) { if (_wp[12] == -1) { _indoorList[47]._frame = wallItem._frame; _indoorList[47]._sprites = wallItem._sprites; _wp[12] = idx; } } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][31]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][31])) { if (!_wo[27] && !_wo[21] && !_wo[14] && !_wo[24] && !_wo[10] && !_wo[31]) { if (_wp[18] == -1) { _indoorList[53]._frame = wallItem._frame; _indoorList[53]._sprites = wallItem._sprites; _wp[18] = idx; } } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][23]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][23])) { if (!_wo[25] && !_wo[28] && !_wo[20] && !_wo[11] && !_wo[16] && !_wo[30] && !_wo[32]) { if (_wp[11] == -1) { _indoorList[46]._frame = wallItem._frame; _indoorList[46]._sprites = wallItem._sprites; _wp[11] = idx; } } } if (mazePos.x == (wallItem._position.x + SCREEN_POSITIONING_X[dir][31]) && mazePos.y == (wallItem._position.y + SCREEN_POSITIONING_Y[dir][31])) { if (!_wo[26] && !_wo[20] && !_wo[21] && !_wo[13] && !_wo[18] && !_wo[31] && !_wo[33]) { if (_wp[19] == -1) { _indoorList[54]._frame = wallItem._frame; _indoorList[54]._sprites = wallItem._sprites; _wp[19] = idx; } } } } } void InterfaceMap::setOutdoorsMonsters() { } void InterfaceMap::setOutdoorsObjects() { } void InterfaceMap::drawIndoors() { Map &map = *_vm->_map; int surfaceId; for (int cellIndex = 0; cellIndex < 25; ++cellIndex) { map.getCell(DRAW_NUMBERS[cellIndex]); DrawStruct &drawStruct = _indoorList[3 + cellIndex]; if (!map._surfaceSprites[map._currentSurfaceId].empty()) drawStruct._sprites = &map._surfaceSprites[map._currentSurfaceId]; surfaceId = map.mazeData()._surfaceTypes[map._currentSurfaceId]; if (surfaceId == 5 || surfaceId == 12) { drawStruct._flags = _flipWtr; drawStruct._frame = DRAW_FRAMES[cellIndex][_flipWtr ? 1 : 0]; } else { drawStruct._frame = DRAW_FRAMES[cellIndex][_flipWall ? 1 : 0]; drawStruct._flags = _flipWall ? 0 : SPRFLAG_HORIZ_FLIPPED; } } if (!_wo[27] && !_wo[20] && !_wo[23] && !_wo[12] && !_wo[8] && !_wo[30]) { if (_wo[39]) _indoorList._swl_4F4L._frame = 22; else if (_wo[83]) _indoorList._swl_4F4L._frame = 46; } if (!_wo[27] && !_wo[22] && !_wo[17] && !_wo[12] && !_wo[8]) { if (_wo[38]) _indoorList._swl_4F3L._frame = 20; else if (_wo[82]) _indoorList._swl_4F3L._frame = 44; } if (!_wo[27] && !_wo[22] && !_wo[15] && !_wo[2] && !_wo[7]) { if (_wo[37]) _indoorList._swl_4F2L._frame = 18; else if (_wo[81]) _indoorList._swl_4F2L._frame = 42; } if (!_wo[27] && !_wo[22] && !_wo[15] && !_wo[6]) { if (_wo[36]) _indoorList._swl_4F1L._frame = 16; else if (_wo[80]) _indoorList._swl_4F1L._frame = 40; } if (!_wo[27] && !_wo[21] && !_wo[24] && !_wo[14] && !_wo[10] && !_wo[31]) { if (_wo[43]) _indoorList._swl_4F4R._frame = 23; else if (_wo[87]) _indoorList._swl_4F4R._frame = 47; } if (!_wo[27] && !_wo[22] && !_wo[19] && !_wo[14] && !_wo[10]) { if (_wo[42]) _indoorList._swl_4F3R._frame = 21; else if (_wo[86]) _indoorList._swl_4F3R._frame = 45; } if (!_wo[27] && !_wo[22] && !_wo[15] && !_wo[5] && !