/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "xeen/items.h" #include "xeen/resources.h" namespace Xeen { XeenItem::XeenItem() { _material = _name = _bonusFlags = 0; _equipped = false; } void XeenItem::synchronize(Common::Serializer &s) { s.syncAsByte(_material); s.syncAsByte(_name); s.syncAsByte(_bonusFlags); s.syncAsByte(_equipped); } int XeenItem::getElementalCategory() const { int idx; for (idx = 0; ELEMENTAL_CATEGORIES[idx] < _material; ++idx) ; return idx; } int XeenItem::getAttributeCategory() const { int m = _material - 59; int idx; for (idx = 0; ATTRIBUTE_CATEGORIES[idx] < m; ++idx) ; return idx; } Treasure::Treasure() { _hasItems = false; } } // End of namespace Xeen