/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/interface_scene.h" #include "xeen/dialogs/dialogs_message.h" #include "xeen/resources.h" #include "xeen/xeen.h" namespace Xeen { const int COMBAT_POS_X[3][2] = { { 102, 134 },{ 36, 67 },{ 161, 161 } }; const int INDOOR_POW_INDEXES[3] = { 157, 151, 154 }; const int OUTDOOR_POW_INDEXES[3] = { 119, 113, 116 }; const int COMBAT_OFFSET_X[4] = { 8, 6, 4, 2 }; OutdoorDrawList::OutdoorDrawList() : _sky1(_data[0]), _sky2(_data[1]), _groundSprite(_data[2]), _attackImgs1(&_data[124]), _attackImgs2(&_data[95]), _attackImgs3(&_data[76]), _attackImgs4(&_data[53]), _groundTiles(&_data[3]) { _data[0] = DrawStruct(0, 8, 8); _data[1] = DrawStruct(1, 8, 25); _data[2] = DrawStruct(0, 8, 67); _data[3] = DrawStruct(0, 8, 67); _data[4] = DrawStruct(0, 38, 67); _data[5] = DrawStruct(0, 84, 67); _data[6] = DrawStruct(0, 134, 67); _data[7] = DrawStruct(0, 117, 67); _data[8] = DrawStruct(0, 117, 67); _data[9] = DrawStruct(0, 103, 67); _data[10] = DrawStruct(0, 8, 73); _data[11] = DrawStruct(0, 8, 73); _data[12] = DrawStruct(0, 30, 73); _data[13] = DrawStruct(0, 181, 73); _data[14] = DrawStruct(0, 154, 73); _data[15] = DrawStruct(0, 129, 73); _data[16] = DrawStruct(0, 87, 73); _data[17] = DrawStruct(0, 8, 81); _data[18] = DrawStruct(0, 8, 81); _data[19] = DrawStruct(0, 202, 81); _data[20] = DrawStruct(0, 145, 81); _data[21] = DrawStruct(0, 63, 81); _data[22] = DrawStruct(0, 8, 93); _data[23] = DrawStruct(0, 169, 93); _data[24] = DrawStruct(0, 31, 93); _data[25] = DrawStruct(0, 8, 109); _data[26] = DrawStruct(0, 201, 109); _data[27] = DrawStruct(0, 8, 109); _data[28] = DrawStruct(1, -64, 61, 14); _data[29] = DrawStruct(1, -40, 61, 14, 0); _data[30] = DrawStruct(1, -16, 61, 14, 0); _data[31] = DrawStruct(1, 8, 61, 14, 0); _data[32] = DrawStruct(1, 128, 61, 14, SPRFLAG_HORIZ_FLIPPED); _data[33] = DrawStruct(1, 104, 61, 14, SPRFLAG_HORIZ_FLIPPED); _data[34] = DrawStruct(1, 80, 61, 14, SPRFLAG_HORIZ_FLIPPED); _data[35] = DrawStruct(1, 56, 61, 14, SPRFLAG_HORIZ_FLIPPED); _data[36] = DrawStruct(1, 32, 61, 14, 0); _data[37] = DrawStruct(0, -9, 61, 14, 0); _data[38] = DrawStruct(0, -58, 61, 14, 0); _data[39] = DrawStruct(0, 40, 61, 14, 0); _data[40] = DrawStruct(0, -82, 61, 14, 0); _data[41] = DrawStruct(0, 64, 61, 14, 0); _data[42] = DrawStruct(0, -41, 61, 14, 0); _data[43] = DrawStruct(0, -26, 61, 14, 0); _data[44] = DrawStruct(0, -34, 61, 14, 0); _data[45] = DrawStruct(0, -16, 61, 14, 0); _data[46] = DrawStruct(0, 23, 61, 14, 0); _data[47] = DrawStruct(0, 16, 61, 14, 0); _data[48] = DrawStruct(0, -58, 61, 14, 0); _data[49] = DrawStruct(0, 40, 61, 14, 0); _data[50] = DrawStruct(0, -17, 61, 14, 0); _data[51] = DrawStruct(0, -1, 58, 14, 0); _data[52] = DrawStruct(0, -9, 58, 14, 0); _data[53] = DrawStruct(0, 72, 58, 12, 0); _data[54] = DrawStruct(0, 72, 58, 12, SPRFLAG_HORIZ_FLIPPED); _data[55] = DrawStruct(0, 69, 63, 12, 0); _data[56] = DrawStruct(0, 75, 63, 12, SPRFLAG_HORIZ_FLIPPED); _data[57] = DrawStruct(0, 73, 53, 12, 0); _data[58] = DrawStruct(0, 71, 53, 12, SPRFLAG_HORIZ_FLIPPED); _data[59] = DrawStruct(0, 80, 57, 12, 0); _data[60] = DrawStruct(0, 64, 57, 12, SPRFLAG_HORIZ_FLIPPED); _data[61] = DrawStruct(2, -11, 54, 8, 0); _data[62] = DrawStruct(1, -21, 54, 11, 0); _data[63] = DrawStruct(2, 165, 54, 8, SPRFLAG_HORIZ_FLIPPED); _data[64] = DrawStruct(1, 86, 54, 11, SPRFLAG_HORIZ_FLIPPED); _data[65] = DrawStruct(1, 33, 54, 11, 0); _data[66] = DrawStruct(0, -8, 54, 12, 0); _data[67] = DrawStruct(0, -73, 54, 12, 0); _data[68] = DrawStruct(0, 57, 54, 12, 0); _data[69] = DrawStruct(0, -65, 54, 12, 0); _data[70] = DrawStruct(0, -81, 54, 12, 0); _data[71] = DrawStruct(0, 49, 54, 12, 0); _data[72] = DrawStruct(0, 65, 54, 12, 0); _data[73] = DrawStruct(0, -24, 54, 12, 0); _data[74] = DrawStruct(0, 9, 50, 12, 0); _data[75] = DrawStruct(0, -8, 50, 12, 0); _data[76] = DrawStruct(0, 72, 53, 8, 0); _data[77] = DrawStruct(0, 72, 53, 8, SPRFLAG_HORIZ_FLIPPED); _data[78] = DrawStruct(0, 77, 58, 8, 0); _data[79] = DrawStruct(0, 67, 58, 8, SPRFLAG_HORIZ_FLIPPED); _data[80] = DrawStruct(0, 81, 47, 8, 0); _data[81] = DrawStruct(0, 63, 47, 8, SPRFLAG_HORIZ_FLIPPED); _data[82] = DrawStruct(0, 94, 52, 8, 0); _data[83] = DrawStruct(0, 50, 52, 8, SPRFLAG_HORIZ_FLIPPED); _data[84] = DrawStruct(2, 8, 40); _data[85] = DrawStruct(2, 146, 40, 0, SPRFLAG_HORIZ_FLIPPED); _data[86] = DrawStruct(1, 32, 40, 6, 0); _data[87] = DrawStruct(0, -7, 30, 7, 0); _data[88] = DrawStruct(0, -112, 30, 7); _data[89] = DrawStruct(0, 98, 30, 7); _data[90] = DrawStruct(0, -112, 30, 8); _data[91] = DrawStruct(0, 98, 30, 8); _data[92] = DrawStruct(0, -38, 30, 8, 0); _data[93] = DrawStruct(0, 25, 30, 8, 0); _data[94] = DrawStruct(0, -7, 30, 8, 0); _data[95] = DrawStruct(0, 72, 48, 4, 0); _data[96] = DrawStruct(0, 72, 48, 4, SPRFLAG_HORIZ_FLIPPED); _data[97] = DrawStruct(0, 85, 53, 4, 0); _data[98] = DrawStruct(0, 59, 53, 4, SPRFLAG_HORIZ_FLIPPED); _data[99] = DrawStruct(0, 89, 41, 4, 0); _data[100] = DrawStruct(0, 55, 41, 4, SPRFLAG_HORIZ_FLIPPED); _data[101] = DrawStruct(0, 106, 47, 4, 0); _data[102] = DrawStruct(0, 38, 47, 4, SPRFLAG_HORIZ_FLIPPED); _data[103] = DrawStruct(0, 8, 24); _data[104] = DrawStruct(0, 169, 24, 0, SPRFLAG_HORIZ_FLIPPED); _data[105] = DrawStruct(1, 32, 24); _data[106] = DrawStruct(0, -23, 40, 0); _data[107] = DrawStruct(0, 200, 40, 0, SPRFLAG_HORIZ_FLIPPED); _data[108] = DrawStruct(0, 8, 47); _data[109] = DrawStruct(0, 169, 47, 0, SPRFLAG_HORIZ_FLIPPED); _data[110] = DrawStruct(1, -56, -4, SCALE_ENLARGE, SPRFLAG_BOTTOM_CLIPPED); _data[111] = DrawStruct(0, -5, 2, 0, SPRFLAG_BOTTOM_CLIPPED); _data[112] = DrawStruct(0, -67, 2, 0, SPRFLAG_BOTTOM_CLIPPED); _data[113] = DrawStruct(0, 44, 73); _data[114] = DrawStruct(0, 44, 73); _data[115] = DrawStruct(0, 58, 14, 0, SPRFLAG_BOTTOM_CLIPPED); _data[116] = DrawStruct(0, 169, 73); _data[117] = DrawStruct(0, 169, 73); _data[118] = DrawStruct(0, -5, 14, 0, SPRFLAG_BOTTOM_CLIPPED); _data[119] = DrawStruct(0, 110, 73); _data[120] = DrawStruct(0, 110, 73); _data[121] = DrawStruct(0, -5, 14, 0, SPRFLAG_BOTTOM_CLIPPED); _data[122] = DrawStruct(0, 110, 73); _data[123] = DrawStruct(0, 110, 73); _data[124] = DrawStruct(0, 72, 43); _data[125] = DrawStruct(0, 72, 43, 0, SPRFLAG_HORIZ_FLIPPED); _data[126] = DrawStruct(0, 93, 48); _data[127] = DrawStruct(0, 51, 48, 0, SPRFLAG_HORIZ_FLIPPED); _data[128] = DrawStruct(0, 97, 36); _data[129] = DrawStruct(0, 47, 36, 0, SPRFLAG_HORIZ_FLIPPED); _data[130] = DrawStruct(0, 118, 42); _data[131] = DrawStruct(0, 26, 42, 0, SPRFLAG_HORIZ_FLIPPED); for (int idx = 0; idx < 132; ++idx) _data[idx]._flags |= SPRFLAG_SCENE_CLIPPED; } void OutdoorDrawList::draw() { // Mark all items to be drawn as being clipped to the scene area for (int idx = 0; idx < size(); ++idx) _data[idx]._flags |= SPRFLAG_SCENE_CLIPPED; // Draw the list (*g_vm->_windows)[3].drawList(_data, size()); } /*------------------------------------------------------------------------*/ IndoorDrawList::IndoorDrawList() : _sky1(_data[0]), _sky2(_data[1]), _ground(_data[2]), _horizon(_data[28]), _swl_0F1R(_data[146]), _swl_0F1L(_data[144]), _swl_1F1R(_data[134]), _swl_1F1L(_data[133]), _swl_2F2R(_data[110]), _swl_2F1R(_data[109]), _swl_2F1L(_data[108]), _swl_2F2L(_data[107]), _swl_3F1R(_data[ 78]), _swl_3F2R(_data[ 77]), _swl_3F3R(_data[ 76]), _swl_3F4R(_data[ 75]), _swl_3F1L(_data[ 74]), _swl_3F2L(_data[ 73]), _swl_3F3L(_data[ 72]), _swl_3F4L(_data[ 71]), _swl_4F4R(_data[ 33]), _swl_4F3R(_data[ 34]), _swl_4F2R(_data[ 35]), _swl_4F1R(_data[ 36]), _swl_4F1L(_data[ 32]), _swl_4F2L(_data[ 31]), _swl_4F3L(_data[ 30]), _swl_4F4L(_data[ 29]), _fwl_4F4R(_data[ 45]), _fwl_4F3R(_data[ 44]), _fwl_4F2R(_data[ 43]), _fwl_4F1R(_data[ 42]), _fwl_4F( _data[ 41]), _fwl_4F1L(_data[ 40]), _fwl_4F2L(_data[ 39]), _fwl_4F3L(_data[ 38]), _fwl_4F4L(_data[ 37]), _fwl_2F1R(_data[121]), _fwl_2F( _data[120]), _fwl_2F1L(_data[119]), _fwl_3F2R(_data[ 91]), _fwl_3F1R(_data[ 90]), _fwl_3F( _data[ 89]), _fwl_3F1L(_data[ 88]), _fwl_3F2L(_data[ 87]), _fwl_1F( _data[147]), _fwl_1F1R(_data[145]), _fwl_1F1L(_data[143]), _groundTiles(&_data[3]), _objects0(_data[149]), _objects1(_data[125]), _objects2(_data[126]), _objects3(_data[127]), _objects4(_data[97]), _objects5(_data[98]), _objects6(_data[99]), _objects7(_data[55]), _objects8(_data[56]), _objects9(_data[58]), _objects10(_data[57]), _objects11(_data[59]), _attackImgs1(&_data[162]), _attackImgs2(&_data[135]), _attackImgs3(&_data[111]), _attackImgs4(&_data[79]) { // Setup draw structure positions _data[0] = DrawStruct(0, 8, 8); _data[1] = DrawStruct(1, 8, 25); _data[2] = DrawStruct(0, 8, 67); _data[3] = DrawStruct(0, 8, 67); _data[4] = DrawStruct(0, 38, 67); _data[5] = DrawStruct(0, 84, 67); _data[6] = DrawStruct(0, 134, 67); _data[7] = DrawStruct(0, 117, 67); _data[8] = DrawStruct(0, 117, 67); _data[9] = DrawStruct(0, 103, 67); _data[10] = DrawStruct(0, 8, 73); _data[11] = DrawStruct(0, 8, 73); _data[12] = DrawStruct(0, 30, 73); _data[13] = DrawStruct(0, 181, 73); _data[14] = DrawStruct(0, 154, 73); _data[15] = DrawStruct(0, 129, 73); _data[16] = DrawStruct(0, 87, 73); _data[17] = DrawStruct(0, 8, 81); _data[18] = DrawStruct(0, 8, 81); _data[19] = DrawStruct(0, 202, 81); _data[20] = DrawStruct(0, 145, 81); _data[21] = DrawStruct(0, 63, 81); _data[22] = DrawStruct(0, 8, 93); _data[23] = DrawStruct(0, 169, 93); _data[24] = DrawStruct(0, 31, 93); _data[25] = DrawStruct(0, 8, 109); _data[26] = DrawStruct(0, 201, 109); _data[27] = DrawStruct(0, 8, 109); _data[28] = DrawStruct(7, 8, 64); _data[29] = DrawStruct(22, 32, 60); _data[30] = DrawStruct(20, 56, 60); _data[31] = DrawStruct(18, 80, 60); _data[32] = DrawStruct(16, 104, 60); _data[33] = DrawStruct(23, 152, 60, 0, SPRFLAG_HORIZ_FLIPPED); _data[34] = DrawStruct(21, 144, 60, 0, SPRFLAG_HORIZ_FLIPPED); _data[35] = DrawStruct(19, 131, 60, 0, SPRFLAG_HORIZ_FLIPPED); _data[36] = DrawStruct(17, 120, 60, 0, SPRFLAG_HORIZ_FLIPPED); _data[37] = DrawStruct(14, 8, 60); _data[38] = DrawStruct(12, 32, 60); _data[39] = DrawStruct(10, 56, 60); _data[40] = DrawStruct(14, 80, 60); _data[41] = DrawStruct(14, 104, 60); _data[42] = DrawStruct(14, 128, 60); _data[43] = DrawStruct(14, 152, 60); _data[44] = DrawStruct(8, 176, 60); _data[45] = DrawStruct(8, 200, 60); _data[46] = DrawStruct(0, -64, 61, 14, 0); _data[47] = DrawStruct(0, -40, 61, 14, 0); _data[48] = DrawStruct(0, -16, 61, 14, 0); _data[49] = DrawStruct(0, 8, 61, 14, 0); _data[50] = DrawStruct(0, 32, 61, 14, 0); _data[51] = DrawStruct(0, 56, 61, 14, 0); _data[52] = DrawStruct(0, 80, 61, 14, 0); _data[53] = DrawStruct(0, 104, 61, 14, 0); _data[54] = DrawStruct(0, 128, 61, 14, 0); _data[55] = DrawStruct(0, -9, 58, 14, 0); _data[56] = DrawStruct(0, -34, 58, 14, 0); _data[57] = DrawStruct(0, 16, 58, 14, 0); _data[58] = DrawStruct(0, -58, 58, 14, 0); _data[59] = DrawStruct(0, 40, 58, 14, 0); _data[60] = DrawStruct(0, -41, 58, 14, 0); _data[61] = DrawStruct(0, -26, 58, 14, 0); _data[62] = DrawStruct(0, -34, 58, 14, 0); _data[63] = DrawStruct(0, -16, 58, 14, 0); _data[64] = DrawStruct(0, 23, 58, 14, 0); _data[65] = DrawStruct(0, 16, 58, 14, 0); _data[66] = DrawStruct(0, -58, 58, 14, 0); _data[67] = DrawStruct(0, 40, 58, 14, 0); _data[68] = DrawStruct(0, -17, 58, 14, 0); _data[69] = DrawStruct(0, -1, 58, 14, 0); _data[70] = DrawStruct(0, -9, 58, 14, 0); _data[71] = DrawStruct(14, 8, 58); _data[72] = DrawStruct(12, 8, 55); _data[73] = DrawStruct(10, 32, 52); _data[74] = DrawStruct(14, 88, 52); _data[75] = DrawStruct(14, 128, 52, 0, SPRFLAG_HORIZ_FLIPPED); _data[76] = DrawStruct(14, 152, 52, 0, SPRFLAG_HORIZ_FLIPPED); _data[77] = DrawStruct(0, 176, 55, 0, SPRFLAG_HORIZ_FLIPPED); _data[78] = DrawStruct(0, 200, 58, 0, SPRFLAG_HORIZ_FLIPPED); _data[79] = DrawStruct(0, 72, 58, 12, 0); _data[80] = DrawStruct(0, 72, 58, 12, SPRFLAG_HORIZ_FLIPPED); _data[81] = DrawStruct(0, 69, 63, 12, 0); _data[82] = DrawStruct(0, 75, 63, 12, SPRFLAG_HORIZ_FLIPPED); _data[83] = DrawStruct(0, 73, 53, 12, 0); _data[84] = DrawStruct(0, 71, 53, 12, SPRFLAG_HORIZ_FLIPPED); _data[85] = DrawStruct(0, 80, 57, 12, 0); _data[86] = DrawStruct(0, 64, 57, 12, SPRFLAG_HORIZ_FLIPPED); _data[87] = DrawStruct(7, -24, 52, 0); _data[88] = DrawStruct(7, 32, 52); _data[89] = DrawStruct(7, 88, 52); _data[90] = DrawStruct(0, 144, 52); _data[91] = DrawStruct(0, 200, 52, 0); _data[92] = DrawStruct(0, -79, 52, 11); _data[93] = DrawStruct(0, -27, 52, 11, 0); _data[94] = DrawStruct(0, 32, 52, 11, 0); _data[95] = DrawStruct(0, 89, 52, 11, 0); _data[96] = DrawStruct(0, 145, 52, 11); _data[97] = DrawStruct(0, -8, 50, 12, 0); _data[98] = DrawStruct(0, -65, 50, 12, 0); _data[99] = DrawStruct(0, 49, 50, 12, 0); _data[100] = DrawStruct(0, -65, 50, 12, 0); _data[101] = DrawStruct(0, -81, 50, 12, 0); _data[102] = DrawStruct(0, 49, 50, 12, 0); _data[103] = DrawStruct(0, 65, 50, 12, 0); _data[104] = DrawStruct(0, -24, 50, 12, 0); _data[105] = DrawStruct(0, 9, 50, 12, 0); _data[106] = DrawStruct(0, -8, 50, 12, 0); _data[107] = DrawStruct(7, 8, 48); _data[108] = DrawStruct(7, 64, 40); _data[109] = DrawStruct(6, 144, 40, 0, SPRFLAG_HORIZ_FLIPPED); _data[110] = DrawStruct(6, 200, 48, 0, SPRFLAG_HORIZ_FLIPPED); _data[111] = DrawStruct(0, 72, 53, 8, 0); _data[112] = DrawStruct(0, 72, 53, 8, SPRFLAG_HORIZ_FLIPPED); _data[113] = DrawStruct(0, 77, 58, 8, 0); _data[114] = DrawStruct(0, 67, 58, 8, SPRFLAG_HORIZ_FLIPPED); _data[115] = DrawStruct(0, 81, 47, 8, 0); _data[116] = DrawStruct(0, 63, 47, 8, SPRFLAG_HORIZ_FLIPPED); _data[117] = DrawStruct(0, 