_wo[9]) { if (_wo[41]) _indoorList._swl_4F2R._frame = 19; else if (_wo[85]) _indoorList._swl_4F2R._frame = 43; } if (!_wo[27] && !_wo[22] && !_wo[15] && !_wo[6]) { if (_wo[40]) _indoorList._swl_4F1R._frame = 17; else if (_wo[84]) _indoorList._swl_4F1R._frame = 41; } if (!_wo[25] && !_wo[28] && !_wo[20] && !_wo[11] && !_wo[16] && !_wo[30] && !_wo[32]) { if (_wo[88]) _indoorList._fwl_4F4L._frame = 7; else if (_wo[78]) _indoorList._fwl_4F4L._frame = 16; else if (_wo[148]) _indoorList._fwl_4F4L._frame = _overallFrame + 1; else if (_wo[108]) _indoorList._fwl_4F4L._frame = 8; else if (_wo[168]) _indoorList._fwl_4F4L._frame = 10; else if (_wo[128]) _indoorList._fwl_4F4L._frame = 9; else if (_wo[34]) _indoorList._fwl_4F4L._frame = 0; else if (_wo[188]) _indoorList._fwl_4F4L._frame = 15; else if (_wo[208]) _indoorList._fwl_4F4L._frame = 14; else if (_wo[228]) _indoorList._fwl_4F4L._frame = 6; else if (_wo[248]) _indoorList._fwl_4F4L._frame = 11; else if (_wo[268]) _indoorList._fwl_4F4L._frame = 12; else if (_wo[288]) _indoorList._fwl_4F4L._frame = 13; } if (!_wo[26] && !_wo[29] && !_wo[21] && !_wo[13] && !_wo[18] && !_wo[31] && !_wo[33]) { if (_wo[93]) _indoorList._fwl_4F4R._frame = 7; else if (_wo[79]) _indoorList._fwl_4F4R._frame = 16; else if (_wo[153]) _indoorList._fwl_4F4R._frame = _overallFrame + 1; else if (_wo[113]) _indoorList._fwl_4F4R._frame = 8; else if (_wo[173]) _indoorList._fwl_4F4R._frame = 10; else if (_wo[133]) _indoorList._fwl_4F4R._frame = 9; else if (_wo[35]) _indoorList._fwl_4F4R._frame = 0; else if (_wo[79]) _indoorList._fwl_4F4R._frame = 15; else if (_wo[213]) _indoorList._fwl_4F4R._frame = 14; else if (_wo[233]) _indoorList._fwl_4F4R._frame = 6; else if (_wo[253]) _indoorList._fwl_4F4R._frame = 11; else if (_wo[273]) _indoorList._fwl_4F4R._frame = 12; else if (_wo[293]) _indoorList._fwl_4F4R._frame = 13; } if (!_wo[25] && !_wo[28] && !_wo[20] && !_wo[11] && !_wo[16] && !_wo[30]) { if (_wo[32]) _indoorList._swl_3F4L._frame = 14; else if (_wo[76]) _indoorList._swl_3F4L._frame = 38; } if (!_wo[26] && !_wo[29] && !_wo[21] && !_wo[13] && !_wo[18] && !_wo[31]) { if (_wo[33]) _indoorList._fwl_3F1R._frame = 15; else if (_wo[77]) _indoorList._swl_3F1R._frame = 39; } if (_wo[28] && _wo[27]) { } else if (_wo[28] && _wo[12]) { } else if (_wo[28] && _wo[23]) { } else if (_wo[28] && _wo[8]) { } else if (_wo[25] && _wo[27]) { } else if (_wo[25] && _wo[12]) { } else if (_wo[25] && _wo[23]) { } else if (_wo[25] && _wo[8]) { } else if (_wo[11] && _wo[27]) { } else if (_wo[11] && _wo[12]) { } else if (_wo[11] && _wo[23]) { } else if (_wo[11] && _wo[8]) { } else if (_wo[17] && _wo[27]) { } else if (_wo[17] && _wo[12]) { } else if (_wo[17] && _wo[23]) { } else if (_wo[17] && _wo[8]) { } else if (_wo[20]) { } else if (_wo[30]) { _indoorList._swl_3F3L._frame = 12; } else if (_wo[74]) { _indoorList._swl_3F3L._frame = 36; } if (_wo[29] && _wo[27]) { } else if (_wo[29] && _wo[14]) { } else if (_wo[29] && _wo[24]) { } else if (_wo[29] && _wo[10]) { } else if (_wo[26] && _wo[27]) { } else if (_wo[26] && _wo[14]) { } else if (_wo[26] && _wo[24]) { } else if (_wo[26] && _wo[10]) { } else if (_wo[13] && _wo[27]) { } else if (_wo[13] && _wo[14]) { } else if (_wo[13] && _wo[24]) { } else if (_wo[13] && _wo[10]) { } else if (_wo[19] && _wo[27]) { } else if (_wo[19] && _wo[24]) { } else if (_wo[19] && _wo[10]) { } else if (_wo[21]) { } else if (_wo[31]) { _indoorList._swl_3F2R._frame = 13; } else if (_wo[75]) { _indoorList._swl_3F2R._frame = 37; } if (!