/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_PARTY_H #define XEEN_PARTY_H #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" #include "common/serializer.h" #include "xeen/combat.h" #include "xeen/items.h" namespace Xeen { enum Direction { DIR_NORTH = 0, DIR_EAST = 1, DIR_SOUTH = 2, DIR_WEST = 3, DIR_ALL = 4 }; enum Difficulty { ADVENTURER = 0, WARRIOR = 1 }; enum Sex { MALE = 0, FEMALE = 1, YES_PLEASE = 2 }; enum Race { HUMAN = 0, ELF = 1, DWARF = 2, GNOME = 3, HALF_ORC = 4 }; enum CharacterClass { CLASS_KNIGHT = 0, CLASS_PALADIN = 1, CLASS_ARCHER = 2, CLASS_CLERIC = 3, CLASS_SORCERER = 4, CLASS_ROBBER = 5, CLASS_NINJA = 6, CLASS_BARBARIAN = 7, CLASS_DRUID = 8, CLASS_RANGER = 9, CLASS_12 = 12, CLASS_15 = 15, CLASS_16 = 16 }; enum Attribute{ MIGHT = 0, INTELLECT = 1, PERSONALITY = 2, ENDURANCE = 3, SPEED = 4, ACCURACY = 5, LUCK = 6 }; enum Skill { THIEVERY = 0, ARMS_MASTER = 1, ASTROLOGER = 2, BODYBUILDER = 3, CARTOGRAPHER = 4, CRUSADER = 5, DIRECTION_SENSE = 6, LINGUIST = 7, MERCHANT = 8, MOUNTAINEER = 9, NAVIGATOR = 10, PATHFINDER = 11, PRAYER_MASTER = 12, PRESTIDIGITATION = 13, SWIMMING = 14, TRACKING = 15, SPOT_DOORS = 16, DANGER_SENSE = 17 }; enum Condition { CURSED = 0, HEART_BROKEN = 1, WEAK = 2, POISONED = 3, DISEASED = 4, INSANE = 5, IN_LOVE = 6, DRUNK = 7, SLEEP = 8, DEPRESSED = 9, CONFUSED = 10, PARALYZED = 11, UNCONSCIOUS = 12, DEAD = 13, STONED = 14, ERADICATED = 15, NO_CONDITION = 16 }; #define ITEMS_COUNT 36 #define TOTAL_CHARACTERS 30 #define XEEN_TOTAL_CHARACTERS 24 #define MAX_ACTIVE_PARTY 6 #define TOTAL_STATS 7 #define INV_ITEMS_TOTAL 9 class XeenEngine; class AttributePair { public: int _permanent; int _temporary; public: AttributePair(); void synchronize(Common::Serializer &s); }; class PlayerStruct { private: int conditionMod(Attribute attrib) const; public: Common::String _name; Sex _sex; Race _race; int _xeenSide; CharacterClass _class; AttributePair _might; AttributePair _intellect; AttributePair _personality; AttributePair _endurance; AttributePair _speed; AttributePair _accuracy; AttributePair _luck; int _ACTemp; AttributePair _level; int _dbDay; int _tempAge; int _skills[18]; bool _awards[128]; bool _spells[312]; int _lloydMap; Common::Point _lloydPosition; bool _hasSpells; int _currentSpell; int _quickOption; XeenItem _weapons[INV_ITEMS_TOTAL]; XeenItem _armor[INV_ITEMS_TOTAL]; XeenItem _accessories[INV_ITEMS_TOTAL]; XeenItem _misc[INV_ITEMS_TOTAL]; int _lloydSide; AttributePair _fireResistence; AttributePair _coldResistence; AttributePair _electricityResistence; AttributePair _poisonResistence; AttributePair _energyResistence; AttributePair _magicResistence; int _conditions[16]; int _townUnknown; int _unknown2; int _currentHp; int _currentSp; int _ybDay; uint32 _experience; int _currentAdventuringSpell; int _currentCombatSpell; public: PlayerStruct(); void synchronize(Common::Serializer &s); Condition worstCondition() const; int getAge(bool ignoreTemp) const; int getMaxHP() const; int getMaxSP() const; int getStat(Attribute attrib, bool applyMod) const; int statBonus(int statValue) const; bool charSavingThrow(DamageType attackType) const; bool noActions(); void setAward(int awardId, bool value); bool hasAward(int awardId) const; int getArmorClass(bool baseOnly) const; int getThievery() const; int getCurrentLevel() const; int itemScan(int itemId) const; }; class Roster: public Common::Array { public: Roster() {} void synchronize(Common::Serializer &s); }; class Party { friend class PlayerStruct; private: static XeenEngine *_vm; public: // Dynamic data that's saved int _partyCount; int _realPartyCount; int _partyMembers[8]; Direction _mazeDirection; Common::Point _mazePosition; int _mazeId; int _priorMazeId; bool _levitateActive; bool _automapOn; bool _wizardEyeActive; bool _clairvoyanceActive; bool _walkOnWaterActive; bool _blessedActive; bool _powerShieldActive; bool _holyBonusActive; bool _heroismActive; Difficulty _difficulty; XeenItem _blacksmithWeapons[ITEMS_COUNT]; XeenItem _blacksmithArmor[ITEMS_COUNT]; XeenItem _blacksmithAccessories[ITEMS_COUNT]; XeenItem _blacksmithMisc[ITEMS_COUNT]; bool _cloudsEnd; bool _darkSideEnd; bool _worldEnd; int _ctr24; // TODO: Figure out proper name int _day; int _year; int _minutes; int _food; int _lightCount; int _torchCount; int _fireResistence; int _electricityResistence; int _coldResistence; int _poisonResistence; int _deathCount; int _winCount; int _lossCount; int _gold; int _gems; int _bankGold; int _bankGems; int _totalTime; bool _rested; bool _gameFlags[512]; bool _worldFlags[128]; bool _quests[64]; int _questItems[85]; XeenItem _blacksmithWeapons2[ITEMS_COUNT]; XeenItem _blacksmithArmor2[ITEMS_COUNT]; XeenItem _blacksmithAccessories2[ITEMS_COUNT]; XeenItem _blacksmithMisc2[ITEMS_COUNT]; bool _characterFlags[30][24]; public: // Other party related runtime data Common::Array _activeParty; int _combatPartyCount; bool _partyDead; bool _newDay; bool _isNight; bool _stepped; int _falling; Common::Point _fallPosition; int _fallMaze; int _fallDamage; DamageType _damageType; public: Party(XeenEngine *vm); void synchronize(Common::Serializer &s); bool checkSkill(Skill skillId); bool isInParty(int charId); void copyPartyToRoster(Roster &r); void changeTime(int numMinutes); void addTime(int numMinutes); void resetTemps(); void handleLight(); }; } // End of namespace Xeen #endif /* XEEN_PARTY_H */