/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_MENUS_H #define XEEN_MENUS_H #include "common/array.h" #include "common/stack.h" #include "common/rect.h" #include "xeen/xeen.h" namespace Xeen { class DialogButton { public: Common::Rect _bounds; SpriteResource *_sprites; char _c; bool _d; DialogButton(const Common::Rect &bounds, char c, SpriteResource *sprites, bool d) : _bounds(bounds), _c(c), _sprites(sprites), _d(d) {} DialogButton() : _c('\0'), _sprites(nullptr), _d(false) {} }; class Dialog { private: Common::Stack< Common::Array > _savedButtons; protected: XeenEngine *_vm; Common::Array _buttons; char _key; virtual void doScroll(bool drawFlag, bool doFade); void checkEvents(); public: Dialog(XeenEngine *vm): _vm(vm), _key('\0') {} void saveButtons(); void clearButtons(); void restoreButtons(); void addButton(const Common::Rect &bounds, char c, SpriteResource *sprites, bool d); }; class SettingsBaseDialog : public Dialog { protected: virtual void showContents(SpriteResource &title1, bool mode); public: SettingsBaseDialog(XeenEngine *vm) : Dialog(vm) {} }; class OptionsMenu : public SettingsBaseDialog { private: void execute(); protected: OptionsMenu(XeenEngine *vm) : SettingsBaseDialog(vm) {} protected: virtual void startup(Common::String &title1, Common::String &title2) = 0; virtual void setBackground() {} virtual void showTitles1(SpriteResource &sprites); virtual void showTitles2(); virtual void setupButtons(SpriteResource *buttons); virtual void openWindow() {} public: static void show(XeenEngine *vm); }; class CloudsOptionsMenu : public OptionsMenu { protected: virtual void startup(Common::String &title1, Common::String &title2); public: CloudsOptionsMenu(XeenEngine *vm) : OptionsMenu(vm) {} }; class DarkSideOptionsMenu : public OptionsMenu { protected: virtual void startup(Common::String &title1, Common::String &title2); virtual void doScroll(bool drawFlag, bool doFade); public: DarkSideOptionsMenu(XeenEngine *vm) : OptionsMenu(vm) {} }; class WorldOptionsMenu : public DarkSideOptionsMenu { private: int _bgFrame; protected: virtual void startup(Common::String &title1, Common::String &title2); virtual void setBackground(); virtual void showTitles2() {} virtual void setupButtons(SpriteResource *buttons); virtual void openWindow(); virtual void showContents(SpriteResource &title1, bool mode); public: WorldOptionsMenu(XeenEngine *vm) : DarkSideOptionsMenu(vm), _bgFrame(0) {} }; } // End of namespace Xeen #endif /* XEEN_MENUS_H */