94, 52, 8, 0); _data[118] = DrawStruct(0, 50, 52, 8, SPRFLAG_HORIZ_FLIPPED); _data[119] = DrawStruct(6, -40, 40, 0); _data[120] = DrawStruct(6, 64, 40); _data[121] = DrawStruct(0, 168, 40, 0); _data[122] = DrawStruct(0, -72, 40, 6); _data[123] = DrawStruct(0, 32, 40, 6, 0); _data[124] = DrawStruct(0, 137, 40, 6); _data[125] = DrawStruct(0, -7, 25, 7, 0); _data[126] = DrawStruct(0, -112, 25, 7); _data[127] = DrawStruct(0, 98, 25, 7); _data[128] = DrawStruct(0, -112, 29, 8); _data[129] = DrawStruct(0, 98, 29, 8); _data[130] = DrawStruct(0, -38, 29, 8, 0); _data[131] = DrawStruct(0, 25, 29, 8, 0); _data[132] = DrawStruct(0, -7, 29, 8, 0); _data[133] = DrawStruct(6, 32, 24); _data[134] = DrawStruct(0, 168, 24, 0, SPRFLAG_HORIZ_FLIPPED); _data[135] = DrawStruct(0, 72, 48, 4, 0); _data[136] = DrawStruct(0, 72, 48, 4, SPRFLAG_HORIZ_FLIPPED); _data[137] = DrawStruct(0, 85, 53, 4, 0); _data[138] = DrawStruct(0, 59, 53, 4, SPRFLAG_HORIZ_FLIPPED); _data[139] = DrawStruct(0, 89, 41, 4, 0); _data[140] = DrawStruct(0, 55, 41, 4, SPRFLAG_HORIZ_FLIPPED); _data[141] = DrawStruct(0, 106, 47, 4, 0); _data[142] = DrawStruct(0, 38, 47, 4, SPRFLAG_HORIZ_FLIPPED); _data[143] = DrawStruct(0, -136, 24, 0); _data[144] = DrawStruct(0, 8, 12); _data[145] = DrawStruct(0, 32, 24); _data[146] = DrawStruct(0, 200, 12, 0, SPRFLAG_HORIZ_FLIPPED); _data[147] = DrawStruct(0, 200, 24, 0); _data[148] = DrawStruct(0, 32, 24); _data[149] = DrawStruct(0, -5, 2, 0, SPRFLAG_BOTTOM_CLIPPED); _data[150] = DrawStruct(0, -67, 10, 0, SPRFLAG_BOTTOM_CLIPPED); _data[151] = DrawStruct(0, 44, 73); _data[152] = DrawStruct(0, 44, 73); _data[153] = DrawStruct(0, 58, 14, 0, SPRFLAG_BOTTOM_CLIPPED); _data[154] = DrawStruct(0, 169, 73); _data[155] = DrawStruct(0, 169, 73); _data[156] = DrawStruct(0, -5, 14, 0, SPRFLAG_BOTTOM_CLIPPED); _data[157] = DrawStruct(0, 110, 73); _data[158] = DrawStruct(0, 110, 73); _data[159] = DrawStruct(0, -5, 14, 0, SPRFLAG_BOTTOM_CLIPPED); _data[160] = DrawStruct(0, 110, 73); _data[161] = DrawStruct(0, 110, 73); _data[162] = DrawStruct(0, 72, 43); _data[163] = DrawStruct(0, 72, 43, 0, SPRFLAG_HORIZ_FLIPPED); _data[164] = DrawStruct(0, 93, 48); _data[165] = DrawStruct(0, 51, 48, 0, SPRFLAG_HORIZ_FLIPPED); _data[166] = DrawStruct(0, 97, 36); _data[167] = DrawStruct(0, 47, 36, 0, SPRFLAG_HORIZ_FLIPPED); _data[168] = DrawStruct(0, 118, 42); _data[169] = DrawStruct(0, 26, 42, 0, SPRFLAG_HORIZ_FLIPPED); } void IndoorDrawList::draw() { // Mark all items to be drawn as being clipped to the scene area for (int idx = 0; idx < size(); ++idx) _data[idx]._flags |= SPRFLAG_SCENE_CLIPPED; // Draw the list (*g_vm->_windows)[3].drawList(_data, size()); } /*------------------------------------------------------------------------*/ InterfaceScene::InterfaceScene(XeenEngine *vm): _vm(vm) { Common::fill(&_wp[0], &_wp[20], 0); Common::fill(&_wo[0], &_wo[308], 0); _overallFrame = 0; _flipWater = false; _flipGround = false; _flipSky = false; _flipDefaultGround = false; _isAttacking = false; _charsShooting = false; _objNumber = -1; _combatFloatCounter = 0; _thinWall = false; _isAnimReset = false; _overallFrame = 0; _openDoor = false; } void InterfaceScene::drawScene() { Map &map = *_vm->_map; Scripts &scripts = *_vm->_scripts; MazeObject *obj = (_objNumber == -1) ? nullptr : &map._mobData._objects[_objNumber]; Direction partyDirection = _vm->_party->_mazeDirection; // Loop to update the frame numbers for each maze object, applying the animation frame // limits as specified by the map's _animationInfo listing for (uint idx = 0; idx < map._mobData._objects.size(); ++idx) { MazeObject &mazeObject = map._mobData._objects[idx]; if (mazeObject._spriteId == -1) continue; AnimationEntry &animEntry = map._animationInfo[mazeObject._spriteId]; int directionIndex = Res.DIRECTION_ANIM_POSITIONS[mazeObject._direction][partyDirection]; if (_isAnimReset) { mazeObject._frame = animEntry._frame1._frames[directionIndex]; } else { ++mazeObject._frame; if ((int)idx == _objNumber && scripts._animCounter > 0 && ( obj->_spriteId == (_vm->_files->_ccNum ? 15 : 16) || obj->_spriteId == 58 || obj->_spriteId == 73)) { if (mazeObject._frame > 4 || mazeObject._spriteId == 58) mazeObject._frame = 1; } else if (mazeObject._frame >= animEntry._frame2._frames[directionIndex]) { mazeObject._frame = animEntry._frame1._frames[directionIndex]; } } mazeObject._flipped = animEntry._flipped._flags[directionIndex]; } if (map._isOutdoors) drawOutdoorsScene(); else drawIndoorsScene(); animate3d(); } void InterfaceScene::drawOutdoorsScene() { Combat &combat = *_vm->_combat; Map &map = *_vm->_map; for (int idx = 0; idx < 44; ++idx) _outdoorList[Res.OUTDOOR_DRAWSTRUCT_INDEXES[idx]]._frame = -1; if (combat._monstersAttacking) { for (int idx = 0; idx < MAX_PARTY_COUNT; ++idx) { if (_outdoorList._attackImgs4[idx]._sprites) _outdoorList._attackImgs4[idx]._frame = 0; else if (_outdoorList._attackImgs3[idx]._sprites) _outdoorList._attackImgs3[idx]._frame = 1; else if (_outdoorList._attackImgs2[idx]._sprites) _outdoorList._attackImgs2[idx]._frame = 2; else if (_outdoorList._attackImgs1[idx]._sprites) _outdoorList._attackImgs1[idx]._frame = 0; } } else if (_charsShooting) { for (int idx = 0; idx < MAX_PARTY_COUNT; ++idx) { if (_outdoorList._attackImgs1[idx]._sprites) _outdoorList._attackImgs1[idx]._frame = 0; else if (_outdoorList._attackImgs2[idx]._sprites) _outdoorList._attackImgs2[idx]._frame = 1; else if (_outdoorList._attackImgs3[idx]._sprites) _outdoorList._attackImgs3[idx]._frame = 2; else if (_outdoorList._attackImgs4[idx]._sprites) _outdoorList._attackImgs1[idx]._frame = 0; } } _isAnimReset = false; int attackMon2 = combat._attackMonsters[2]; // Only the front rank of pow points result in a Pow splatter effect for (int idx = 0; idx < 3; ++idx) { DrawStruct &ds1 = _outdoorList[OUTDOOR_POW_INDEXES[idx] + 1]; DrawStruct &ds2 = _outdoorList[OUTDOOR_POW_INDEXES[idx]]; ds1._sprites = nullptr; ds2._sprites = nullptr; if (combat._pow[idx]._duration) { int vIndex = combat._attackMonsters[1] && !attackMon2 ? 1 : 0; combat._pow[idx]._duration--; if (combat._pow[idx]._active) { ds2._x = COMBAT_POS_X[idx][vIndex]; ds2._frame = 0; ds2._scale = combat._pow[idx]._scale; if (ds2._scale == SCALE_ENLARGE) { ds2._x /= 3; ds2._y = 60; } else { ds2._y = 73; } ds2._flags = SPRFLAG_BOTTOM_CLIPPED | SPRFLAG_SCENE_CLIPPED; ds2._sprites = &_charPowSprites; } if (combat._pow[idx]._elemFrame) { ds1._x = COMBAT_POS_X[idx][vIndex] + COMBAT_OFFSET_X[idx]; ds1._frame = combat._pow[idx]._elemFrame; ds1._scale = combat._pow[idx]._elemScale; if (ds1._scale == SCALE_ENLARGE) ds1._x /= 3; ds1._flags = SPRFLAG_BOTTOM_CLIPPED | SPRFLAG_SCENE_CLIPPED; ds1._sprites = &_charPowSprites; } } } setOutdoorsMonsters(); setOutdoorsObjects(); _outdoorList[123]._sprites = nullptr; _outdoorList[122]._sprites = nullptr; _outdoorList[121]._sprites = nullptr; int monsterIndex; if (combat._attackMonsters[0] != -1 && map._mobData._monsters[combat._attackMonsters[0]]._frame >= 8) { _outdoorList[121] = _outdoorList[118]; _outdoorList[122] = _outdoorList[119]; _outdoorList[123] = _outdoorList[120]; _outdoorList[118]._sprites = nullptr; _outdoorList[119]._sprites = nullptr; _outdoorList[120]._sprites = nullptr; monsterIndex = 1; } else if (combat._attackMonsters[1] != -1 && map._mobData._monsters[combat._attackMonsters[1]]._frame >= 8) { _outdoorList[121] = _outdoorList[112]; _outdoorList[122] = _outdoorList[113]; _outdoorList[123] = _outdoorList[114]; _outdoorList[112]._sprites = nullptr; _outdoorList[113]._sprites = nullptr; _outdoorList[114]._sprites = nullptr; monsterIndex = 2; } else if (combat._attackMonsters[2] != -1 && map._mobData._monsters[combat._attackMonsters[2]]._frame >= 8) { _outdoorList[121] = _outdoorList[115]; _outdoorList[122] = _outdoorList[116]; _outdoorList[123] = _outdoorList[117]; _outdoorList[115]._sprites = nullptr; _outdoorList[116]._sprites = nullptr; _outdoorList[117]._sprites = nullptr; monsterIndex = 3; } else { monsterIndex = 0; } drawOutdoors(); switch (monsterIndex) { case 1: _outdoorList[118] = _outdoorList[121]; _outdoorList[119] = _outdoorList[122]; _outdoorList[120] = _outdoorList[123]; break; case 2: _outdoorList[112] = _outdoorList[121]; _outdoorList[113] = _outdoorList[122]; _outdoorList[114] = _outdoorList[123]; break; case 3: _outdoorList[115] = _outdoorList[121]; _outdoorList[116] = _outdoorList[122]; _outdoorList[117] = _outdoorList[123]; break; default: break; } } void InterfaceScene::drawIndoorsScene() { Combat &combat = *_vm->_combat; Map &map = *_vm->_map; // Default all the parts of draw struct not to be drawn by default for (int idx = 3; idx < _indoorList.size(); ++idx) _indoorList[idx]._frame = -1; if (combat._monstersAttacking) { for (int idx = 0; idx < 8; ++idx) { if (_indoorList[79 + idx]._sprites != nullptr) { _indoorList[79 + idx]._frame = 0; } else if (_indoorList[111 + idx]._sprites != nullptr) { _indoorList[111 + idx]._frame = 1; } else if (_indoorList[135 + idx]._sprites != nullptr) { _indoorList[135 + idx]._frame = 2; } else if (_indoorList[162 + idx]._sprites != nullptr) { _indoorList[162 + idx]._frame = 0; } } } else if (_charsShooting) { for (int idx = 0; idx < MAX_PARTY_COUNT; ++idx) { if (_indoorList._attackImgs1[idx]._sprites != nullptr) { _indoorList._attackImgs1[idx]._frame = 0; } else if (_indoorList._attackImgs2[idx]._sprites != nullptr) { _indoorList._attackImgs2[idx]._frame = 1; } else if (_indoorList._attackImgs3[idx]._sprites != nullptr) { _indoorList._attackImgs3[idx]._frame = 2; } else if (_indoorList._attackImgs4[idx]._sprites != nullptr) { _indoorList._attackImgs4[idx]._frame = 0; } } } setMazeBits(); _isAnimReset = false; // Code in the original that's not being used //MazeObject &objObject = map._mobData._objects[_objNumber]; // Only the front rank of pow points result in a Pow splatter effect for (int idx = 0; idx < 3; ++idx) { DrawStruct &ds1 = _indoorList[INDOOR_POW_INDEXES[idx]]; DrawStruct &ds2 = _indoorList[INDOOR_POW_INDEXES[idx] + 1]; ds1._sprites = nullptr; ds2._sprites = nullptr; if (combat._pow[idx]._duration) { int posIndex = combat._attackMonsters[1] && !combat._attackMonsters[2] ? 1 : 0; --combat._pow[idx]._duration; if (combat._pow[idx]._active) { ds1._x = COMBAT_POS_X[idx][posIndex]; ds1._frame = 0; ds1._scale = combat._pow[idx]._scale; if (ds1._scale == SCALE_ENLARGE) { ds1._x /= 3; ds1._y = 60; } else { ds1._y = 73; } ds1._flags = SPRFLAG_BOTTOM_CLIPPED | SPRFLAG_SCENE_CLIPPED; ds1._sprites = &_charPowSprites; } if (combat._pow[idx]._elemFrame) { ds2._x = COMBAT_POS_X[idx][posIndex] + COMBAT_OFFSET_X[idx]; ds2._frame = combat._pow[idx]._elemFrame; ds2._scale = combat._pow[idx]._elemScale; if (ds2._scale == SCALE_ENLARGE) ds2._x /= 3; ds2._flags = SPRFLAG_BOTTOM_CLIPPED | SPRFLAG_SCENE_CLIPPED; ds2._sprites = &_charPowSprites; } } } setIndoorsMonsters(); setIndoorsObjects(); setIndoorsWallPics(); _indoorList[161]._sprites = nullptr; _indoorList[160]._sprites = nullptr; _indoorList[159]._sprites = nullptr; // Handle attacking monsters int monsterIndex = 0; if (combat._attackMonsters[0] != -1 && map._mobData._monsters[combat._attackMonsters[0]]._frame >= 8) { _indoorList[159] = _indoorList[156]; _indoorList[160] = _indoorList[157]; _indoorList[161] = _indoorList[158]; _indoorList[158]._sprites = nullptr; _indoorList[156]._sprites = nullptr; _indoorList[157]._sprites = nullptr; monsterIndex = 1; } else if (combat._attackMonsters[1] != -1 && map._mobData._monsters[combat._attackMonsters[1]]._frame >= 8) { _indoorList[159] = _indoorList[150]; _indoorList[160] = _indoorList[151]; _indoorList[161] = _indoorList[152]; _indoorList[152]._sprites = nullptr; _indoorList[151]._sprites = nullptr; _indoorList[150]._sprites = nullptr; monsterIndex = 2; } else if (combat._attackMonsters[2] != -1 && map._mobData._monsters[combat._attackMonsters[2]]._frame >= 8) { _indoorList[159] = _indoorList[153]; _indoorList[160] = _indoorList[154]; _indoorList[161] = _indoorList[155]; _indoorList[153]._sprites = nullptr; _indoorList[154]._sprites = nullptr; _indoorList[155]._sprites = nullptr; monsterIndex = 3; } drawIndoors(); switch (monsterIndex) { case 1: _indoorList[156] = _indoorList[159]; _indoorList[157] = _indoorList[160]; _indoorList[158] = _indoorList[161]; break; case 2: _indoorList[150] = _indoorList[159]; _indoorList[151] = _indoorList[160]; _indoorList[152] = _indoorList[161]; break; case 3: _indoorList[153] = _indoorList[159]; _indoorList[154] = _indoorList[160]; _indoorList[155] = _indoorList[161]; break; default: break; } } void InterfaceScene::animate3d() { Combat &combat = *_vm->_combat; Map &map = *_vm->_map; _overallFrame = (_overallFrame + 1) % 5; _combatFloatCounter = (_combatFloatCounter + 1) % 8; for (uint idx = 0; idx < map._mobData._monsters.size(); ++idx) { MazeMonster &monster = map._mobData._monsters[idx]; if (monster._damageType == DT_PHYSICAL) { if (monster._frame < 8) { MonsterStruct &monsterData = *monster._monsterData; if (!monsterData._loopAnimation) { // Monster isn't specially looped, so cycle through the 8 frames monster._frame = (monster._frame + 1) % 8; } else if (!monster._field9) { monster._frame = (monster._frame + 1) % 8; if (monster._frame == 0) { monster._field9 ^= 1; monster._frame = 6; } } else { if (monster._frame) --monster._frame; if (monster._frame == 0) monster._field9 = 0; } } else if (monster._frame == 11) { --monster._postAttackDelay; if (monster._postAttackDelay == 0) monster._frame = 0; } else { ++monster._frame; if (monster._frame == 11) { --monster._postAttackDelay; monster._frame = monster._postAttackDelay ? 