_wo[27] && !_wo[20] && !_wo[12] && !_wo[23] && !_wo[8] && !_wo[30]) { if (_wo[89]) _indoorList._fwl_4F3L._frame = 7; else if (_wo[44]) _indoorList._fwl_4F3L._frame = 16; else if (_wo[149]) _indoorList._fwl_4F3L._frame = _overallFrame + 1; else if (_wo[109]) _indoorList._fwl_4F3L._frame = 8; else if (_wo[169]) _indoorList._fwl_4F3L._frame = 10; else if (_wo[129]) _indoorList._fwl_4F3L._frame = 9; else if (_wo[0]) _indoorList._fwl_4F3L._frame = 0; else if (_wo[189]) _indoorList._fwl_4F3L._frame = 15; else if (_wo[209]) _indoorList._fwl_4F3L._frame = 14; else if (_wo[229]) _indoorList._fwl_4F3L._frame = 6; else if (_wo[249]) _indoorList._fwl_4F3L._frame = 11; else if (_wo[269]) _indoorList._fwl_4F3L._frame = 12; else if (_wo[289]) _indoorList._fwl_4F3L._frame = 13; } if (_wo[22] && _wo[20]) { } else if (_wo[22] && _wo[23]) { } else if (_wo[20] && _wo[17]) { } else if (_wo[23] && _wo[17]) { } else if (_wo[12]) { } else if (_wo[8]) { } else if (_wo[90]) { _indoorList._fwl_4F2L._frame = 7; } else if (_wo[45]) { _indoorList._fwl_4F2L._frame = 16; } else if (_wo[150]) { _indoorList._fwl_4F2L._frame = _overallFrame + 1; } else if (_wo[110]) { _indoorList._fwl_4F2L._frame = 8; } else if (_wo[170]) { _indoorList._fwl_4F2L._frame = 10; } else if (_wo[130]) { _indoorList._fwl_4F2L._frame = 9; } else if (_wo[1]) { _indoorList._fwl_4F2L._frame = 0; } else if (_wo[190]) { _indoorList._fwl_4F2L._frame = 15; } else if (_wo[210]) { _indoorList._fwl_4F2L._frame = 14; } else if (_wo[230]) { _indoorList._fwl_4F2L._frame = 6; } else if (_wo[250]) { _indoorList._fwl_4F2L._frame = 11; } else if (_wo[270]) { _indoorList._fwl_4F2L._frame = 12; } else if (_wo[290]) { _indoorList._fwl_4F2L._frame = 13; } if (_wo[15] && _wo[17]) { } else if (_wo[15] && _wo[12]) { } else if (_wo[12] && _wo[7]) { } else if (_wo[17] && _wo[7]) { } else if (_wo[91]) { _indoorList._fwl_4F1L._frame = 7; } else if (_wo[46]) { _indoorList._fwl_4F1L._frame = 16; } else if (_wo[151]) { _indoorList._fwl_4F1L._frame = _overallFrame + 1; } else if (_wo[111]) { _indoorList._fwl_4F1L._frame = 8; } else if (_wo[171]) { _indoorList._fwl_4F1L._frame = 10; } else if (_wo[131]) { _indoorList._fwl_4F1L._frame = 9; } else if (_wo[2]) { _indoorList._fwl_4F1L._frame = 0; } else if (_wo[191]) { _indoorList._fwl_4F1L._frame = 15; } else if (_wo[211]) { _indoorList._fwl_4F1L._frame = 14; } else if (_wo[231]) { _indoorList._fwl_4F1L._frame = 6; } else if (_wo[251]) { _indoorList._fwl_4F1L._frame = 11; } else if (_wo[271]) { _indoorList._fwl_4F1L._frame = 12; } else if (_wo[291]) { _indoorList._fwl_4F1L._frame = 13; } if (!