/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "xeen/resources.h" #include "xeen/files.h" #include "xeen/xeen.h" namespace Xeen { Resources *g_resources; Resources::Resources() { g_resources = this; g_vm->_files->setGameCc(1); _globalSprites.load("global.icn"); if (g_vm->getGameID() == GType_Swords) _logoSprites.load("logo.int"); File f((g_vm->getGameID() == GType_Clouds) ? "mae.cld" : "mae.xen"); while (f.pos() < f.size()) _maeNames.push_back(f.readString()); f.close(); if (g_vm->getGameID() == GType_Clouds) { f.open("mapnames.cld"); while (f.pos() < f.size()) _cloudsMapNames.push_back(f.readString()); f.close(); } // Set up items array to map to the names of items in each category ITEM_NAMES[CATEGORY_WEAPON] = &WEAPON_NAMES[0]; ITEM_NAMES[CATEGORY_ARMOR] = &ARMOR_NAMES[0]; ITEM_NAMES[CATEGORY_ACCESSORY] = &ACCESSORY_NAMES[0]; ITEM_NAMES[CATEGORY_MISC] = &MISC_NAMES[0]; // Load the data from the resource loadData(); } void Resources::loadData() { ResFile file(_buffer); file.syncString(CLOUDS_CREDITS); file.syncString(DARK_SIDE_CREDITS); file.syncString(SWORDS_CREDITS1); file.syncString(SWORDS_CREDITS2); file.syncString(OPTIONS_MENU); file.syncStrings(GAME_NAMES, 3); file.syncString(THE_PARTY_NEEDS_REST); file.syncString(WHO_WILL); file.syncString(HOW_MUCH); file.syncString(WHATS_THE_PASSWORD); file.syncString(PASSWORD_INCORRECT); file.syncString(IN_NO_CONDITION); file.syncString(NOTHING_HERE); file.syncStrings(TERRAIN_TYPES, 6); file.syncStrings(OUTDOORS_WALL_TYPES, 16); file.syncStrings(SURFACE_NAMES, 16); file.syncStrings(WHO_ACTIONS, 32); file.syncStrings(WHO_WILL_ACTIONS, 4); file.syncBytes2D((byte *)SYMBOLS, 20, 64); file.syncBytes2D((byte *)TEXT_COLORS, 40, 4); file.syncBytes2D((byte *)TEXT_COLORS_STARTUP, 40, 4); file.syncStrings(DIRECTION_TEXT_UPPER, 4); file.syncStrings(DIRECTION_TEXT, 4); file.syncStrings(RACE_NAMES, 5); file.syncNumbers(RACE_HP_BONUSES, 5); file.syncNumbers2D((int *)RACE_SP_BONUSES, 5, 2); file.syncStrings(CLASS_NAMES, 11); file.syncNumbers(CLASS_EXP_LEVELS, 10); file.syncStrings(ALIGNMENT_NAMES, 3); file.syncStrings(SEX_NAMES, 2); file.syncStrings(SKILL_NAMES, 18); file.syncStrings(CONDITION_NAMES, 17); file.syncNumbers(CONDITION_COLORS, 17); file.syncString(GOOD); file.syncString(BLESSED); file.syncString(POWER_SHIELD); file.syncString(HOLY_BONUS); file.syncString(HEROISM); file.syncString(IN_PARTY); file.syncString(PARTY_DETAILS); file.syncString(PARTY_DIALOG_TEXT); file.syncNumbers(FACE_CONDITION_FRAMES, 17); file.syncNumbers(CHAR_FACES_X, 6); file.syncNumbers(HP_BARS_X, 6); file.syncString(NO_ONE_TO_ADVENTURE_WITH); file.syncBytes2D((byte *)DARKNESS_XLAT, 3, 256); file.syncString(YOUR_ROSTER_IS_FULL); file.syncString(PLEASE_WAIT); file.syncString(OOPS); file.syncNumbers2D((int *)SCREEN_POSITIONING_X, 4, 48); file.syncNumbers2D((int *)SCREEN_POSITIONING_Y, 4, 48); file.syncNumbers(MONSTER_GRID_BITMASK, 12); file.syncNumbers2D((int *)INDOOR_OBJECT_X, 2, 12); file.syncNumbers2D((int *)MAP_OBJECT_Y, 2, 12); file.syncNumbers(INDOOR_MONSTERS_Y, 4); file.syncNumbers2D((int *)OUTDOOR_OBJECT_X, 2, 12); file.syncNumbers(OUTDOOR_MONSTER_INDEXES, 26); file.syncNumbers(OUTDOOR_MONSTERS_Y, 26); file.syncNumbers2D((int *)DIRECTION_ANIM_POSITIONS, 4, 4); file.syncBytes2D((byte *)WALL_SHIFTS, 4, 48); file.syncNumbers(DRAW_NUMBERS, 25); file.syncNumbers2D((int *)DRAW_FRAMES, 25, 2); file.syncNumbers(COMBAT_FLOAT_X, 