10 : 0; } } } // Block 2 if (monster._effect2) { if (monster._effect1) { if (monster._effect1 & 0x80) { if (monster._effect3) --monster._effect3; if (monster._effect3 == 0) monster._effect1 ^= 0x80; } else { monster._effect3 = (monster._effect3 + 1) % 3; if (monster._effect3 == 0) { monster._effect1 ^= 0x80; monster._effect3 = 2; } } } } else { monster._effect3 = (monster._effect3 + 1) % 8; if (monster._effect3 == 0) { MonsterStruct &monsterData = *monster._monsterData; monster._effect1 = monster._effect2 = monsterData._animationEffect; } } } DrawStruct *rangedImgs1 = map._isOutdoors ? _outdoorList._attackImgs1 : _indoorList._attackImgs1; DrawStruct *rangedImgs2 = map._isOutdoors ? _outdoorList._attackImgs2 : _indoorList._attackImgs2; DrawStruct *rangedImgs3 = map._isOutdoors ? _outdoorList._attackImgs3 : _indoorList._attackImgs3; DrawStruct *rangedImgs4 = map._isOutdoors ? _outdoorList._attackImgs4 : _indoorList._attackImgs4; if (combat._monstersAttacking) { // Monsters doing ranged attacks. Sequentially move the attack from // whichever row it started in to the front (where the party is) for (int idx = 0; idx < MAX_PARTY_COUNT; ++idx) { if (rangedImgs1[idx]._sprites) { rangedImgs1[idx]._sprites = nullptr; combat._shootingRow[idx] = 0; } else if (rangedImgs2[idx]._sprites) { rangedImgs1[idx]._sprites = rangedImgs2[idx]._sprites; rangedImgs2[idx]._sprites = nullptr; } else if (rangedImgs3[idx]._sprites) { rangedImgs2[idx]._sprites = rangedImgs3[idx]._sprites; rangedImgs3[idx]._sprites = nullptr; } else if (rangedImgs4[idx]._sprites) { rangedImgs3[idx]._sprites = rangedImgs4[idx]._sprites; rangedImgs4[idx]._sprites = nullptr; } } } else if (_charsShooting) { // Characters shooting at monsters. Sequentially move the attack // away from the party for (int idx = 0; idx < MAX_PARTY_COUNT; ++idx) { if (rangedImgs4[idx]._sprites) { rangedImgs4[idx]._sprites = nullptr; } else if (rangedImgs3[idx]._sprites) { rangedImgs4[idx]._sprites = rangedImgs3[idx]._sprites; rangedImgs3[idx]._sprites = nullptr; } else if (rangedImgs2[idx]._sprites) { rangedImgs3[idx]._sprites = rangedImgs2[idx]._sprites; rangedImgs2[idx]._sprites = nullptr; } else if (rangedImgs1[idx]._sprites) { rangedImgs2[idx]._sprites = rangedImgs1[idx]._sprites; rangedImgs1[idx]._sprites = nullptr; } } } for (uint idx = 0; idx < map._mobData._wallItems.size(); ++idx) { MazeWallItem &wallItem = map._mobData._wallItems[idx]; wallItem._frame = (wallItem._frame + 1) % wallItem._sprites->size(); } } void InterfaceScene::setMazeBits() { Common::fill(&_wo[0], &_wo[308], 0); switch (_vm->_map->getCell(0) - 1) { case 0: ++_wo[125]; break; case 1: ++_wo[69]; break; case 2: ++_wo[185]; break; case 3: case 12: ++_wo[105]; break; case 4: case 7: ++_wo[25]; break; case 5: ++_wo[225]; break; case 6: ++_wo[205]; break; case 8: ++_wo[145]; break; case 9: ++_wo[305]; break; case 10: ++_wo[245]; break; case 11: ++_wo[165]; break; case 13: ++_wo[265]; break; case 14: ++_wo[285]; break; default: break; } switch (_vm->_map->getCell(1) - 1) { case 1: ++_wo[72]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[28]; break; default: break; } switch (_vm->_map->getCell(2) - 1) { case 0: ++_wo[127]; break; case 1: ++_wo[71]; break; case 2: ++_wo[187]; break; case 3: case 12: ++_wo[107]; break; case 4: case 7: ++_wo[27]; break; case 5: ++_wo[227]; break; case 6: ++_wo[207]; break; case 8: ++_wo[147]; break; case 9: ++_wo[307]; break; case 10: ++_wo[247]; break; case 11: ++_wo[167]; break; case 13: ++_wo[267]; break; case 14: ++_wo[287]; break; default: break; } _vm->_party->handleLight(); switch (_vm->_map->getCell(3) - 1) { case 1: ++_wo[73]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[29]; break; default: break; } switch (_vm->_map->getCell(4) - 1) { case 0: ++_wo[126]; break; case 1: ++_wo[70]; break; case 2: ++_wo[186]; break; case 3: case 12: ++_wo[106]; break; case 4: case 7: ++_wo[26]; break; case 5: ++_wo[226]; break; case 6: ++_wo[206]; break; case 8: ++_wo[146]; break; case 9: ++_wo[306]; break; case 10: ++_wo[246]; break; break; case 11: ++_wo[166]; break; case 13: ++_wo[266]; break; case 14: ++_wo[286]; break; default: break; } switch (_vm->_map->getCell(5) - 1) { case 0: ++_wo[122]; break; case 1: ++_wo[64]; break; case 2: ++_wo[182]; break; case 3: case 12: ++_wo[102]; break; case 4: case 7: ++_wo[20]; break; case 5: ++_wo[222]; break; case 6: ++_wo[202]; break; case 8: ++_wo[142]; break; case 9: ++_wo[302]; break; case 10: ++_wo[242]; break; case 11: ++_wo[162]; break; case 13: ++_wo[262]; break; case 14: ++_wo[282]; break; default: break; } switch (_vm->_map->getCell(6) - 1) { case 1: ++_wo[67]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[23]; break; default: break; } switch (_vm->_map->getCell(7) - 1) { case 0: ++_wo[124]; break; case 1: ++_wo[66]; break; case 2: ++_wo[184]; break; case 3: case 12: ++_wo[104]; break; case 4: case 7: ++_wo[22]; break; case 5: ++_wo[224]; break; case 6: ++_wo[204]; break; case 8: ++_wo[144]; break; case 9: ++_wo[304]; break; case 10: ++_wo[244]; break; case 11: ++_wo[164]; break; case 13: ++_wo[264]; break; case 14: ++_wo[284]; break; default: break; } _thinWall = (_vm->_map->_currentWall != INVALID_CELL) && _wo[27]; switch (_vm->_map->getCell(8) - 1) { case 1: ++_wo[68]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[24]; break; default: break; } switch (_vm->_map->getCell(9) - 1) { case 0: ++_wo[123]; break; case 1: ++_wo[65]; break; case 2: ++_wo[183]; break; case 3: case 12: ++_wo[103]; break; case 4: case 7: ++_wo[21]; break; case 5: ++_wo[223]; break; case 6: ++_wo[203]; break; case 8: ++_wo[143]; break; case 9: ++_wo[303]; break; case 10: ++_wo[243]; break; case 11: ++_wo[163]; break; case 13: ++_wo[263]; break; case 14: ++_wo[283]; break; default: break; } switch (_vm->_map->getCell(10) - 1) { case 0: ++_wo[117]; break; case 1: ++_wo[55]; break; case 2: ++_wo[177]; break; case 3: case 12: ++_wo[97]; break; case 4: case 7: ++_wo[11]; break; case 5: ++_wo[217]; break; case 6: ++_wo[197]; break; case 8: ++_wo[137]; break; case 9: ++_wo[297]; break; case 10: ++_wo[237]; break; case 11: ++_wo[157]; break; case 13: ++_wo[257]; break; case 14: ++_wo[277]; break; default: break; } switch (_vm->_map->getCell(11) - 1) { case 1: ++_wo[60]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[16]; break; default: break; } switch (_vm->_map->getCell(12) - 1) { case 0: ++_wo[118]; break; case 1: ++_wo[56]; break; case 2: ++_wo[178]; break; case 3: case 12: ++_wo[98]; break; case 4: case 7: ++_wo[12]; break; case 5: ++_wo[218]; break; case 6: ++_wo[198]; break; case 8: ++_wo[138]; break; case 9: ++_wo[298]; break; case 10: ++_wo[238]; break; case 11: ++_wo[158]; break; case 13: ++_wo[258]; break; case 14: ++_wo[278]; break; default: break; } switch (_vm->_map->getCell(13) - 1) { case 1: ++_wo[61]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[17]; break; default: break; } switch (_vm->_map->getCell(14) - 1) { case 0: ++_wo[121]; break; case 1: ++_wo[59]; break; case 2: ++_wo[181]; break; case 3: case 12: ++_wo[101]; break; case 4: case 7: ++_wo[15]; break; case 5: ++_wo[221]; break; case 6: ++_wo[201]; break; case 8: ++_wo[141]; break; case 9: ++_wo[301]; break; case 10: ++_wo[241]; break; case 11: ++_wo[161]; break; case 13: ++_wo[261]; break; case 14: ++_wo[281]; break; default: break; } switch (_vm->_map->getCell(15) - 1) { case 1: ++_wo[63]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[19]; break; default: break; } switch (_vm->_map->getCell(16) - 1) { case 0: ++_wo[120]; break; case 1: ++_wo[58]; break; case 2: ++_wo[180]; break; case 3: case 12: ++_wo[100]; break; case 4: case 7: ++_wo[14]; break; case 5: ++_wo[220]; break; case 6: ++_wo[200]; break; case 8: ++_wo[140]; break; case 9: ++_wo[300]; break; case 10: ++_wo[240]; break; case 11: ++_wo[160]; break; case 13: ++_wo[260]; break; case 14: ++_wo[280]; break; default: break; } switch (_vm->_map->getCell(17) - 1) { case 1: ++_wo[62]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[18]; break; default: break; } switch (_vm->_map->getCell(18) - 1) { case 0: ++_wo[119]; break; case 1: ++_wo[57]; break; case 2: ++_wo[179]; break; case 3: case 12: ++_wo[99]; break; case 4: case 7: ++_wo[13]; break; case 5: ++_wo[219]; break; case 6: ++_wo[199]; break; case 8: ++_wo[139]; break; case 9: ++_wo[299]; break; case 10: ++_wo[239]; break; case 11: ++_wo[159]; break; case 13: ++_wo[259]; break; case 14: ++_wo[279]; break; default: break; } switch (_vm->_map->getCell(19) - 1) { case 0: ++_wo[108]; break; case 1: ++_wo[78]; break; case 2: ++_wo[168]; break; case 3: case 12: ++_wo[88]; break; case 4: case 7: ++_wo[34]; break; case 5: ++_wo[208]; break; case 6: ++_wo[188]; break; case 8: ++_wo[128]; break; case 9: ++_wo[288]; break; case 10: ++_wo[228]; break; case 11: ++_wo[148]; break; case 13: ++_wo[248]; break; case 14: ++_wo[268]; break; default: break; } switch (_vm->_map->getCell(20) - 1) { case 1: ++_wo[76]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[32]; break; default: break; } switch (_vm->_map->getCell(21) - 1) { case 0: ++_wo[109]; break; case 1: ++_wo[44]; break; case 2: ++_wo[169]; break; case 3: case 12: ++_wo[89]; break; case 4: case 7: ++_wo[0]; break; case 5: ++_wo[209]; break; case 6: ++_wo[189]; break; case 8: ++_wo[129]; break; case 9: ++_wo[289]; break; case 10: ++_wo[229]; break; case 11: ++_wo[149]; break; case 13: ++_wo[249]; break; case 14: ++_wo[269]; break; default: break; } switch (_vm->_map->getCell(22) - 1) { case 1: ++_wo[74]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[30]; break; default: break; } switch (_vm->_map->getCell(23) - 1) { case 0: ++_wo[110]; break; case 1: ++_wo[45]; break; case 2: ++_wo[170]; break; case 3: case 12: ++_wo[90]; break; case 4: case 7: ++_wo[1]; break; case 5: ++_wo[210]; break; case 6: ++_wo[190]; break; case 8: ++_wo[130]; break; case 9: ++_wo[290]; break; case 10: ++_wo[230]; break; case 11: ++_wo[150]; break; case 13: ++_wo[250]; break; case 14: ++_wo[270]; break; default: break; } switch (_vm->_map->getCell(24) - 1) { case 1: ++_wo[52]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[8]; break; default: break; } switch (_vm->_map->getCell(25) - 1) { case 0: ++_wo[111]; break; case 1: ++_wo[46]; break; case 2: ++_wo[171]; break; case 3: case 12: ++_wo[91]; break; case 4: case 7: ++_wo[2]; break; case 5: ++_wo[211]; break; case 6: ++_wo[191]; break; case 8: ++_wo[131]; break; case 9: ++_wo[291]; break; case 10: ++_wo[231]; break; case 11: ++_wo[151]; break; case 13: ++_wo[251]; break; case 14: ++_wo[271]; break; default: break; } switch (_vm->_map->getCell(26) - 1) { case 1: ++_wo[51]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[7]; break; default: break; } switch (_vm->_map->getCell(27) - 1) { case 0: ++_wo[116]; break; case 1: ++_wo[50]; break; case 2: ++_wo[176]; break; case 3: case 12: ++_wo[96]; break; case 4: case 7: ++_wo[6]; break; case 5: ++_wo[216]; break; case 6: ++_wo[196]; break; case 8: ++_wo[136]; break; case 9: ++_wo[296]; break; case 10: ++_wo[236]; break; case 11: ++_wo[156]; break; case 13: ++_wo[256]; break; case 14: ++_wo[276]; break; default: break; } switch (_vm->_map->getCell(28) - 1) { case 1: ++_wo[53]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[9]; break; default: break; } switch (_vm->_map->getCell(29) - 1) { case 0: ++_wo[115]; break; case 1: ++_wo[49]; break; case 2: ++_wo[175]; break; case 3: case 12: ++_wo[95]; break; case 4: case 7: ++_wo[5]; break; case 5: ++_wo[215]; break; case 6: ++_wo[195]; break; case 8: ++_wo[135]; break; case 9: ++_wo[295]; break; case 10: ++_wo[235]; break; case 11: ++_wo[155]; break; case 13: ++_wo[255]; break; case 14: ++_wo[275]; break; default: break; } switch (_vm->_map->getCell(30) - 1) { case 1: ++_wo[54]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[10]; break; default: break; } switch (_vm->_map->getCell(31) - 1) { case 0: ++_wo[114]; break; case 1: ++_wo[48]; break; case 2: ++_wo[174]; break; case 3: case 12: ++_wo[94]; break; case 4: case 7: ++_wo[4]; break; case 5: ++_wo[214]; break; case 6: ++_wo[194]; break; case 8: ++_wo[134]; break; case 9: ++_wo[294]; break; case 10: ++_wo[234]; break; case 11: ++_wo[154]; break; case 13: ++_wo[254]; break; case 14: ++_wo[274]; break; default: break; } switch (_vm->_map->getCell(32) - 1) { case 1: ++_wo[75]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[31]; break; default: break; } switch (_vm->_map->getCell(33) - 1) { case 0: ++_wo[112]; break; case 1: ++_wo[47]; break; case 2: ++_wo[172]; break; case 3: case 12: ++_wo[92]; break; case 4: case 7: ++_wo[3]; break; case 5: ++_wo[212]; break; case 6: ++_wo[192]; break; case 8: ++_wo[132]; break; case 9: ++_wo[292]; break; case 10: ++_wo[232]; break; case 11: ++_wo[152]; break; case 13: ++_wo[252]; break; case 14: ++_wo[272]; break; default: break; } switch (_vm->_map->getCell(34) - 1) { case 1: ++_wo[77]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[33]; break; default: break; } switch (_vm->_map->getCell(35) - 1) { case 0: ++_wo[113]; break; case 1: ++_wo[79]; break; case 2: ++_wo[173]; break; case 3: case 12: ++_wo[93]; break; case 4: case 7: ++_wo[35]; break; case 5: ++_wo[213]; break; case 6: ++_wo[193]; break; case 8: ++_wo[133]; break; case 9: ++_wo[293]; break; case 10: ++_wo[233]; break; case 11: ++_wo[153]; break; case 