_wo[27] && !_wo[21] && !_wo[14] && !_wo[24] && !_wo[10] && !_wo[31]) { if (_wo[92]) { _indoorList._fwl_4F3R._frame = 7; } else if (_wo[47]) { _indoorList._fwl_4F3R._frame = 16; } else if (_wo[152]) { _indoorList._fwl_4F3R._frame = _overallFrame + 1; } else if (_wo[112]) { _indoorList._fwl_4F3R._frame = 8; } else if (_wo[172]) { _indoorList._fwl_4F3R._frame = 10; } else if (_wo[132]) { _indoorList._fwl_4F3R._frame = 9; } else if (_wo[3]) { _indoorList._fwl_4F3R._frame = 0; } else if (_wo[192]) { _indoorList._fwl_4F3R._frame = 15; } else if (_wo[212]) { _indoorList._fwl_4F3R._frame = 14; } else if (_wo[232]) { _indoorList._fwl_4F3R._frame = 6; } else if (_wo[252]) { _indoorList._fwl_4F3R._frame = 11; } else if (_wo[272]) { _indoorList._fwl_4F3R._frame = 12; } else if (_wo[292]) { _indoorList._fwl_4F3R._frame = 13; } } if (_wo[22] && _wo[21]) { } else if (_wo[22] && _wo[24]) { } else if (_wo[21] && _wo[19]) { } else if (_wo[24] && _wo[19]) { } else if (_wo[14] || _wo[10]) { } else if (_wo[94]) { _indoorList._fwl_4F2R._frame = 7; } else if (_wo[48]) { _indoorList._fwl_4F2R._frame = 16; } else if (_wo[154]) { _indoorList._fwl_4F2R._frame = _overallFrame + 1; } else if (_wo[114]) { _indoorList._fwl_4F2R._frame = 8; } else if (_wo[174]) { _indoorList._fwl_4F2R._frame = 10; } else if (_wo[134]) { _indoorList._fwl_4F2R._frame = 9; } else if (_wo[4]) { _indoorList._fwl_4F2R._frame = 0; } else if (_wo[194]) { _indoorList._fwl_4F2R._frame = 15; } else if (_wo[214]) { _indoorList._fwl_4F2R._frame = 14; } else if (_wo[234]) { _indoorList._fwl_4F2R._frame = 6; } else if (_wo[254]) { _indoorList._fwl_4F2R._frame = 11; } else if (_wo[274]) { _indoorList._fwl_4F2R._frame = 12; } else if (_wo[294]) { _indoorList._fwl_4F2R._frame = 13; } if (_wo[15] && _wo[19]) { } else if (_wo[15] && _wo[14]) { } else if (_wo[14] && _wo[9]) { } else if (_wo[19] && _wo[9]) { } else if (_wo[95]) { _indoorList._fwl_4F1R._frame = 7; } else if (_wo[49]) { _indoorList._fwl_4F1R._frame = 16; } else if (_wo[155]) { _indoorList._fwl_4F1R._frame = _overallFrame + 1; } else if (_wo[115]) { _indoorList._fwl_4F1R._frame = 8; } else if (_wo[175]) { _indoorList._fwl_4F1R._frame = 10; } else if (_wo[135]) { _indoorList._fwl_4F1R._frame = 9; } else if (_wo[5]) { _indoorList._fwl_4F1R._frame = 0; } else if (_wo[195]) { _indoorList._fwl_4F1R._frame = 15; } else if (_wo[215]) { _indoorList._fwl_4F1R._frame = 14; } else if (_wo[235]) { _indoorList._fwl_4F1R._frame = 6; } else if (_wo[255]) { _indoorList._fwl_4F1R._frame = 11; } else if (_wo[275]) { _indoorList._fwl_4F1R._frame = 12; } else if (_wo[295]) { _indoorList._fwl_4F1R._frame = 13; } if (_wo[27] || _wo[22] || _wo[15] || _wo[96]) { } else if (_wo[50]) { _indoorList._fwl_4F._frame = 16; } else if (_wo[156]) { _indoorList._fwl_4F._frame = _overallFrame + 1; } else if (_wo[116]) { _indoorList._fwl_4F._frame = 8; } else if (_wo[176]) { _indoorList._fwl_4F._frame = 10; } else if (_wo[136]) { _indoorList._fwl_4F._frame = 9; } else if (_wo[6]) { _indoorList._fwl_4F._frame = 0; } else if (_wo[196]) { _indoorList._fwl_4F._frame = 15; } else if (_wo[216]) { _indoorList._fwl_4F._frame = 14; } else if (_wo[236]) { _indoorList._fwl_4F._frame = 6; } else if (_wo[256]) { _indoorList._fwl_4F._frame = 11; } else if (_wo[276]) { _indoorList._fwl_4F._frame = 12; } else if (_wo[296]) { _indoorList._fwl_4F._frame = 13; } if (!