/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_MUSIC_H #define XEEN_MUSIC_H #include "audio/fmopl.h" #include "audio/mixer.h" #include "common/array.h" #include "common/mutex.h" #include "common/queue.h" #include "common/stack.h" #include "xeen/files.h" #define CHANNEL_COUNT 9 namespace OPL { class OPL; } namespace Xeen { enum MusicCommand { STOP_SONG = 0, RESTART_SONG = 1, SET_VOLUME = 0x100, GET_STATUS = 0xFFE0 }; class MusicDriver; typedef bool (MusicDriver::*CommandFn)(const byte *&srcP, byte param); /** * Base class for music drivers */ class MusicDriver { protected: struct Subroutine { const byte *_returnP; const byte *_jumpP; Subroutine() : _returnP(nullptr), _jumpP(nullptr) {} Subroutine(const byte *returnP, const byte *endP) : _returnP(returnP), _jumpP(endP) {} }; struct Channel { bool _changeFrequency; int _freqCtrChange; int _freqChange; int _freqCtr; byte _volume; byte _scalingValue; uint _frequency; Channel() : _changeFrequency(false), _freqCtr(0), _freqCtrChange(0), _freqChange(0), _volume(0), _scalingValue(0), _frequency(0) {} }; private: static const CommandFn FX_COMMANDS[16]; static const CommandFn MUSIC_COMMANDS[16]; private: Common::Stack _musSubroutines, _fxSubroutines; int _musCountdownTimer; int _fxCountdownTimer; const byte *_fxDataPtr, *_musDataPtr; const byte *_fxStartPtr; const byte *_musStartPtr; uint _frameCtr; private: /** * Executes the next command * @param srcP Command data pointer * @returns If true, execution of commands for the current timer call stops */ bool command(const byte *&srcP); protected: Common::Array _channels; bool _exclude7; bool _musicPlaying; bool _fxPlaying; protected: /** * Executes a series of commands until instructed to stop */ void execute(); // Music commands (with some also used by FX) virtual bool musCallSubroutine(const byte *&srcP, byte param); virtual bool musSetCountdown(const byte *&srcP, byte param); virtual bool musSetInstrument(const byte *&srcP, byte param) = 0; virtual bool cmdNoOperation(const byte *&srcP, byte param); virtual bool musSetPitchWheel(const byte *&srcP, byte param) = 0; virtual bool musSkipWord(const byte *&srcP, byte param); virtual bool musSetPanning(const byte *&srcP, byte param) = 0; virtual bool musFade(const byte *&srcP, byte param) = 0; virtual bool musStartNote(const byte *&srcP, byte param) = 0; virtual bool musSetVolume(const byte *&srcP, byte param) = 0; virtual bool musInjectMidi(const byte *&srcP, byte param) = 0; virtual bool musPlayInstrument(const byte *&srcP, byte param) = 0; virtual bool cmdFreezeFrequency(const byte *&srcP, byte param); virtual bool cmdChangeFrequency(const byte *&srcP, byte param); virtual bool musEndSubroutine(const byte *&srcP, byte param); // FX commands virtual bool fxCallSubroutine(const byte *&srcP, byte param); virtual bool fxSetCountdown(const byte *&srcP, byte param); virtual bool fxSetInstrument(const byte *&srcP, byte param) = 0; virtual bool fxSetVolume(const byte *&srcP, byte param) = 0; virtual bool fxMidiReset(const byte *&srcP, byte param) = 0; virtual bool fxMidiDword(const byte *&srcP, byte param) = 0; virtual bool fxSetPanning(const byte *&srcP, byte param) = 0; virtual bool fxChannelOff(const byte *&srcP, byte param) = 0; virtual bool fxFade(const byte *&srcP, byte param) = 0; virtual bool fxStartNote(const byte *&srcP, byte param) = 0; virtual bool fxInjectMidi(const byte *&srcP, byte param) = 0; virtual bool fxPlayInstrument(const byte *&srcP, byte param) = 0; virtual bool fxEndSubroutine(const byte *&srcP, byte param); /** * Post-processing done when a pause countdown starts or is in progress */ virtual void pausePostProcess() = 0; /** * Does a reset of any sound effect */ virtual void resetFX() = 0; public: /** * Constructor */ MusicDriver(); /** * Destructor */ virtual ~MusicDriver(); /** * Starts an special effect playing */ virtual void playFX(uint effectId, const byte *data); /** * Stop any playing FX */ void stopFX(); /** * Plays a song */ virtual void playSong(const byte *data); /** * Executes special music command */ virtual int songCommand(uint