13: ++_wo[253]; break; case 14: ++_wo[273]; break; default: break; } switch (_vm->_map->getCell(36) - 1) { case 1: ++_wo[83]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[39]; break; default: break; } switch (_vm->_map->getCell(37) - 1) { case 1: ++_wo[82]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[38]; break; default: break; } switch (_vm->_map->getCell(38) - 1) { case 1: ++_wo[81]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[37]; break; default: break; } switch (_vm->_map->getCell(39) - 1) { case 1: ++_wo[80]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[36]; break; default: break; } switch (_vm->_map->getCell(40) - 1) { case 1: ++_wo[84]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[40]; break; default: break; } switch (_vm->_map->getCell(41) - 1) { case 1: ++_wo[85]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[41]; break; default: break; } switch (_vm->_map->getCell(42) - 1) { case 1: ++_wo[86]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[42]; break; default: break; } switch (_vm->_map->getCell(43) - 1) { case 1: ++_wo[87]; break; case 0: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: ++_wo[43]; break; default: break; } } void InterfaceScene::setIndoorsMonsters() { Combat &combat = *_vm->_combat; Map &map = *_vm->_map; Common::Point mazePos = _vm->_party->_mazePosition; Direction dir = _vm->_party->_mazeDirection; // Reset the list of attacking monsters combat.clearAttackers(); // Iterate through the monsters list checking for proximity to party for (uint monsterIdx = 0; monsterIdx < map._mobData._monsters.size(); ++monsterIdx) { MazeMonster &monster = map._mobData._monsters[monsterIdx]; SpriteResource *sprites = monster._sprites; int frame = monster._frame; if (frame >= 8) { sprites = monster._attackSprites; frame -= 8; } // The following long sequence sets up monsters in the various positions if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][2]) && monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][2])) { monster._isAttacking = true; if (combat._attackMonsters[0] == -1) { combat._attackMonsters[0] = monsterIdx; setMonsterSprite(_indoorList[156], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[0]); } else if (combat._attackMonsters[1] == -1) { combat._attackMonsters[1] = monsterIdx; setMonsterSprite(_indoorList[150], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[0]); } else if (combat._attackMonsters[2] == -1) { combat._attackMonsters[2] = monsterIdx; setMonsterSprite(_indoorList[153], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[0]); } } if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][7]) && monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][7])) { monster._isAttacking = true; if (!_wo[27]) { if (combat._attackMonsters[3] == -1) { combat._attackMonsters[3] = monsterIdx; setMonsterSprite(_indoorList[132], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[1]); } else if (combat._attackMonsters[4] == -1) { combat._attackMonsters[4] = monsterIdx; setMonsterSprite(_indoorList[130], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[1]); } else if (combat._attackMonsters[2] == -1) { combat._attackMonsters[5] = monsterIdx; setMonsterSprite(_indoorList[131], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[1]); } } } if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][5]) && monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][5])) { if (_wo[27] && _wo[25]) { } else if (_wo[27] && _wo[28]) { } else if (_wo[23] & _wo[25]) { } else if (_wo[23] && _wo[28]) { } else { monster._isAttacking = true; if (combat._attackMonsters[12] == -1) { combat._attackMonsters[12] = monsterIdx; setMonsterSprite(_indoorList[128], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[1]); } } } if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][9]) && monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][9])) { if (_wo[27] && _wo[26]) { } else if (_wo[27] && _wo[29]) { } else if (_wo[24] & _wo[26]) { } else if (_wo[24] && _wo[29]) { } else { monster._isAttacking = true; if (combat._attackMonsters[13] == -1) { combat._attackMonsters[13] = monsterIdx; setMonsterSprite(_indoorList[129], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[1]); } } } if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][14]) && monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][14])) { monster._isAttacking = true; if (!_wo[22] && !_wo[27]) { if (combat._attackMonsters[6] == -1) { combat._attackMonsters[6] = monsterIdx; setMonsterSprite(_indoorList[106], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[2]); } else if (combat._attackMonsters[7] == -1) { combat._attackMonsters[7] = monsterIdx; setMonsterSprite(_indoorList[104], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[2]); } else if (combat._attackMonsters[8] == -1) { combat._attackMonsters[8] = monsterIdx; setMonsterSprite(_indoorList[105], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[2]); } } } if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][12]) && monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][12])) { if (_wo[27]) { } else if (_wo[22] && _wo[23]) { } else if (_wo[22] & _wo[20]) { } else if (_wo[23] && _wo[17]) { } else { monster._isAttacking = true; if (combat._attackMonsters[14] == -1) { combat._attackMonsters[14] = monsterIdx; setMonsterSprite(_indoorList[100], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[2]); } else if (combat._attackMonsters[20] == -1) { combat._attackMonsters[20] = monsterIdx; setMonsterSprite(_indoorList[101], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[2]); } } } if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][16]) && monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][16])) { if (_wo[27]) { } else if (_wo[22] && _wo[24]) { } else if (_wo[22] & _wo[21]) { } else if (_wo[24] && _wo[19]) { } else if (_wo[21] && _wo[19]) { } else { monster._isAttacking = true; if (combat._attackMonsters[15] == -1) { combat._attackMonsters[15] = monsterIdx; setMonsterSprite(_indoorList[102], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[2]); } else if (combat._attackMonsters[21] == -1) { combat._attackMonsters[21] = monsterIdx; setMonsterSprite(_indoorList[103], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[2]); } } } if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][27]) && monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][27])) { if (!_wo[27] && !_wo[22] && !_wo[15]) { monster._isAttacking = true; if (combat._attackMonsters[9] == -1) { combat._attackMonsters[9] = monsterIdx; setMonsterSprite(_indoorList[70], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[10] == -1) { combat._attackMonsters[10] = monsterIdx; setMonsterSprite(_indoorList[68], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[11] == -1) { combat._attackMonsters[11] = monsterIdx; setMonsterSprite(_indoorList[69], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]); } } } if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][25]) && monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][25])) { if (_wo[27] || _wo[22]) { } else if (_wo[15] && _wo[17]) { } else if (_wo[15] && _wo[12]) { } else if (_wo[12] && _wo[7]) { } else if (_wo[17] && _wo[7]) { } else { monster._isAttacking = true; if (combat._attackMonsters[16] == -1) { combat._attackMonsters[16] = monsterIdx; setMonsterSprite(_indoorList[62], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[22] == -1) { combat._attackMonsters[22] = monsterIdx; setMonsterSprite(_indoorList[60], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[24] == -1) { combat._attackMonsters[24] = monsterIdx; setMonsterSprite(_indoorList[61], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]); } } } if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][23]) && monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][23])) { if (_wo[27]) { } else if (_wo[22] && _wo[20]) { } else if (_wo[22] && _wo[23]) { } else if (_wo[20] && _wo[17]) { } else if (_wo[23] && _wo[17]) { } else if (_wo[12] || _wo[8]) { } else { monster._isAttacking = true; if (combat._attackMonsters[18] == -1) { combat._attackMonsters[18] = monsterIdx; setMonsterSprite(_indoorList[66], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]); } } } if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][29]) && monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][29])) { if (_wo[27] || _wo[22]) { } else if (_wo[15] && _wo[19]) { } else if (_wo[15] && _wo[14]) { } else if (_wo[14] && _wo[9]) { } else if (_wo[19] && _wo[9]) { } else { monster._isAttacking = true; if (combat._attackMonsters[17] == -1) { combat._attackMonsters[17] = monsterIdx; setMonsterSprite(_indoorList[65], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[23] == -1) { combat._attackMonsters[23] = monsterIdx; setMonsterSprite(_indoorList[63], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[25] == -1) { combat._attackMonsters[25] = monsterIdx; setMonsterSprite(_indoorList[64], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]); } } } if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][31]) && monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][31])) { if (_wo[27]) { } else if (_wo[22] && _wo[21]) { } else if (_wo[22] && _wo[24]) { } else if (_wo[21] && _wo[19]) { } else if (_wo[24] && _wo[19]) { } else if (_wo[14] || _wo[10]) { } else { monster._isAttacking = true; if (combat._attackMonsters[19] == -1) { combat._attackMonsters[19] = monsterIdx; setMonsterSprite(_indoorList[67], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[23] == -1) { combat._attackMonsters[23] = monsterIdx; setMonsterSprite(_indoorList[63], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]); } else if (combat._attackMonsters[25] == -1) { combat._attackMonsters[25] = monsterIdx; setMonsterSprite(_indoorList[64], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]); } } } } _indoorList[153]._x += 58; _indoorList[131]._x += 25; _indoorList[105]._x += 9; _indoorList[69]._x--; _indoorList[61]._x -= 26; _indoorList[64]._x += 23; _indoorList[66]._x -= 58; _indoorList[67]._x += 40; _indoorList[100]._x -= 65; _indoorList[101]._x -= 85; _indoorList[102]._x += 49; _indoorList[103]._x += 65; _indoorList[128]._x -= 112; _indoorList[129]._x += 98; if (combat._attackMonsters[1] != -1 && combat._attackMonsters[2] == -1) { _indoorList[156]._x += 31; _indoorList[150]._x -= 36; } else { _indoorList[156]._x -= 5; _indoorList[150]._x -= 67; } if (combat._attackMonsters[4] != -1 && combat._attackMonsters[5] == -1) { _indoorList[132]._x += 8; _indoorList[130]._x -= 23; } else { _indoorList[132]._x -= 7; _indoorList[130]._x -= 38; } if (combat._attackMonsters[7] != -1 && combat._attackMonsters[8] == -1) { _indoorList[104]._x -= 16; } else { _indoorList[106]._x -= 8; _indoorList[104]._x -= 24; } if (combat._attackMonsters[10] != -1 && combat._attackMonsters[11] == -1) { _indoorList[70]._x -= 5; _indoorList[68]._x -= 13; } else { _indoorList[70]._x -= 9; _indoorList[68]._x -= 17; } if (combat._attackMonsters[22] == -1 && combat._attackMonsters[24] == -1) { _indoorList[62]._x -= 27; _indoorList[60]._x -= 37; } else { _indoorList[62]._x -= 34; _indoorList[60]._x -= 41; } if (combat._attackMonsters[23] != -1 && combat._attackMonsters[25] == -1) { _indoorList[65]._x += 20; _indoorList[63]._x -= 12; } else { _indoorList[65]._x += 16; _indoorList[63]._x -= 16; } } void InterfaceScene::setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monster, SpriteResource *sprites, int frame, int defaultY) { MonsterStruct &monsterData = *monster._monsterData; bool flying = monsterData._flying; drawStruct._frame = frame; drawStruct._sprites = sprites; drawStruct._y = defaultY; if (flying) { drawStruct._x = Res.COMBAT_FLOAT_X[_combatFloatCounter]; drawStruct._y += Res.COMBAT_FLOAT_Y[_combatFloatCounter]; } else { drawStruct._x = 0; } drawStruct._flags &= ~0xFFF; if (monster._effect2) drawStruct._flags = Res.MONSTER_EFFECT_FLAGS[monster._effect2][monster._effect3]; } void InterfaceScene::setIndoorsObjects() { Common::Point mazePos = _vm->_party->_mazePosition; Direction dir = _vm->_party->_mazeDirection; Common::Point pt; _objNumber = -1; Common::Array &objects = _vm->_map->_mobData._objects; for (uint idx = 0; idx < objects.size(); ++idx) { MazeObject &mazeObject = objects[idx]; // Determine which half of the X/Y lists to use int listOffset; if (_vm->_files->_ccNum) { listOffset = mazeObject._spriteId == 47 ? 1 : 0; } else { listOffset = mazeObject._spriteId == 113 ? 1 : 0; } // Position 1 if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][2]) == mazeObject._position.x && (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][2]) == mazeObject._position.y && _indoorList._objects0._frame == -1) { _indoorList._objects0._x = Res.INDOOR_OBJECT_X[listOffset][0]; _indoorList._objects0._y = Res.MAP_OBJECT_Y[listOffset][0]; _indoorList._objects0._frame = mazeObject._frame; _indoorList._objects0._sprites = mazeObject._sprites; _indoorList._objects0._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects0._flags |= SPRFLAG_HORIZ_FLIPPED; _objNumber = idx; } // Position 2 if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][7]) == mazeObject._position.x && (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][7]) == mazeObject._position.y && !