_wo[27] && !_wo[22] && !_wo[15]) { if (_wo[7]) _indoorList._swl_3F1L._frame = 8; else if (_wo[51]) _indoorList._swl_3F1L._frame = 32; } if (_wo[22] && _wo[23]) { } else if (_wo[22] && _wo[20]) { } else if (_wo[17] && _wo[23]) { } else if (_wo[17] && _wo[20]) { } else if (_wo[8]) { _indoorList._swl_3F2L._frame = 10; } else if (_wo[52]) { _indoorList._swl_3F2L._frame = 34; } if (_wo[27] || _wo[22] || _wo[15]) { } else if (_wo[9]) { _indoorList._swl_3F4R._frame = 9; } else if (_wo[53]) { _indoorList._swl_3F4R._frame = 33; } if (_wo[22] && _wo[24]) { } else if (_wo[22] && _wo[21]) { } else if (_wo[19] && _wo[24]) { } else if (_wo[19] && _wo[21]) { } else if (_wo[14]) { } else if (_wo[10]) { _indoorList._swl_3F3R._frame = 11; } else if (_wo[54]) { _indoorList._swl_3F3R._frame = 35; } if (_wo[25] || _wo[28] || _wo[20] || _wo[16]) { } else if (_wo[97]) { _indoorList._fwl_3F2L._frame = 24; } else if (_wo[55]) { _indoorList._fwl_3F2L._frame = 33; } else if (_wo[137]) { _indoorList._fwl_3F2L._frame = 26; } else if (_wo[157]) { _indoorList._fwl_3F2L._frame = _overallFrame + 18; } else if (_wo[117]) { _indoorList._fwl_3F2L._frame = 25; } else if (_wo[177]) { _indoorList._fwl_3F2L._frame = 27; } else if (_wo[11]) { _indoorList._fwl_3F2L._frame = 17; } else if (_wo[197]) { _indoorList._fwl_3F2L._frame = 32; } else if (_wo[217]) { _indoorList._fwl_3F2L._frame = 31; } else if (_wo[237]) { _indoorList._fwl_3F2L._frame = 23; } else if (_wo[257]) { _indoorList._fwl_3F2L._frame = 28; } else if (_wo[277]) { _indoorList._fwl_3F2L._frame = 29; } else if (_wo[297]) { _indoorList._fwl_3F2L._frame = 30; } if (_wo[22] && _wo[23]) { } else if (_wo[22] && _wo[20]) { } else if (_wo[23] && _wo[17]) { } else if (_wo[20] && _wo[17]) { } else if (_wo[98]) { _indoorList._fwl_3F1L._frame = 24; } else if (_wo[56]) { _indoorList._fwl_3F1L._frame = 33; } else if (_wo[178]) { _indoorList._fwl_3F1L._frame = 27; } else if (_wo[118]) { _indoorList._fwl_3F1L._frame = 25; } else if (_wo[158]) { _indoorList._fwl_3F1L._frame = _overallFrame + 18; } else if (_wo[138]) { _indoorList._fwl_3F1L._frame = 26; } else if (_wo[12]) { _indoorList._fwl_3F1L._frame = 17; } else if (_wo[198]) { _indoorList._fwl_3F1L._frame = 32; } else if (_wo[218]) { _indoorList._fwl_3F1L._frame = 31; } else if (_wo[238]) { _indoorList._fwl_3F1L._frame = 23; } else if (_wo[258]) { _indoorList._fwl_3F1L._frame = 28; } else if (_wo[278]) { _indoorList._fwl_3F1L._frame = 29; } else if (_wo[298]) { _indoorList._fwl_3F1L._frame = 30; } if (_wo[26] || _wo[29] || _wo[21] || _wo[18]) { } else if (_wo[99]) { _indoorList._fwl_3F2R._frame = 24; } else if (_wo[57]) { _indoorList._fwl_3F2R._frame = 33; } else if (_wo[139]) { _indoorList._fwl_3F2R._frame = 26; } else if (_wo[159]) { _indoorList._fwl_3F2R._frame = _overallFrame + 18; } else if (_wo[119]) { _indoorList._fwl_3F2R._frame = 25; } else if (_wo[179]) { _indoorList._fwl_3F2R._frame = 27; } else if (_wo[13]) { _indoorList._fwl_3F2R._frame = 17; } else if (_wo[199]) { _indoorList._fwl_3F2R._frame = 32; } else if (_wo[219]) { _indoorList._fwl_3F2R._frame = 31; } else if (_wo[239]) { _indoorList._fwl_3F2R._frame = 23; } else if (_wo[259]) { _indoorList._fwl_3F2R._frame = 28; } else if (_wo[279]) { _indoorList._fwl_3F2R._frame = 29; } else if (_wo[299]) { _indoorList._fwl_3F2R._frame = 30; } if (_wo[22] && _wo[24]) { } else if (_wo[22] && _wo[21]) { } else if (_wo[24] && _wo[19]) { } else if (_wo[21] && _wo[19]) { } else if (_wo[100]) { _indoorList._fwl_3F1R._frame = 24; } else if (_wo[58]) { _indoorList._fwl_3F1R._frame = 33; } else if (_wo[140]) { _indoorList._fwl_3F1R._frame = 26; } else if (_wo[160]) { _indoorList._fwl_3F1R._frame = _overallFrame + 18; } else if (_wo[120]) { _indoorList._fwl_3F1R._frame = 25; } else if (_wo[180]) { _indoorList._fwl_3F1R._frame = 27; } else if (_wo[14]) { _indoorList._fwl_3F1R._frame = 17; } else if (_wo[200]) { _indoorList._fwl_3F1R._frame = 32; } else if (_wo[220]) { _indoorList._fwl_3F1R._frame = 31; } else if (_wo[240]) { _indoorList._fwl_3F1R._frame = 23; } else if (_wo[260]) { _indoorList._fwl_3F1R._frame = 28; } else if (_wo[280]) { _indoorList._fwl_3F1R._frame = 29; } else if (_wo[300]) { _indoorList._fwl_3F1R._frame = 30; } if (_wo[22] || _wo[27]) { } else if (_wo[101]) { _indoorList._fwl_3F._frame = 24; } else if (_wo[59]) { _indoorList._fwl_3F._frame = 33; } else if (_wo[141]) { _indoorList._fwl_3F._frame = 26; } else if (_wo[161]) { _indoorList._fwl_3F._frame = _overallFrame + 18; } else if (_wo[121]) { _indoorList._fwl_3F._frame = 25; } else if (_wo[181]) { _indoorList._fwl_3F._frame = 27; } else if (_wo[15]) { _indoorList._fwl_3F._frame = 17; } else if (_wo[201]) { _indoorList._fwl_3F._frame = 32; } else if (_wo[221]) { _indoorList._fwl_3F._frame = 31; } else if (_wo[241]) { _indoorList._fwl_3F._frame = 23; } else if (_wo[261]) { _indoorList._fwl_3F._frame = 28; } else if (_wo[281]) { _indoorList._fwl_3F._frame = 29; } else if (_wo[301]) { _indoorList._fwl_3F._frame = 30; } if (_wo[25] || _wo[28] || _wo[20]) { } else if (_wo[16]) { _indoorList._swl_2F2L._frame = 6; } else if (_wo[60]) { _indoorList._swl_2F2L._frame = 30; } if (_wo[27] || _wo[22]) { } else if (_wo[17]) { _indoorList._swl_2F1L._frame = 4; } else if (_wo[61]) { _indoorList._swl_2F1L._frame = 28; } if (_wo[26] || _wo[29] || _wo[21]) { } else if (_wo[18]) { _indoorList._swl_2F2R._frame = 7; } else if (_wo[62]) { _indoorList._swl_2F2R._frame = 31; } if (_wo[27] || _wo[22]) { } else if (_wo[19]) { _indoorList._swl_2F1R._frame = 5; } else if (_wo[63]) { _indoorList._swl_2F1R._frame = 29; } if (_wo[27] && _wo[25]) { } else if (_wo[27] && _wo[28]) { } else if (_wo[23] & _wo[25]) { } else if (_wo[23] && _wo[28]) { } else if (_wo[102]) { _indoorList._fwl_2F1L._frame = 7; } else if (_wo[64]) { _indoorList._fwl_2F1L._frame = 16; } else if (_wo[182]) { _indoorList._fwl_2F1L._frame = 10; } else if (_wo[122]) { _indoorList._fwl_2F1L._frame = 8; } else if (_wo[142]) { _indoorList._fwl_2F1L._frame = 9; } else if (_wo[162]) { _indoorList._fwl_2F1L._frame = _overallFrame + 1; } else if (_wo[20]) { _indoorList._fwl_2F1L._frame = 0; } else if (_wo[202]) { _indoorList._fwl_2F1L._frame = 15; } else if (_wo[222]) { _indoorList._fwl_2F1L._frame = 14; } else if (_wo[242]) { _indoorList._fwl_2F1L._frame = 6; } else if (_wo[262]) { _indoorList._fwl_2F1L._frame = 11; } else if (_wo[282]) { _indoorList._fwl_2F1L._frame = 12; } else if (_wo[302]) { _indoorList._fwl_2F1L._frame = 13; } if (_wo[27] && _wo[26]) { } else if (_wo[27] && _wo[29]) { } else if (_wo[24] && _wo[26]) { } else if (_wo[24] && _wo[29]) { } else if (_wo[103]) { _indoorList._fwl_2F1R._frame = 7; } else if (_wo[65]) { _indoorList._fwl_2F1R._frame = 16; } else if (_wo[183]) { _indoorList._fwl_2F1R._frame = 10; } else if (_wo[123]) { _indoorList._fwl_2F1R._frame = 8; } else if (_wo[143]) { _indoorList._fwl_2F1R._frame = 9; } else if (_wo[163]) { _indoorList._fwl_2F1R._frame = _overallFrame + 1; } else if (_wo[21]) { _indoorList._fwl_2F1R._frame = 0; } else if (_wo[203]) { _indoorList._fwl_2F1R._frame = 15; } else if (_wo[223]) { _indoorList._fwl_2F1R._frame = 14; } else if (_wo[243]) { _indoorList._fwl_2F1R._frame = 6; } else if (_wo[263]) { _indoorList._fwl_2F1R._frame = 11; } else if (_wo[283]) { _indoorList._fwl_2F1R._frame = 12; } else if (_wo[303]) { _indoorList._fwl_2F1R._frame = 13; } if (_wo[27]) { } else if (_wo[104]) { _indoorList._fwl_2F._frame = 7; } else if (_wo[66]) { _indoorList._fwl_2F._frame = 16; } else if (_wo[184]) { _indoorList._fwl_2F._frame = 10; } else if (_wo[124]) { _indoorList._fwl_2F._frame = 8; } else if (_wo[144]) { _indoorList._fwl_2F._frame = 9; } else if (_wo[164]) { _indoorList._fwl_2F._frame = _overallFrame + 1; } else if (_wo[22]) { _indoorList._fwl_2F._frame = 0; } else if (_wo[204]) { _indoorList._fwl_2F._frame = 15; } else if (_wo[224]) { _indoorList._fwl_2F._frame = 14; } else if (_wo[244]) { _indoorList._fwl_2F._frame = 6; } else if (_wo[264]) { _indoorList._fwl_2F._frame = 11; } else if (_wo[284]) { _indoorList._fwl_2F._frame = 12; } else if (_wo[304]) { _indoorList._fwl_2F._frame = 13; } if (_wo[27]) { } else if (_wo[23]) { _indoorList._swl_1F1L._frame = 2; } else if (_wo[67]) { _indoorList._swl_1F1L._frame = 26; } if (_wo[27]) { } else if (_wo[24]) { _indoorList._swl_1F1R._frame = 3; } else if (_wo[68]) { _indoorList._swl_1F1R._frame = 27; } if (_wo[28]) { } else if (_wo[105] || _wo[25] || _wo[165] || _wo[125] || _wo[185] || _wo[145]) { _indoorList._fwl_1F1L._frame = 0; _indoorList._fwl_1F1L._sprites = &map._wallSprites._fwl1; } else if (_wo[69]) { _indoorList._fwl_1F1L._frame = 9; _indoorList._fwl_1F1L._sprites = &map._wallSprites._fwl2; } if (_wo[29]) { } else if (_wo[106] || _wo[26] || _wo[166] || _wo[126] || _wo[186] || _wo[146]) { _indoorList._fwl_1F._frame = 0; _indoorList._fwl_1F._sprites = &map._wallSprites._fwl1; } else if (_wo[70]) { _indoorList._fwl_1F._frame = 9; _indoorList._fwl_1F._sprites = &map._wallSprites._fwl2; } if (_wo[107]) { _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; if (_vm->_openDoor) _indoorList._fwl_1F1R._frame = 0; else _indoorList._fwl_1F1R._frame = map.mazeData()._wallKind ? 