commandId, byte volume = 0); }; class AdlibMusicDriver : public MusicDriver { struct RegisterValue { uint8 _regNum; uint8 _value; RegisterValue(int regNum, int value) { _regNum = regNum; _value = value; } }; private: static const byte OPERATOR1_INDEXES[CHANNEL_COUNT]; static const byte OPERATOR2_INDEXES[CHANNEL_COUNT]; static const uint WAVEFORMS[24]; private: OPL::OPL *_opl; Common::Queue _queue; Common::Mutex _driverMutex; const byte *_musInstrumentPtrs[16]; const byte *_fxInstrumentPtrs[16]; int _field180; int _field181; int _field182; int _volume; private: /** * Initializes the state of the Adlib OPL driver */ void initialize(); /** * Adds a register write to the pending queue that will be flushed * out to the OPL on the next timer call */ void write(int reg, int val); /** * Timer function for OPL */ void onTimer(); /** * Flushes any pending writes to the OPL */ void flush(); /** * Resets all the output frequencies */ void resetFrequencies(); /** * Sets the frequency for an operator */ void setFrequency(byte operatorNum, uint frequency); /** * Calculates the frequency for a note */ uint calcFrequency(byte note); /** * Sets the output level for a channel */ void setOutputLevel(byte channelNum, uint level); /** * Starts playing an instrument */ void playInstrument(byte channelNum, const byte *data); protected: virtual bool musSetInstrument(const byte *&srcP, byte param); virtual bool musSetPitchWheel(const byte *&srcP, byte param); virtual bool musSetPanning(const byte *&srcP, byte param); virtual bool musFade(const byte *&srcP, byte param); virtual bool musStartNote(const byte *&srcP, byte param); virtual bool musSetVolume(const byte *&srcP, byte param); virtual bool musInjectMidi(const byte *&srcP, byte param); virtual bool musPlayInstrument(const byte *&srcP, byte param); virtual bool fxSetInstrument(const byte *&srcP, byte param); virtual bool fxSetVolume(const byte *&srcP, byte param); virtual bool fxMidiReset(const byte *&srcP, byte param); virtual bool fxMidiDword(const byte *&srcP, byte param); virtual bool fxSetPanning(const byte *&srcP, byte param); virtual bool fxChannelOff(const byte *&srcP, byte param); virtual bool fxFade(const byte *&srcP, byte param); virtual bool fxStartNote(const byte *&srcP, byte param); virtual bool fxInjectMidi(const byte *&srcP, byte param); virtual bool fxPlayInstrument(const byte *&srcP, byte param); /** * Post-processing done when a pause countdown starts or is in progress */ virtual void pausePostProcess(); /** * Does a reset of any sound effect */ virtual void resetFX(); public: /** * Constructor */ AdlibMusicDriver(); /** * Destructor */ virtual ~AdlibMusicDriver(); /** * Starts an special effect playing */ virtual void playFX(uint effectId, const byte *data); /** * Plays a song */ virtual void playSong(const byte *data); /** * Executes special music command */ virtual int songCommand(uint commandId, byte volume = 0); }; class Music { private: MusicDriver *_musicDriver; const byte *_effectsData; Common::Array _effectsOffsets; const byte *_songData; ArchiveType _archiveType; private: /** * Loads effects data that was embedded in the music driver */ void loadEffectsData(); /** * Updates any playing music */ void update(); public: bool _musicOn; public: Music(); ~Music(); /** * Starts an effect playing */ void playFX(uint effectId); /** * Stops any currently playing FX */ void stopFX(); /** * Executes special music command */ int songCommand(uint commandId, byte volume = 0); /** * Stops any currently playing music */ void stopSong() { songCommand(STOP_SONG); } /** * Restart a previously playing song (which must still be loaded) */ void restartSong() { songCommand(RESTART_SONG); } /** * Sets the music volume */ void setMusicVolume(byte volume) { songCommand(SET_VOLUME, volume); } /** * Plays a song */ void playSong(Common::SeekableReadStream &stream); /** * Plays a song */ void playSong(const Common::String &name, int param = 0); /** * Plays a song */ void playSong(const byte *data) { _musicDriver->playSong(data); } }; } // End of namespace Xeen #endif /* XEEN_MUSIC_H */