_wo[27] && _indoorList._objects1._frame == -1) { _indoorList._objects1._x = Res.INDOOR_OBJECT_X[listOffset][1]; _indoorList._objects1._y = Res.MAP_OBJECT_Y[listOffset][1]; _indoorList._objects1._frame = mazeObject._frame; _indoorList._objects1._sprites = mazeObject._sprites; _indoorList._objects1._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects1._flags |= SPRFLAG_HORIZ_FLIPPED; } // Position 3 if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][5]) == mazeObject._position.x && (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][5]) == mazeObject._position.y) { if (_wo[27] && _wo[25]) { } else if (_wo[27] && _wo[28]) { } else if (_wo[23] && _wo[25]) { } else if (_wo[23] && _wo[28]) { } else if (_indoorList._objects2._frame == -1) { _indoorList._objects2._x = Res.INDOOR_OBJECT_X[listOffset][2]; _indoorList._objects2._y = Res.MAP_OBJECT_Y[listOffset][2]; _indoorList._objects2._frame = mazeObject._frame; _indoorList._objects2._sprites = mazeObject._sprites; _indoorList._objects2._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects2._flags |= SPRFLAG_HORIZ_FLIPPED; } } // Position 4 if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][9]) == mazeObject._position.x && (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][9]) == mazeObject._position.y) { if (_wo[27] && _wo[26]) { } else if (_wo[27] && _wo[29]) { } else if (_wo[24] && _wo[26]) { } else if (_wo[24] && _wo[29]) { } else if (_indoorList._objects3._frame == -1) { _indoorList._objects3._x = Res.INDOOR_OBJECT_X[listOffset][3]; _indoorList._objects3._y = Res.MAP_OBJECT_Y[listOffset][3]; _indoorList._objects3._frame = mazeObject._frame; _indoorList._objects3._sprites = mazeObject._sprites; _indoorList._objects3._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects3._flags |= SPRFLAG_HORIZ_FLIPPED; } } // Position 5 if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][14]) == mazeObject._position.x && (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][14]) == mazeObject._position.y) { if (!_wo[22] && !_wo[27] && _indoorList._objects4._frame == -1) { _indoorList._objects4._x = Res.INDOOR_OBJECT_X[listOffset][4]; _indoorList._objects4._y = Res.MAP_OBJECT_Y[listOffset][4]; _indoorList._objects4._frame = mazeObject._frame; _indoorList._objects4._sprites = mazeObject._sprites; _indoorList._objects4._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects4._flags |= SPRFLAG_HORIZ_FLIPPED; } } // Position 6 if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][12]) == mazeObject._position.x && (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][12]) == mazeObject._position.y) { if (_wo[27]) { } else if (_wo[22] && _wo[23]) { } else if (_wo[22] && _wo[20]) { } else if (_wo[23] && _wo[17]) { } else if (_wo[20] && _wo[17]) { } else if (_indoorList._objects5._frame == -1) { _indoorList._objects5._x = Res.INDOOR_OBJECT_X[listOffset][5]; _indoorList._objects5._y = Res.MAP_OBJECT_Y[listOffset][5]; _indoorList._objects5._frame = mazeObject._frame; _indoorList._objects5._sprites = mazeObject._sprites; _indoorList._objects5._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects5._flags |= SPRFLAG_HORIZ_FLIPPED; } } // Position 7 if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][16]) == mazeObject._position.x && (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][16]) == mazeObject._position.y) { if (_wo[27]) { } else if (_wo[22] && _wo[24]) { } else if (_wo[22] && _wo[21]) { } else if (_wo[24] && _wo[19]) { } else if (_wo[21] && _wo[19]) { } else if (_indoorList._objects6._frame == -1) { _indoorList._objects6._x = Res.INDOOR_OBJECT_X[listOffset][6]; _indoorList._objects6._y = Res.MAP_OBJECT_Y[listOffset][6]; _indoorList._objects6._frame = mazeObject._frame; _indoorList._objects6._sprites = mazeObject._sprites; _indoorList._objects6._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects6._flags |= SPRFLAG_HORIZ_FLIPPED; } } // Position 8 if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][27]) == mazeObject._position.x && (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][27]) == mazeObject._position.y) { if (!_wo[27] && !_wo[22] && !_wo[15] && _indoorList._objects7._frame == -1) { _indoorList._objects7._x = Res.INDOOR_OBJECT_X[listOffset][7]; _indoorList._objects7._y = Res.MAP_OBJECT_Y[listOffset][7]; _indoorList._objects7._frame = mazeObject._frame; _indoorList._objects7._sprites = mazeObject._sprites; _indoorList._objects7._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects7._flags |= SPRFLAG_HORIZ_FLIPPED; } } // Position 9 if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][25]) == mazeObject._position.x && (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][25]) == mazeObject._position.y) { if (_wo[27] || _wo[22]) { } else if (_wo[15] && _wo[17]) { } else if (_wo[15] && _wo[12]) { } else if (_wo[12] && _wo[7]) { } else if (_wo[17] && _wo[7]) { } else if (_indoorList._objects8._frame == -1) { _indoorList._objects8._x = Res.INDOOR_OBJECT_X[listOffset][8]; _indoorList._objects8._y = Res.MAP_OBJECT_Y[listOffset][8]; _indoorList._objects8._frame = mazeObject._frame; _indoorList._objects8._sprites = mazeObject._sprites; _indoorList._objects8._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects8._flags |= SPRFLAG_HORIZ_FLIPPED; } } // Position 10 if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][23]) == mazeObject._position.x && (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][23]) == mazeObject._position.y) { if (_wo[27]) { } else if (_wo[22] && _wo[20]) { } else if (_wo[22] && _wo[23]) { } else if (_wo[20] && _wo[17]) { } else if (_wo[23] && _wo[17]) { } else if (!_wo[12] && !_wo[8] && _indoorList._objects9._frame == -1) { _indoorList._objects9._x = Res.INDOOR_OBJECT_X[listOffset][10]; _indoorList._objects9._y = Res.MAP_OBJECT_Y[listOffset][10]; _indoorList._objects9._frame = mazeObject._frame; _indoorList._objects9._sprites = mazeObject._sprites; _indoorList._objects9._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects9._flags |= SPRFLAG_HORIZ_FLIPPED; } } // Block 11 if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][29]) == mazeObject._position.x && (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][29]) == mazeObject._position.y) { if (_wo[27]) { } else if (_wo[15] && _wo[19]) { } else if (_wo[15] && _wo[14]) { } else if (_wo[14] && _wo[9]) { } else if (_wo[19] && _wo[9]) { } else if (_indoorList._objects10._frame == -1) { _indoorList._objects10._x = Res.INDOOR_OBJECT_X[listOffset][9]; _indoorList._objects10._y = Res.MAP_OBJECT_Y[listOffset][9]; _indoorList._objects10._frame = mazeObject._frame; _indoorList._objects10._sprites = mazeObject._sprites; _indoorList._objects10._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects10._flags |= SPRFLAG_HORIZ_FLIPPED; } } // Block 12 if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][31]) == mazeObject._position.x && (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][31]) == mazeObject._position.y) { if (_wo[27]) { } else if (_wo[22] && _wo[21]) { } else if (_wo[22] && _wo[24]) { } else if (_wo[21] && _wo[19]) { } else if (_wo[24] && _wo[19]) { } else if (!_wo[14] && !_wo[10] && _indoorList._objects11._frame == -1) { _indoorList._objects11._x = Res.INDOOR_OBJECT_X[listOffset][11]; _indoorList._objects11._y = Res.MAP_OBJECT_Y[listOffset][11]; _indoorList._objects11._frame = mazeObject._frame; _indoorList._objects11._sprites = mazeObject._sprites; _indoorList._objects11._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (mazeObject._flipped) _indoorList._objects11._flags |= SPRFLAG_HORIZ_FLIPPED; } } } } void InterfaceScene::setIndoorsWallPics() { Map &map = *_vm->_map; const Common::Point &mazePos = _vm->_party->_mazePosition; Direction dir = _vm->_party->_mazeDirection; Common::fill(&_wp[0], &_wp[20], -1); for (uint idx = 0; idx < map._mobData._wallItems.size(); ++idx) { MazeWallItem &wallItem = map._mobData._wallItems[idx]; if (wallItem._direction != dir) continue; if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][2]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][2])) { if (_wp[1] == -1) { _indoorList[148]._frame = wallItem._frame; _indoorList[148]._sprites = wallItem._sprites; } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][7]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][7])) { if (!_wo[27] && _wp[1] == -1) { _indoorList[123]._frame = wallItem._frame; _indoorList[123]._sprites = wallItem._sprites; _wp[4] = idx; } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][5]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][5])) { if (_wo[27] && _wo[25]) { } else if (_wo[27] && _wo[28]) { } else if (_wo[23] && _wo[25]) { } else if (_wo[23] && _wo[28]) { } else if (_wp[3] == -1) { _indoorList[122]._frame = wallItem._frame; _indoorList[122]._sprites = wallItem._sprites; _wp[3] = idx; } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][9]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][9])) { if (_wo[27] && _wo[26]) { } else if (_wo[27] && _wo[29]) { } else if (_wo[24] && _wo[26]) { } else if (_wo[24] && _wo[29]) { } else if (_wp[5] == -1) { _indoorList[124]._frame = wallItem._frame; _indoorList[124]._sprites = wallItem._sprites; _wp[5] = idx; } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][14]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][14])) { if (!_wo[22] && !_wo[27] && _wp[8] == -1) { _indoorList[94]._frame = wallItem._frame; _indoorList[94]._sprites = wallItem._sprites; _wp[8] = idx; } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][12]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][12])) { if (_wo[27]) { } else if (_wo[22] && _wo[23]) { } else if (_wo[22] && _wo[20]) { } else if (_wo[23] && _wo[17]) { } else if (_wo[20] && _wo[17]) { } else if (_wp[7] == -1) { _indoorList[93]._frame = wallItem._frame; _indoorList[93]._sprites = wallItem._sprites; _wp[7] = idx; } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][16]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][16])) { if (_wo[27]) { } else if (_wo[22] && _wo[24]) { } else if (_wo[22] && _wo[21]) { } else if (_wo[24] && _wo[19]) { } else if (_wo[21] && _wo[19]) { } else if (_wp[9] == -1) { _indoorList[95]._frame = wallItem._frame; _indoorList[95]._sprites = wallItem._sprites; _wp[9] = idx; } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][12]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][12])) { if (_wo[27]) { } else if (_wo[25] && _wo[28]) { } else if (_wo[20] && _wo[16]) { } else if (_wp[6] == -1) { _indoorList[92]._frame = wallItem._frame; _indoorList[92]._sprites = wallItem._sprites; _wp[6] = idx; } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][16]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][16])) { if (!_wo[26] && !_wo[29] && !_wo[21] && !_wo[18] && _wp[10] == -1) { _indoorList[96]._frame = wallItem._frame; _indoorList[96]._sprites = wallItem._sprites; _wp[10] = idx; } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][27]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][27])) { if (!_wo[27] && !_wo[22] && !_wo[15] && _wp[15] == -1) { _indoorList[50]._frame = wallItem._frame; _indoorList[50]._sprites = wallItem._sprites; _wp[15] = idx; } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][25]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][25])) { if (_wo[27]) { } else if (_wo[27] && _wo[22]) { } else if (_wo[15] && _wo[17]) { } else if (_wo[15] && _wo[12]) { } else if (_wo[12] && _wo[7]) { } else if (_wo[17] && _wo[7]) { } else if (_wp[14] == -1) { _indoorList[49]._frame = wallItem._frame; _indoorList[49]._sprites = wallItem._sprites; _wp[14] = idx; } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][23]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][23])) { if (_wo[27]) { } else if (_wo[22] && _wo[20]) { } else if (_wo[22] && _wo[23]) { } else if (_wo[20] && _wo[17]) { } else if (_wo[23] && _wo[17]) { } else if (_wo[12] && _wo[8]) { } else if (_wp[13] == -1) { _indoorList[48]._frame = wallItem._frame; _indoorList[48]._sprites = wallItem._sprites; _wp[13] = idx; } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][29]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][29])) { if (_wo[27] || _wo[22]) { } else if (_wo[15] && _wo[19]) { } else if (_wo[15] && _wo[14]) { } else if (_wo[14] && _wo[9]) { } else if (_wo[19] && _wo[9]) { } else if (_wp[16] == -1) { _indoorList[51]._frame = wallItem._frame; _indoorList[51]._sprites = wallItem._sprites; _wp[16] = idx; } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][31]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][31])) { if (_wo[27]) { } else if (_wo[22] && _wo[21]) { } else if (_wo[22] && _wo[24]) { } else if (_wo[21] && _wo[19]) { } else if (_wo[24] && _wo[19]) { } else if (!_wo[14] && !_wo[10] && _wp[17] == -1) { _indoorList[52]._frame = wallItem._frame; _indoorList[52]._sprites = wallItem._sprites; _wp[17] = idx; } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][23]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][23])) { if (!_wo[27] && !_wo[20] && !_wo[12] && !_wo[23] && !_wo[8] && !_wo[30]) { if (_wp[12] == -1) { _indoorList[47]._frame = wallItem._frame; _indoorList[47]._sprites = wallItem._sprites; _wp[12] = idx; } } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][31]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][31])) { if (!_wo[27] && !_wo[21] && !_wo[14] && !_wo[24] && !_wo[10] && !_wo[31]) { if (_wp[18] == -1) { _indoorList[53]._frame = wallItem._frame; _indoorList[53]._sprites = wallItem._sprites; _wp[18] = idx; } } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][23]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][23])) { if (!