1 : 10; } else if (_wo[71]) { _indoorList._fwl_1F1R._frame = 9; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[167]) { _indoorList._fwl_1F1R._frame = _overallFrame + 1; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[127]) { _indoorList._fwl_1F1R._frame = 1; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[147]) { _indoorList._fwl_1F1R._frame = 2; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[187]) { _indoorList._fwl_1F1R._frame = 3; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[27]) { _indoorList._fwl_1F1R._frame = 0; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl1; } else if (_wo[207]) { _indoorList._fwl_1F1R._frame = 8; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[227]) { _indoorList._fwl_1F1R._frame = 7; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[247]) { _indoorList._fwl_1F1R._frame = 6; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl1; } else if (_wo[267]) { _indoorList._fwl_1F1R._frame = 4; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[287]) { _indoorList._fwl_1F1R._frame = 5; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[307]) { _indoorList._fwl_1F1R._frame = 6; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } if (_wo[28]) { _indoorList._swl_0F1L._frame = 0; } else if (_wo[72]) { _indoorList._swl_0F1L._frame = 24; } if (_wo[29]) { _indoorList._swl_0F1R._frame = 1; } else if (_wo[73]) { _indoorList._swl_0F1R._frame = 25; } map.cellFlagLookup(_vm->_party._mazePosition); // WORKAROUND: Original did an array lookup on _skySprites. // Was this a feature for multiple skys that was abandoned? _indoorList[0]._sprites = &map._skySprites; _indoorList[0]._flags = _flipSky ? SPRFLAG_HORIZ_FLIPPED : 0; if (_vm->_openDoor) { Common::Point pt( _vm->_party._mazePosition.x + SCREEN_POSITIONING_X[ _vm->_party._mazeDirection][_vm->_party._mazePosition.x], _vm->_party._mazePosition.y + SCREEN_POSITIONING_Y[ _vm->_party._mazeDirection][_vm->_party._mazePosition.y] ); map.cellFlagLookup(pt); _indoorList._sky._sprites = &map._skySprites; } else { _indoorList._sky._sprites = _indoorList[0]._sprites; } _indoorList._sky._flags = _flipSky ? SPRFLAG_HORIZ_FLIPPED : 0; _indoorList._ground._flags = _flipGround ? SPRFLAG_HORIZ_FLIPPED : 0; _indoorList._horizon._frame = 7; // Finally draw the darn indoor scene _vm->_screen->_windows[3].drawList(&_indoorList[0], _indoorList.size()); // Check for any character shooting _isShooting = false; for (int i = 0; i < _vm->_party._partyCount; ++i) { if (_vm->_combat->_shooting[i]) _isShooting = true; } _charsShooting = _isShooting; // TODO } } // End of namespace Xeen