_wo[25] && !_wo[28] && !_wo[20] && !_wo[11] && !_wo[16] && !_wo[30] && !_wo[32]) { if (_wp[11] == -1) { _indoorList[46]._frame = wallItem._frame; _indoorList[46]._sprites = wallItem._sprites; _wp[11] = idx; } } } if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][31]) && wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][31])) { if (!_wo[26] && !_wo[20] && !_wo[21] && !_wo[13] && !_wo[18] && !_wo[31] && !_wo[33]) { if (_wp[19] == -1) { _indoorList[54]._frame = wallItem._frame; _indoorList[54]._sprites = wallItem._sprites; _wp[19] = idx; } } } } } void InterfaceScene::setOutdoorsMonsters() { Combat &combat = *_vm->_combat; Map &map = *_vm->_map; Party &party = *_vm->_party; Direction dir = party._mazeDirection; Common::Point pt = party._mazePosition; // Reset the list of attacking monsters combat.clearAttackers(); // Iterate through the monsters list checking for proximity to party for (uint idx = 0; idx < map._mobData._monsters.size(); ++idx) { MazeMonster &monster = map._mobData._monsters[idx]; if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][2]) && monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][2])) { monster._isAttacking = true; if (combat._attackMonsters[0] == -1) { _outdoorList[118]._frame = idx; combat._attackMonsters[0] = idx; } else if (combat._attackMonsters[1] == -1) { _outdoorList[112]._frame = idx; combat._attackMonsters[1] = idx; } else if (combat._attackMonsters[2] == -1) { _outdoorList[115]._frame = idx; combat._attackMonsters[2] = idx; } } if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][7]) && monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][7])) { monster._isAttacking = true; if (combat._attackMonsters[3] == -1) { _outdoorList[94]._frame = idx; combat._attackMonsters[3] = idx; } else if (combat._attackMonsters[4] == -1) { _outdoorList[92]._frame = idx; combat._attackMonsters[4] = idx; } else if (combat._attackMonsters[5] == -1) { _outdoorList[93]._frame = idx; combat._attackMonsters[5] = idx; } } if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][5]) && monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][5])) { monster._isAttacking = true; if (combat._attackMonsters[12] == -1) { _outdoorList[90]._frame = idx; combat._attackMonsters[12] = idx; } } if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][9]) && monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][9])) { monster._isAttacking = true; if (combat._attackMonsters[13] == -1) { _outdoorList[91]._frame = idx; combat._attackMonsters[13] = idx; } } if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][14]) && monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][14])) { monster._isAttacking = true; if (combat._attackMonsters[6] == -1) { _outdoorList[75]._frame = idx; combat._attackMonsters[6] = idx; } else if (combat._attackMonsters[7] == -1) { _outdoorList[73]._frame = idx; combat._attackMonsters[7] = idx; } else if (combat._attackMonsters[8] == -1) { _outdoorList[74]._frame = idx; combat._attackMonsters[8] = idx; } } if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][12]) && monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][12])) { monster._isAttacking = true; if (combat._attackMonsters[14] == -1) { _outdoorList[69]._frame = idx; combat._attackMonsters[14] = idx; } else if (combat._attackMonsters[20] == -1) { _outdoorList[70]._frame = idx; combat._attackMonsters[20] = idx; } } if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][16]) && monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][16])) { monster._isAttacking = true; if (combat._attackMonsters[15] == -1) { _outdoorList[71]._frame = idx; combat._attackMonsters[15] = idx; } else if (combat._attackMonsters[21] == -1) { _outdoorList[72]._frame = idx; combat._attackMonsters[21] = idx; } } if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][27]) && monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][27])) { monster._isAttacking = true; if (combat._attackMonsters[9] == -1) { _outdoorList[52]._frame = idx; combat._attackMonsters[9] = idx; } else if (combat._attackMonsters[10] == -1) { _outdoorList[50]._frame = idx; combat._attackMonsters[10] = idx; } else if (combat._attackMonsters[11] == -1) { _outdoorList[51]._frame = idx; combat._attackMonsters[11] = idx; } } if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][25]) && monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][25])) { monster._isAttacking = true; if (combat._attackMonsters[16] == -1) { _outdoorList[44]._frame = idx; combat._attackMonsters[16] = idx; } else if (combat._attackMonsters[22] == -1) { _outdoorList[42]._frame = idx; combat._attackMonsters[22] = idx; } else if (combat._attackMonsters[24] == -1) { _outdoorList[43]._frame = idx; combat._attackMonsters[24] = idx; } } if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][23]) && monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][23])) { monster._isAttacking = true; if (combat._attackMonsters[18] == -1) { _outdoorList[48]._frame = idx; combat._attackMonsters[18] = idx; } } if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][29]) && monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][29])) { monster._isAttacking = true; if (combat._attackMonsters[17] == -1) { _outdoorList[47]._frame = idx; combat._attackMonsters[17] = idx; } else if (combat._attackMonsters[23] == -1) { _outdoorList[45]._frame = idx; combat._attackMonsters[23] = idx; } else if (combat._attackMonsters[25] == -1) { _outdoorList[46]._frame = idx; combat._attackMonsters[25] = idx; } } if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][31]) && monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][31])) { monster._isAttacking = true; if (combat._attackMonsters[19] == -1) { _outdoorList[49]._frame = idx; combat._attackMonsters[19] = idx; } } } _outdoorList[115]._x = 58; _outdoorList[93]._x = 25; _outdoorList[74]._x = 9; _outdoorList[51]._x = -1; _outdoorList[43]._x = -26; _outdoorList[46]._x = 23; _outdoorList[48]._x = -58; _outdoorList[49]._x = 40; _outdoorList[69]._x = -65; _outdoorList[70]._x = -85; _outdoorList[71]._x = 49; _outdoorList[72]._x = 65; _outdoorList[90]._x = -112; _outdoorList[91]._x = 98; if (combat._attackMonsters[1] != -1 && combat._attackMonsters[2] == -1) { _outdoorList[118]._x = 31; _outdoorList[112]._x = -36; } else { _outdoorList[118]._x = -5; _outdoorList[112]._x = -67; } if (combat._attackMonsters[4] != -1 && combat._attackMonsters[5] == -1) { _outdoorList[94]._x = 8; _outdoorList[92]._x = -23; } else { _outdoorList[94]._x = -7; _outdoorList[92]._x = -38; } if (combat._attackMonsters[7] != -1 && combat._attackMonsters[8] == -1) { _outdoorList[75]._x = 0; _outdoorList[73]._x = -16; } else { _outdoorList[75]._x = -8; _outdoorList[73]._x = -24; } if (combat._attackMonsters[10] != -1 && combat._attackMonsters[11] == -1) { _outdoorList[52]._x = -5; _outdoorList[50]._x = -13; } else { _outdoorList[52]._x = -9; _outdoorList[50]._x = -17; } if (combat._attackMonsters[22] != -1 && combat._attackMonsters[24] == -1) { _outdoorList[44]._x = -27; _outdoorList[42]._x = -37; } else { _outdoorList[44]._x = -34; _outdoorList[42]._x = -41; } if (combat._attackMonsters[23] != -1 && combat._attackMonsters[25] == -1) { _outdoorList[47]._x = 20; _outdoorList[45]._x = -12; } else { _outdoorList[47]._x = 16; _outdoorList[45]._x = -16; } for (int idx = 0; idx < ATTACK_MONSTERS_COUNT; ++idx) { DrawStruct &ds = _outdoorList[Res.OUTDOOR_MONSTER_INDEXES[idx]]; if (ds._frame != -1) { ds._flags &= ~0xfff; // Use the frame number as an index to the correct monster, // and replace the frame number with the monster's current frame MazeMonster &monster = map._mobData._monsters[ds._frame]; ds._frame = monster._frame; if (monster._effect2) { ds._flags |= Res.MONSTER_EFFECT_FLAGS[monster._effect2 - 1][monster._effect3]; } if (monster._frame > 7) { ds._frame -= 8; ds._sprites = monster._attackSprites; } else { ds._sprites = monster._sprites; } ds._y = Res.OUTDOOR_MONSTERS_Y[idx]; MonsterStruct &monsterData = *monster._monsterData; if (monsterData._flying) { ds._x += Res.COMBAT_FLOAT_X[_combatFloatCounter]; ds._y += Res.COMBAT_FLOAT_Y[_combatFloatCounter]; } } } } void InterfaceScene::setOutdoorsObjects() { Map &map = *_vm->_map; Party &party = *_vm->_party; const Common::Point &pt = party._mazePosition; Direction dir = party._mazeDirection; int posIndex; _objNumber = -1; for (uint idx = 0; idx < map._mobData._objects.size(); ++idx) { MazeObject &obj = map._mobData._objects[idx]; if (_vm->_files->_ccNum) { posIndex = obj._spriteId == 47 ? 1 : 0; } else { posIndex = obj._spriteId == 113 ? 1 : 0; } if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][2]) && obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][2]) && _outdoorList[111]._frame == -1) { DrawStruct &ds = _outdoorList[111]; ds._x = Res.OUTDOOR_OBJECT_X[posIndex][0]; ds._y = Res.MAP_OBJECT_Y[posIndex][0]; ds._frame = obj._frame; ds._sprites = obj._sprites; ds._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (obj._flipped) ds._flags |= SPRFLAG_HORIZ_FLIPPED; _objNumber = idx; } if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][7]) && obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][7]) && _outdoorList[87]._frame == -1) { DrawStruct &ds = _outdoorList[87]; ds._x = Res.OUTDOOR_OBJECT_X[posIndex][1]; ds._y = Res.MAP_OBJECT_Y[posIndex][1]; ds._frame = obj._frame; ds._sprites = obj._sprites; ds._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (obj._flipped) ds._flags |= SPRFLAG_HORIZ_FLIPPED; } if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][5]) && obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][5]) && _outdoorList[88]._frame == -1) { DrawStruct &ds = _outdoorList[88]; ds._x = Res.OUTDOOR_OBJECT_X[posIndex][2]; ds._y = Res.MAP_OBJECT_Y[posIndex][2]; ds._frame = obj._frame; ds._sprites = obj._sprites; ds._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (obj._flipped) ds._flags |= SPRFLAG_HORIZ_FLIPPED; } if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][9]) && obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][9]) && _outdoorList[89]._frame == -1) { DrawStruct &ds = _outdoorList[89]; ds._x = Res.OUTDOOR_OBJECT_X[posIndex][3]; ds._y = Res.MAP_OBJECT_Y[posIndex][3]; ds._frame = obj._frame; ds._sprites = obj._sprites; ds._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (obj._flipped) ds._flags |= SPRFLAG_HORIZ_FLIPPED; } if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][14]) && obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][14]) && _outdoorList[66]._frame == -1) { DrawStruct &ds = _outdoorList[66]; ds._x = Res.OUTDOOR_OBJECT_X[posIndex][4]; ds._y = Res.MAP_OBJECT_Y[posIndex][4]; ds._frame = obj._frame; ds._sprites = obj._sprites; ds._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (obj._flipped) ds._flags |= SPRFLAG_HORIZ_FLIPPED; } if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][12]) && obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][12]) && _outdoorList[67]._frame == -1) { DrawStruct &ds = _outdoorList[67]; ds._x = Res.OUTDOOR_OBJECT_X[posIndex][5]; ds._y = Res.MAP_OBJECT_Y[posIndex][5]; ds._frame = obj._frame; ds._sprites = obj._sprites; ds._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (obj._flipped) ds._flags |= SPRFLAG_HORIZ_FLIPPED; } if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][16]) && obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][16]) && _outdoorList[68]._frame == -1) { DrawStruct &ds = _outdoorList[68]; ds._x = Res.OUTDOOR_OBJECT_X[posIndex][6]; ds._y = Res.MAP_OBJECT_Y[posIndex][6]; ds._frame = obj._frame; ds._sprites = obj._sprites; ds._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (obj._flipped) ds._flags |= SPRFLAG_HORIZ_FLIPPED; } if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][27]) && obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][27]) && _outdoorList[37]._frame == -1) { DrawStruct &ds = _outdoorList[37]; ds._x = Res.OUTDOOR_OBJECT_X[posIndex][7]; ds._y = Res.MAP_OBJECT_Y[posIndex][7]; ds._frame = obj._frame; ds._sprites = obj._sprites; ds._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (obj._flipped) ds._flags |= SPRFLAG_HORIZ_FLIPPED; } if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][25]) && obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][25]) && _outdoorList[38]._frame == -1) { DrawStruct &ds = _outdoorList[38]; ds._x = Res.OUTDOOR_OBJECT_X[posIndex][8]; ds._y = Res.MAP_OBJECT_Y[posIndex][8]; ds._frame = obj._frame; ds._sprites = obj._sprites; ds._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (obj._flipped) ds._flags |= SPRFLAG_HORIZ_FLIPPED; } if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][23]) && obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][23]) && _outdoorList[40]._frame == -1) { DrawStruct &ds = _outdoorList[40]; ds._x = Res.OUTDOOR_OBJECT_X[posIndex][10]; ds._y = Res.MAP_OBJECT_Y[posIndex][10]; ds._frame = obj._frame; ds._sprites = obj._sprites; ds._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (obj._flipped) ds._flags |= SPRFLAG_HORIZ_FLIPPED; } if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][29]) && obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][29]) && _outdoorList[39]._frame == -1) { DrawStruct &ds = _outdoorList[39]; ds._x = Res.OUTDOOR_OBJECT_X[posIndex][9]; ds._y = Res.MAP_OBJECT_Y[posIndex][9]; ds._frame = obj._frame; ds._sprites = obj._sprites; ds._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (obj._flipped) ds._flags |= SPRFLAG_HORIZ_FLIPPED; } if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][31]) && obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][31]) && _outdoorList[41]._frame == -1) { DrawStruct &ds = _outdoorList[41]; ds._x = Res.OUTDOOR_OBJECT_X[posIndex][11]; ds._y = Res.MAP_OBJECT_Y[posIndex][11]; ds._frame = obj._frame; ds._sprites = obj._sprites; ds._flags &= ~SPRFLAG_HORIZ_FLIPPED; if (obj._flipped) ds._flags |= SPRFLAG_HORIZ_FLIPPED; } } } void InterfaceScene::drawIndoors() { Map &map = *_vm->_map; int surfaceId; // Draw any surface tiles on top of the default ground for (int cellIndex = 0; cellIndex < 25; ++cellIndex) { map.getCell(Res.DRAW_NUMBERS[cellIndex]); DrawStruct &drawStruct = _indoorList._groundTiles[cellIndex]; SpriteResource &sprites = map._surfaceSprites[map._currentSurfaceId]; drawStruct._sprites = sprites.empty() ? (SpriteResource *)nullptr : &sprites; surfaceId = map.mazeData()._surfaceTypes[map._currentSurfaceId]; if (surfaceId == SURFTYPE_WATER || surfaceId == SURFTYPE_LAVA || surfaceId == SURFTYPE_SEWER) { drawStruct._frame = Res.DRAW_FRAMES[cellIndex][_flipWater ? 1 : 0]; drawStruct._flags = _flipWater ? SPRFLAG_HORIZ_FLIPPED : 0; } else { drawStruct._frame = Res.DRAW_FRAMES[cellIndex][_flipGround ? 1 : 0]; drawStruct._flags = _flipGround ? SPRFLAG_HORIZ_FLIPPED : 0; } } if (!_wo[27] && !_wo[20] && !_wo[23] && !_wo[12] && !_wo[8] && !_wo[30]) { if (_wo[39]) _indoorList._swl_4F4L._frame = 22; else if (_wo[83]) _indoorList._swl_4F4L._frame = 46; } if (!_wo[27] && !_wo[22] && !_wo[17] && !_wo[12] && !_wo[8]) { if (_wo[38]) _indoorList._swl_4F3L._frame = 20; else if (_wo[82]) _indoorList._swl_4F3L._frame = 44; } if (!_wo[27] && !_wo[22] && !_wo[15] && !_wo[2] && !_wo[7]) { if (_wo[37]) _indoorList._swl_4F2L._frame = 18; else if (_wo[81]) _indoorList._swl_4F2L._frame = 42; } if (!_wo[27] && !_wo[22] && !_wo[15] && !_wo[6]) { if (_wo[36]) _indoorList._swl_4F1L._frame = 16; else if (_wo[80]) _indoorList._swl_4F1L._frame = 40; } if (!_wo[27] && !_wo[21] && !_wo[24] && !_wo[14] && !_wo[10] && !_wo[31]) { if (_wo[43]) _indoorList._swl_4F4R._frame = 23; else if (_wo[87]) _indoorList._swl_4F4R._frame = 47; } if (!_wo[27] && !_wo[22] && !_wo[19] && !_wo[14] && !_wo[10]) { if (_wo[42]) _indoorList._swl_4F3R._frame = 21; else if (_wo[86]) _indoorList._swl_4F3R._frame = 45; } if (!_wo[27] && !_wo[22] && !_wo[15] && !_wo[5] && !_wo[9]) { if (_wo[41]) _indoorList._swl_4F2R._frame = 19; else if (_wo[85]) _indoorList._swl_4F2R._frame = 43; } if (!_wo[27] && !_wo[22] && !_wo[15] && !_wo[6]) { if (_wo[40]) _indoorList._swl_4F1R._frame = 17; else if (_wo[84]) _indoorList._swl_4F1R._frame = 41; } if (!_wo[25] && !_wo[28] && !_wo[20] && !_wo[11] && !_wo[16] && !_wo[30] && !_wo[32]) { if (_wo[88]) _indoorList._fwl_4F4L._frame = 7; else if (_wo[78]) _indoorList._fwl_4F4L._frame = 16; else if (_wo[148]) _indoorList._fwl_4F4L._frame = _overallFrame + 1; else if (_wo[108]) _indoorList._fwl_4F4L._frame = 8; else if (_wo[168]) _indoorList._fwl_4F4L._frame = 10; else if (_wo[128]) _indoorList._fwl_4F4L._frame = 9; else if (_wo[34]) _indoorList._fwl_4F4L._frame = 0; else if (_wo[188]) _indoorList._fwl_4F4L._frame = 15; else if (_wo[208]) _indoorList._fwl_4F4L._frame = 14; else if (_wo[228]) _indoorList._fwl_4F4L._frame = 6; else if (_wo[248]) _indoorList._fwl_4F4L._frame = 11; else if (_wo[268]) _indoorList._fwl_4F4L._frame = 12; else if (_wo[288]) _indoorList._fwl_4F4L._frame = 13; } if (!_wo[26] && !_wo[29] && !_wo[21] && !_wo[13] && !_wo[18] && !_wo[31] && !_wo[33]) { if (_wo[93]) _indoorList._fwl_4F4R._frame = 7; else if (_wo[79]) _indoorList._fwl_4F4R._frame = 16; else if (_wo[153]) _indoorList._fwl_4F4R._frame = _overallFrame + 1; else if (_wo[113]) _indoorList._fwl_4F4R._frame = 8; else if (_wo[173]) _indoorList._fwl_4F4R._frame = 10; else if (_wo[133]) _indoorList._fwl_4F4R._frame = 9; else if (_wo[35]) _indoorList._fwl_4F4R._frame = 0; /* TODO: Duplicated switch in the original executable.. original bug meant to check some other index? else if (_wo[79]) _indoorList._fwl_4F4R._frame = 15;*/ else if (_wo[213]) _indoorList._fwl_4F4R._frame = 14; else if (_wo[233]) _indoorList._fwl_4F4R._frame = 6; else if (_wo[253]) _indoorList._fwl_4F4R._frame = 11; else if (_wo[273]) _indoorList._fwl_4F4R._frame = 12; else if (_wo[293]) _indoorList._fwl_4F4R._frame = 13; } if (!_wo[25] && !_wo[28] && !_wo[20] && !_wo[11] && !_wo[16] && !_wo[30]) { if (_wo[32]) _indoorList._swl_3F4L._frame = 14; else if (_wo[76]) _indoorList._swl_3F4L._frame = 38; } if (!_wo[26] && !_wo[29] && !_wo[21] && !_wo[13] && !_wo[18] && !_wo[31]) { if (_wo[33]) _indoorList._swl_3F1R._frame = 15; else if (_wo[77]) _indoorList._swl_3F1R._frame = 39; } if (_wo[28] && _wo[27]) { } else if (_wo[28] && _wo[12]) { } else if (_wo[28] && _wo[23]) { } else if (_wo[28] && _wo[8]) { } else if (_wo[25] && _wo[27]) { } else if (_wo[25] && _wo[12]) { } else if (_wo[25] && _wo[23]) { } else if (_wo[25] && _wo[8]) { } else if (_wo[11] && _wo[27]) { } else if (_wo[11] && _wo[12]) { } else if (_wo[11] && _wo[23]) { } else if (_wo[11] && _wo[8]) { } else if (_wo[17] && _wo[27]) { } else if (_wo[17] && _wo[12]) { } else if (_wo[17] && _wo[23]) { } else if (_wo[17] && _wo[8]) { } else if (_wo[20]) { } else if (_wo[30]) { _indoorList._swl_3F3L._frame = 12; } else if (_wo[74]) { _indoorList._swl_3F3L._frame = 36; } if (_wo[29] && _wo[27]) { } else if (_wo[29] && _wo[14]) { } else if (_wo[29] && _wo[24]) { } else if (_wo[29] && _wo[10]) { } else if (_wo[26] && _wo[27]) { } else if (_wo[26] && _wo[14]) { } else if (_wo[26] && _wo[24]) { } else if (_wo[26] && _wo[10]) { } else if (_wo[13] && _wo[27]) { } else if (_wo[13] && _wo[14]) { } else if (_wo[13] && _wo[24]) { } else if (_wo[13] && _wo[10]) { } else if (_wo[19] && _wo[27]) { } else if (_wo[19] && _wo[24]) { } else if (_wo[19] && _wo[10]) { } else if (_wo[21]) { } else if (_wo[31]) { _indoorList._swl_3F2R._frame = 13; } else if (_wo[75]) { _indoorList._swl_3F2R._frame = 37; } if (!_wo[27] && !_wo[20] && !_wo[12] && !_wo[23] && !_wo[8] && !_wo[30]) { if (_wo[89]) _indoorList._fwl_4F3L._frame = 7; else if (_wo[44]) _indoorList._fwl_4F3L._frame = 16; else if (_wo[149]) _indoorList._fwl_4F3L._frame = _overallFrame + 1; else if (_wo[109]) _indoorList._fwl_4F3L._frame = 8; else if (_wo[169]) _indoorList._fwl_4F3L._frame = 10; else if (_wo[129]) _indoorList._fwl_4F3L._frame = 9; else if (_wo[0]) _indoorList._fwl_4F3L._frame = 0; else if (_wo[189]) _indoorList._fwl_4F3L._frame = 15; else if (_wo[209]) _indoorList._fwl_4F3L._frame = 14; else if (_wo[229]) _indoorList._fwl_4F3L._frame = 6; else if (_wo[249]) _indoorList._fwl_4F3L._frame = 11; else if (_wo[269]) _indoorList._fwl_4F3L._frame = 12; else if (_wo[289]) _indoorList._fwl_4F3L._frame = 13; } if (_wo[22] && _wo[20]) { } else if (_wo[22] && _wo[23]) { } else if (_wo[20] && _wo[17]) { } else if (_wo[23] && _wo[17]) { } else if (_wo[12]) { } else if (_wo[8]) { } else if (_wo[90]) { _indoorList._fwl_4F2L._frame = 7; } else if (_wo[45]) { _indoorList._fwl_4F2L._frame = 16; } else if (_wo[150]) { _indoorList._fwl_4F2L._frame = _overallFrame + 1; } else if (_wo[110]) { _indoorList._fwl_4F2L._frame = 8; } else if (_wo[170]) { _indoorList._fwl_4F2L._frame = 10; } else if (_wo[130]) { _indoorList._fwl_4F2L._frame = 9; } else if (_wo[1]) { _indoorList._fwl_4F2L._frame = 0; } else if (_wo[190]) { _indoorList._fwl_4F2L._frame = 15; } else if (_wo[210]) { _indoorList._fwl_4F2L._frame = 14; } else if (_wo[230]) { _indoorList._fwl_4F2L._frame = 6; } else if (_wo[250]) { _indoorList._fwl_4F2L._frame = 11; } else if (_wo[270]) { _indoorList._fwl_4F2L._frame = 12; } else if (_wo[290]) { _indoorList._fwl_4F2L._frame = 13; } if (_wo[15] && _wo[17]) { } else if (_wo[15] && _wo[12]) { } else if (_wo[12] && _wo[7]) { } else if (_wo[17] && _wo[7]) { } else if (_wo[91]) { _indoorList._fwl_4F1L._frame = 7; } else if (_wo[46]) { _indoorList._fwl_4F1L._frame = 16; } else if (_wo[151]) { _indoorList._fwl_4F1L._frame = _overallFrame + 1; } else if (_wo[111]) { _indoorList._fwl_4F1L._frame = 8; } else if (_wo[171]) { _indoorList._fwl_4F1L._frame = 10; } else if (_wo[131]) { _indoorList._fwl_4F1L._frame = 9; } else if (_wo[2]) { _indoorList._fwl_4F1L._frame = 0; } else if (_wo[191]) { _indoorList._fwl_4F1L._frame = 15; } else if (_wo[211]) { _indoorList._fwl_4F1L._frame = 14; } else if (_wo[231]) { _indoorList._fwl_4F1L._frame = 6; } else if (_wo[251]) { _indoorList._fwl_4F1L._frame = 11; } else if (_wo[271]) { _indoorList._fwl_4F1L._frame = 12; } else if (_wo[291]) { _indoorList._fwl_4F1L._frame = 13; } if (!_wo[27] && !_wo[21] && !_wo[14] && !_wo[24] && !_wo[10] && !_wo[31]) { if (_wo[92]) { _indoorList._fwl_4F3R._frame = 7; } else if (_wo[47]) { _indoorList._fwl_4F3R._frame = 16; } else if (_wo[152]) { _indoorList._fwl_4F3R._frame = _overallFrame + 1; } else if (_wo[112]) { _indoorList._fwl_4F3R._frame = 8; } else if (_wo[172]) { _indoorList._fwl_4F3R._frame = 10; } else if (_wo[132]) { _indoorList._fwl_4F3R._frame = 9; } else if (_wo[3]) { _indoorList._fwl_4F3R._frame = 0; } else if (_wo[192]) { _indoorList._fwl_4F3R._frame = 15; } else if (_wo[212]) { _indoorList._fwl_4F3R._frame = 14; } else if (_wo[232]) { _indoorList._fwl_4F3R._frame = 6; } else if (_wo[252]) { _indoorList._fwl_4F3R._frame = 11; } else if (_wo[272]) { _indoorList._fwl_4F3R._frame = 12; } else if (_wo[292]) { _indoorList._fwl_4F3R._frame = 13; } } if (_wo[22] && _wo[21]) { } else if (_wo[22] && _wo[24]) { } else if (_wo[21] && _wo[19]) { } else if (_wo[24] && _wo[19]) { } else if (_wo[14] || _wo[10]) { } else if (_wo[94]) { _indoorList._fwl_4F2R._frame = 7; } else if (_wo[48]) { _indoorList._fwl_4F2R._frame = 16; } else if (_wo[154]) { _indoorList._fwl_4F2R._frame = _overallFrame + 1; } else if (_wo[114]) { _indoorList._fwl_4F2R._frame = 8; } else if (_wo[174]) { _indoorList._fwl_4F2R._frame = 10; } else if (_wo[134]) { _indoorList._fwl_4F2R._frame = 9; } else if (_wo[4]) { _indoorList._fwl_4F2R._frame = 0; } else if (_wo[194]) { _indoorList._fwl_4F2R._frame = 15; } else if (_wo[214]) { _indoorList._fwl_4F2R._frame = 14; } else if (_wo[234]) { _indoorList._fwl_4F2R._frame = 6; } else if (_wo[254]) { _indoorList._fwl_4F2R._frame = 11; } else if (_wo[274]) { _indoorList._fwl_4F2R._frame = 12; } else if (_wo[294]) { _indoorList._fwl_4F2R._frame = 13; } if (_wo[15] && _wo[19]) { } else if (_wo[15] && _wo[14]) { } else if (_wo[14] && _wo[9]) { } else if (_wo[19] && _wo[9]) { } else if (_wo[95]) { _indoorList._fwl_4F1R._frame = 7; } else if (_wo[49]) { _indoorList._fwl_4F1R._frame = 16; } else if (_wo[155]) { _indoorList._fwl_4F1R._frame = _overallFrame + 1; } else if (_wo[115]) { _indoorList._fwl_4F1R._frame = 8; } else if (_wo[175]) { _indoorList._fwl_4F1R._frame = 10; } else if (_wo[135]) { _indoorList._fwl_4F1R._frame = 9; } else if (_wo[5]) { _indoorList._fwl_4F1R._frame = 0; } else if (_wo[195]) { _indoorList._fwl_4F1R._frame = 15; } else if (_wo[215]) { _indoorList._fwl_4F1R._frame = 14; } else if (_wo[235]) { _indoorList._fwl_4F1R._frame = 6; } else if (_wo[255]) { _indoorList._fwl_4F1R._frame = 11; } else if (_wo[275]) { _indoorList._fwl_4F1R._frame = 12; } else if (_wo[295]) { _indoorList._fwl_4F1R._frame = 13; } if (_wo[27] || _wo[22] || _wo[15]) { } else if (_wo[96]) { _indoorList._fwl_4F._frame = 7; } else if (_wo[50]) { _indoorList._fwl_4F._frame = 16; } else if (_wo[156]) { _indoorList._fwl_4F._frame = _overallFrame + 1; } else if (_wo[116]) { _indoorList._fwl_4F._frame = 8; } else if (_wo[176]) { _indoorList._fwl_4F._frame = 10; } else if (_wo[136]) { _indoorList._fwl_4F._frame = 9; } else if (_wo[6]) { _indoorList._fwl_4F._frame = 0; } else if (_wo[196]) { _indoorList._fwl_4F._frame = 15; } else if (_wo[216]) { _indoorList._fwl_4F._frame = 14; } else if (_wo[236]) { _indoorList._fwl_4F._frame = 6; } else if (_wo[256]) { _indoorList._fwl_4F._frame = 11; } else if (_wo[276]) { _indoorList._fwl_4F._frame = 12; } else if (_wo[296]) { _indoorList._fwl_4F._frame = 13; } if (!_wo[27] && !_wo[22] && !_wo[15]) { if (_wo[7]) _indoorList._swl_3F1L._frame = 8; else if (_wo[51]) _indoorList._swl_3F1L._frame = 32; } if (_wo[22] && _wo[23]) { } else if (_wo[22] && _wo[20]) { } else if (_wo[17] && _wo[23]) { } else if (_wo[17] && _wo[20]) { } else if (_wo[8]) { _indoorList._swl_3F2L._frame = 10; } else if (_wo[52]) { _indoorList._swl_3F2L._frame = 34; } if (_wo[27] || _wo[22] || _wo[15]) { } else if (_wo[9]) { _indoorList._swl_3F4R._frame = 9; } else if (_wo[53]) { _indoorList._swl_3F4R._frame = 33; } if (_wo[22] && _wo[24]) { } else if (_wo[22] && _wo[21]) { } else if (_wo[19] && _wo[24]) { } else if (_wo[19] && _wo[21]) { } else if (_wo[14]) { } else if (_wo[10]) { _indoorList._swl_3F3R._frame = 11; } else if (_wo[54]) { _indoorList._swl_3F3R._frame = 35; } if (_wo[25] || _wo[28] || _wo[20] || _wo[16]) { } else if (_wo[97]) { _indoorList._fwl_3F2L._frame = 24; } else if (_wo[55]) { _indoorList._fwl_3F2L._frame = 33; } else if (_wo[137]) { _indoorList._fwl_3F2L._frame = 26; } else if (_wo[157]) { _indoorList._fwl_3F2L._frame = _overallFrame + 18; } else if (_wo[117]) { _indoorList._fwl_3F2L._frame = 25; } else if (_wo[177]) { _indoorList._fwl_3F2L._frame = 27; } else if (_wo[11]) { _indoorList._fwl_3F2L._frame = 17; } else if (_wo[197]) { _indoorList._fwl_3F2L._frame = 32; } else if (_wo[217]) { _indoorList._fwl_3F2L._frame = 31; } else if (_wo[237]) { _indoorList._fwl_3F2L._frame = 23; } else if (_wo[257]) { _indoorList._fwl_3F2L._frame = 28; } else if (_wo[277]) { _indoorList._fwl_3F2L._frame = 29; } else if (_wo[297]) { _indoorList._fwl_3F2L._frame = 30; } if (_wo[22] && _wo[23]) { } else if (_wo[22] && _wo[20]) { } else if (_wo[23] && _wo[17]) { } else if (_wo[20] && _wo[17]) { } else if (_wo[98]) { _indoorList._fwl_3F1L._frame = 24; } else if (_wo[56]) { _indoorList._fwl_3F1L._frame = 33; } else if (_wo[178]) { _indoorList._fwl_3F1L._frame = 27; } else if (_wo[118]) { _indoorList._fwl_3F1L._frame = 25; } else if (_wo[158]) { _indoorList._fwl_3F1L._frame = _overallFrame + 18; } else if (_wo[138]) { _indoorList._fwl_3F1L._frame = 26; } else if (_wo[12]) { _indoorList._fwl_3F1L._frame = 17; } else if (_wo[198]) { _indoorList._fwl_3F1L._frame = 32; } else if (_wo[218]) { _indoorList._fwl_3F1L._frame = 31; } else if (_wo[238]) { _indoorList._fwl_3F1L._frame = 23; } else if (_wo[258]) { _indoorList._fwl_3F1L._frame = 28; } else if (_wo[278]) { _indoorList._fwl_3F1L._frame = 29; } else if (_wo[298]) { _indoorList._fwl_3F1L._frame = 30; } if (_wo[26] || _wo[29] || _wo[21] || _wo[18]) { } else if (_wo[99]) { _indoorList._fwl_3F2R._frame = 24; } else if (_wo[57]) { _indoorList._fwl_3F2R._frame = 33; } else if (_wo[139]) { _indoorList._fwl_3F2R._frame = 26; } else if (_wo[159]) { _indoorList._fwl_3F2R._frame = _overallFrame + 18; } else if (_wo[119]) { _indoorList._fwl_3F2R._frame = 25; } else if (_wo[179]) { _indoorList._fwl_3F2R._frame = 27; } else if (_wo[13]) { _indoorList._fwl_3F2R._frame = 17; } else if (_wo[199]) { _indoorList._fwl_3F2R._frame = 32; } else if (_wo[219]) { _indoorList._fwl_3F2R._frame = 31; } else if (_wo[239]) { _indoorList._fwl_3F2R._frame = 23; } else if (_wo[259]) { _indoorList._fwl_3F2R._frame = 28; } else if (_wo[279]) { _indoorList._fwl_3F2R._frame = 29; } else if (_wo[299]) { _indoorList._fwl_3F2R._frame = 30; } if (_wo[22] && _wo[24]) { } else if (_wo[22] && _wo[21]) { } else if (_wo[24] && _wo[19]) { } else if (_wo[21] && _wo[19]) { } else if (_wo[100]) { _indoorList._fwl_3F1R._frame = 24; } else if (_wo[58]) { _indoorList._fwl_3F1R._frame = 33; } else if (_wo[140]) { _indoorList._fwl_3F1R._frame = 26; } else if (_wo[160]) { _indoorList._fwl_3F1R._frame = _overallFrame + 18; } else if (_wo[120]) { _indoorList._fwl_3F1R._frame = 25; } else if (_wo[180]) { _indoorList._fwl_3F1R._frame = 27; } else if (_wo[14]) { _indoorList._fwl_3F1R._frame = 17; } else if (_wo[200]) { _indoorList._fwl_3F1R._frame = 32; } else if (_wo[220]) { _indoorList._fwl_3F1R._frame = 31; } else if (_wo[240]) { _indoorList._fwl_3F1R._frame = 23; } else if (_wo[260]) { _indoorList._fwl_3F1R._frame = 28; } else if (_wo[280]) { _indoorList._fwl_3F1R._frame = 29; } else if (_wo[300]) { _indoorList._fwl_3F1R._frame = 30; } if (_wo[22] || _wo[27]) { } else if (_wo[101]) { _indoorList._fwl_3F._frame = 24; } else if (_wo[59]) { _indoorList._fwl_3F._frame = 33; } else if (_wo[141]) { _indoorList._fwl_3F._frame = 26; } else if (_wo[161]) { _indoorList._fwl_3F._frame = _overallFrame + 18; } else if (_wo[121]) { _indoorList._fwl_3F._frame = 25; } else if (_wo[181]) { _indoorList._fwl_3F._frame = 27; } else if (_wo[15]) { _indoorList._fwl_3F._frame = 17; } else if (_wo[201]) { _indoorList._fwl_3F._frame = 32; } else if (_wo[221]) { _indoorList._fwl_3F._frame = 31; } else if (_wo[241]) { _indoorList._fwl_3F._frame = 23; } else if (_wo[261]) { _indoorList._fwl_3F._frame = 28; } else if (_wo[281]) { _indoorList._fwl_3F._frame = 29; } else if (_wo[301]) { _indoorList._fwl_3F._frame = 30; } if (_wo[25] || _wo[28] || _wo[20]) { } else if (_wo[16]) { _indoorList._swl_2F2L._frame = 6; } else if (_wo[60]) { _indoorList._swl_2F2L._frame = 30; } if (_wo[27] || _wo[22]) { } else if (_wo[17]) { _indoorList._swl_2F1L._frame = 4; } else if (_wo[61]) { _indoorList._swl_2F1L._frame = 28; } if (_wo[26] || _wo[29] || _wo[21]) { } else if (_wo[18]) { _indoorList._swl_2F2R._frame = 7; } else if (_wo[62]) { _indoorList._swl_2F2R._frame = 31; } if (_wo[27] || _wo[22]) { } else if (_wo[19]) { _indoorList._swl_2F1R._frame = 5; } else if (_wo[63]) { _indoorList._swl_2F1R._frame = 29; } if (_wo[27] && _wo[25]) { } else if (_wo[27] && _wo[28]) { } else if (_wo[23] & _wo[25]) { } else if (_wo[23] && _wo[28]) { } else if (_wo[102]) { _indoorList._fwl_2F1L._frame = 7; } else if (_wo[64]) { _indoorList._fwl_2F1L._frame = 16; } else if (_wo[182]) { _indoorList._fwl_2F1L._frame = 10; } else if (_wo[122]) { _indoorList._fwl_2F1L._frame = 8; } else if (_wo[142]) { _indoorList._fwl_2F1L._frame = 9; } else if (_wo[162]) { _indoorList._fwl_2F1L._frame = _overallFrame + 1; } else if (_wo[20]) { _indoorList._fwl_2F1L._frame = 0; } else if (_wo[202]) { _indoorList._fwl_2F1L._frame = 15; } else if (_wo[222]) { _indoorList._fwl_2F1L._frame = 14; } else if (_wo[242]) { _indoorList._fwl_2F1L._frame = 6; } else if (_wo[262]) { _indoorList._fwl_2F1L._frame = 11; } else if (_wo[282]) { _indoorList._fwl_2F1L._frame = 12; } else if (_wo[302]) { _indoorList._fwl_2F1L._frame = 13; } if (_wo[27] && _wo[26]) { } else if (_wo[27] && _wo[29]) { } else if (_wo[24] && _wo[26]) { } else if (_wo[24] && _wo[29]) { } else if (_wo[103]) { _indoorList._fwl_2F1R._frame = 7; } else if (_wo[65]) { _indoorList._fwl_2F1R._frame = 16; } else if (_wo[183]) { _indoorList._fwl_2F1R._frame = 10; } else if (_wo[123]) { _indoorList._fwl_2F1R._frame = 8; } else if (_wo[143]) { _indoorList._fwl_2F1R._frame = 9; } else if (_wo[163]) { _indoorList._fwl_2F1R._frame = _overallFrame + 1; } else if (_wo[21]) { _indoorList._fwl_2F1R._frame = 0; } else if (_wo[203]) { _indoorList._fwl_2F1R._frame = 15; } else if (_wo[223]) { _indoorList._fwl_2F1R._frame = 14; } else if (_wo[243]) { _indoorList._fwl_2F1R._frame = 6; } else if (_wo[263]) { _indoorList._fwl_2F1R._frame = 11; } else if (_wo[283]) { _indoorList._fwl_2F1R._frame = 12; } else if (_wo[303]) { _indoorList._fwl_2F1R._frame = 13; } if (_wo[27]) { } else if (_wo[104]) { _indoorList._fwl_2F._frame = 7; } else if (_wo[66]) { _indoorList._fwl_2F._frame = 16; } else if (_wo[184]) { _indoorList._fwl_2F._frame = 10; } else if (_wo[124]) { _indoorList._fwl_2F._frame = 8; } else if (_wo[144]) { _indoorList._fwl_2F._frame = 9; } else if (_wo[164]) { _indoorList._fwl_2F._frame = _overallFrame + 1; } else if (_wo[22]) { _indoorList._fwl_2F._frame = 0; } else if (_wo[204]) { _indoorList._fwl_2F._frame = 15; } else if (_wo[224]) { _indoorList._fwl_2F._frame = 14; } else if (_wo[244]) { _indoorList._fwl_2F._frame = 6; } else if (_wo[264]) { _indoorList._fwl_2F._frame = 11; } else if (_wo[284]) { _indoorList._fwl_2F._frame = 12; } else if (_wo[304]) { _indoorList._fwl_2F._frame = 13; } if (_wo[27]) { } else if (_wo[23]) { _indoorList._swl_1F1L._frame = 2; } else if (_wo[67]) { _indoorList._swl_1F1L._frame = 26; } if (_wo[27]) { } else if (_wo[24]) { _indoorList._swl_1F1R._frame = 3; } else if (_wo[68]) { _indoorList._swl_1F1R._frame = 27; } if (_wo[28]) { } else if (_wo[105] || _wo[25] || _wo[165] || _wo[125] || _wo[185] || _wo[145]) { _indoorList._fwl_1F1L._frame = 0; _indoorList._fwl_1F1L._sprites = &map._wallSprites._fwl1; } else if (_wo[69]) { _indoorList._fwl_1F1L._frame = 9; _indoorList._fwl_1F1L._sprites = &map._wallSprites._fwl2; } if (_wo[29]) { } else if (_wo[106] || _wo[26] || _wo[166] || _wo[126] || _wo[186] || _wo[146]) { _indoorList._fwl_1F._frame = 0; _indoorList._fwl_1F._sprites = &map._wallSprites._fwl1; } else if (_wo[70]) { _indoorList._fwl_1F._frame = 9; _indoorList._fwl_1F._sprites = &map._wallSprites._fwl2; } if (_wo[107]) { _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; if (!_openDoor) _indoorList._fwl_1F1R._frame = 0; else _indoorList._fwl_1F1R._frame = map.mazeData()._wallKind ? 1 : 10; } else if (_wo[71]) { _indoorList._fwl_1F1R._frame = 9; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[167]) { _indoorList._fwl_1F1R._frame = _overallFrame + 1; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl1; } else if (_wo[127]) { _indoorList._fwl_1F1R._frame = 1; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[147]) { _indoorList._fwl_1F1R._frame = 2; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[187]) { _indoorList._fwl_1F1R._frame = 3; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[27]) { _indoorList._fwl_1F1R._frame = 0; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl1; } else if (_wo[207]) { _indoorList._fwl_1F1R._frame = 8; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[227]) { _indoorList._fwl_1F1R._frame = 7; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[247]) { _indoorList._fwl_1F1R._frame = 6; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl1; } else if (_wo[267]) { _indoorList._fwl_1F1R._frame = 4; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[287]) { _indoorList._fwl_1F1R._frame = 5; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } else if (_wo[307]) { _indoorList._fwl_1F1R._frame = 6; _indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2; } if (_wo[28]) { _indoorList._swl_0F1L._frame = 0; } else if (_wo[72]) { _indoorList._swl_0F1L._frame = 24; } if (_wo[29]) { _indoorList._swl_0F1R._frame = 1; } else if (_wo[73]) { _indoorList._swl_0F1R._frame = 25; } map.cellFlagLookup(_vm->_party->_mazePosition); assert(map._currentSky < 2); _indoorList[0]._sprites = &map._skySprites[map._currentSky]; _indoorList[0]._flags = _flipSky ? SPRFLAG_HORIZ_FLIPPED : 0; if (_openDoor) { Common::Point pt( _vm->_party->_mazePosition.x + Res.SCREEN_POSITIONING_X[ _vm->_party->_mazeDirection][_vm->_party->_mazePosition.x], _vm->_party->_mazePosition.y + Res.SCREEN_POSITIONING_Y[ _vm->_party->_mazeDirection][_vm->_party->_mazePosition.y] ); map.cellFlagLookup(pt); _indoorList._sky2._sprites = &map._skySprites[0]; } else { _indoorList._sky2._sprites = _indoorList[0]._sprites; } _indoorList._sky2._flags = _flipSky ? SPRFLAG_HORIZ_FLIPPED : 0; _indoorList._ground._flags = _flipDefaultGround ? SPRFLAG_HORIZ_FLIPPED : 0; _indoorList._horizon._frame = 7; // Finally draw the darn indoor scene _indoorList.draw(); // Check for any character shooting _isAttacking = false; for (uint idx = 0; idx < _vm->_party->_activeParty.size(); ++idx) { if (_vm->_combat->_shootingRow[idx]) _isAttacking = true; } _charsShooting = _isAttacking; } void InterfaceScene::drawOutdoors() { Map &map = *_vm->_map; Party &party = *_vm->_party; int surfaceId; // Draw any surface tiles on top of the default ground for (int cellIndex = 0; cellIndex < 25; ++cellIndex) { map.getCell(cellIndex == 24 ? 2 : Res.DRAW_NUMBERS[cellIndex]); DrawStruct &drawStruct = _outdoorList._groundTiles[cellIndex]; SpriteResource &sprites = map._surfaceSprites[map._currentSurfaceId]; drawStruct._sprites = sprites.empty() ? (SpriteResource *)nullptr : &sprites; surfaceId = map.mazeData()._surfaceTypes[map._currentSurfaceId]; if (surfaceId == SURFTYPE_DWATER || surfaceId == SURFTYPE_LAVA) { drawStruct._frame = Res.DRAW_FRAMES[cellIndex][_flipWater ? 1 : 0]; drawStruct._flags = _flipWater ? SPRFLAG_HORIZ_FLIPPED : 0; } else { drawStruct._frame = Res.DRAW_FRAMES[cellIndex][_flipGround ? 1 : 0]; drawStruct._flags = _flipGround ? SPRFLAG_HORIZ_FLIPPED : 0; } } party.handleLight(); // Set up terrain draw entries const int TERRAIN_INDEXES1[9] = { 44, 36, 37, 38, 45, 43, 42, 41, 39 }; const int TERRAIN_INDEXES2[5] = { 22, 24, 31, 29, 26 }; const int TERRAIN_INDEXES3[3] = { 11, 16, 13 }; const int TERRAIN_INDEXES4[5] = { 5, 9, 7, 0, 4 }; // Loops to set draw entries for the terrain assert(map._currentWall != INVALID_CELL); for (int idx = 0; idx < 9; ++idx) { map.getCell(TERRAIN_INDEXES1[idx]); assert(map._currentWall != INVALID_CELL); SpriteResource &spr = map._wallSprites._surfaces[map._currentWall]; _outdoorList[28 + idx]._sprites = spr.empty() ? (SpriteResource *)nullptr : &spr; } for (int idx = 0; idx < 5; ++idx) { map.getCell(TERRAIN_INDEXES2[idx]); assert(map._currentWall != INVALID_CELL); SpriteResource &spr = map._wallSprites._surfaces[map._currentWall]; _outdoorList[61 + idx]._sprites = spr.empty() ? (SpriteResource *)nullptr : &spr; } for (int idx = 0; idx < 3; ++idx) { map.getCell(TERRAIN_INDEXES3[idx]); assert(map._currentWall != INVALID_CELL); SpriteResource &spr = map._wallSprites._surfaces[map._currentWall]; _outdoorList[84 + idx]._sprites = spr.empty() ? (SpriteResource *)nullptr : &spr; } for (int idx = 0; idx < 5; ++idx) { map.getCell(TERRAIN_INDEXES4[idx]); assert(map._currentWall != INVALID_CELL); SpriteResource &spr = map._wallSprites._surfaces[map._currentWall]; _outdoorList[103 + idx]._sprites = spr.empty() ? (SpriteResource *)nullptr : &spr; } map.getCell(1); assert(map._currentWall != INVALID_CELL); SpriteResource &surface = map._wallSprites._surfaces[map._currentWall]; _outdoorList[108]._sprites = surface.empty() ? (SpriteResource *)nullptr : &surface; _outdoorList[109]._sprites = _outdoorList[108]._sprites; _outdoorList[110]._sprites = _outdoorList[108]._sprites; _outdoorList._sky1._flags = _outdoorList._sky2._flags = _flipSky ? SPRFLAG_HORIZ_FLIPPED : 0; _outdoorList._groundSprite._flags = _flipWater ? SPRFLAG_HORIZ_FLIPPED : 0; // Finally render the outdoor scene _outdoorList.draw(); // Check for any character shooting _isAttacking = false; for (uint idx = 0; idx < _vm->_party->_activeParty.size(); ++idx) { if (_vm->_combat->_shootingRow[idx]) _isAttacking = true; } _charsShooting = _isAttacking; } } // End of namespace Xeen