8); file.syncNumbers(COMBAT_FLOAT_Y, 8); file.syncNumbers2D((int *)MONSTER_EFFECT_FLAGS, 15, 8); file.syncNumbers2D((int *)SPELLS_ALLOWED, 3, 40); file.syncNumbers(BASE_HP_BY_CLASS, 10); file.syncNumbers(AGE_RANGES, 10); file.syncNumbers2D((int *)AGE_RANGES_ADJUST, 2, 10); file.syncNumbers(STAT_VALUES, 24); file.syncNumbers(STAT_BONUSES, 24); file.syncNumbers(ELEMENTAL_CATEGORIES, 6); file.syncNumbers(ATTRIBUTE_CATEGORIES, 10); file.syncNumbers(ATTRIBUTE_BONUSES, 72); file.syncNumbers(ELEMENTAL_RESISTENCES, 37); file.syncNumbers(ELEMENTAL_DAMAGE, 37); file.syncNumbers(WEAPON_DAMAGE_BASE, 35); file.syncNumbers(WEAPON_DAMAGE_MULTIPLIER, 35); file.syncNumbers(METAL_DAMAGE, 22); file.syncNumbers(METAL_DAMAGE_PERCENT, 22); file.syncNumbers(METAL_LAC, 22); file.syncNumbers(ARMOR_STRENGTHS, 14); file.syncNumbers(MAKE_ITEM_ARR1, 6); file.syncNumbers3D((int *)MAKE_ITEM_ARR2, 6, 7, 2); file.syncNumbers3D((int *)MAKE_ITEM_ARR3, 10, 7, 2); file.syncNumbers3D((int *)MAKE_ITEM_ARR4, 2, 7, 2); file.syncNumbers2D((int *)MAKE_ITEM_ARR5, 8, 2); file.syncNumbers(OUTDOOR_DRAWSTRUCT_INDEXES, 44); file.syncNumbers2D((int *)TOWN_MAXES, 2, 11); file.syncStrings2D(&TOWN_ACTION_MUSIC[0][0], 2, 7); file.syncStrings(TOWN_ACTION_SHAPES, 7); file.syncNumbers2D((int *)TOWN_ACTION_FILES, 2, 7); file.syncString(BANK_TEXT); file.syncString(BLACKSMITH_TEXT); file.syncString(GUILD_NOT_MEMBER_TEXT); file.syncString(GUILD_TEXT); file.syncString(TAVERN_TEXT); file.syncString(GOOD_STUFF); file.syncString(HAVE_A_DRINK); file.syncString(YOURE_DRUNK); file.syncNumbers4D((int *)TAVERN_EXIT_LIST, 2, 6, 5, 2); file.syncString(FOOD_AND_DRINK); file.syncString(TEMPLE_TEXT); file.syncString(EXPERIENCE_FOR_LEVEL); file.syncString(TRAINING_LEARNED_ALL); file.syncString(ELIGIBLE_FOR_LEVEL); file.syncString(TRAINING_TEXT); file.syncString(GOLD_GEMS); file.syncString(GOLD_GEMS_2); file.syncStrings(DEPOSIT_WITHDRAWL, 2); file.syncString(NOT_ENOUGH_X_IN_THE_Y); file.syncString(NO_X_IN_THE_Y); file.syncStrings(STAT_NAMES, 16); file.syncStrings(CONSUMABLE_NAMES, 4); file.syncStrings(WHERE_NAMES, 2); file.syncString(AMOUNT); file.syncString(FOOD_PACKS_FULL); file.syncString(BUY_SPELLS); file.syncString(GUILD_OPTIONS); file.syncNumbers((int *)MISC_SPELL_INDEX, 74); file.syncNumbers((int *)SPELL_COSTS, 77); file.syncNumbers2D((int *)CLOUDS_GUILD_SPELLS, 5, 20); file.syncNumbers2D((int *)DARK_SPELL_OFFSETS, 3, 39); file.syncNumbers2D((int *)DARK_SPELL_RANGES, 12, 2); file.syncNumbers2D((int *)SWORDS_SPELL_RANGES, 12, 2); file.syncNumbers((int *)SPELL_GEM_COST, 77); file.syncString(NOT_A_SPELL_CASTER); file.syncString(SPELLS_LEARNED_ALL); file.syncString(SPELLS_FOR); file.syncString(SPELL_LINES_0_TO_9); file.syncString(SPELLS_DIALOG_SPELLS); file.syncString(SPELL_PTS); file.syncString(GOLD); file.syncString(SPELL_INFO); file.syncString(SPELL_PURCHASE); file.syncString(MAP_TEXT); file.syncString(LIGHT_COUNT_TEXT); file.syncString(FIRE_RESISTENCE_TEXT); file.syncString(ELECRICITY_RESISTENCE_TEXT); file.syncString(COLD_RESISTENCE_TEXT); file.syncString(POISON_RESISTENCE_TEXT); file.syncString(CLAIRVOYANCE_TEXT); file.syncString(LEVITATE_TEXT); file.syncString(WALK_ON_WATER_TEXT); file.syncString(GAME_INFORMATION); file.syncString(WORLD_GAME_TEXT); file.syncString(DARKSIDE_GAME_TEXT); file.syncString(CLOUDS_GAME_TEXT); file.syncString(SWORDS_GAME_TEXT); file.syncStrings(WEEK_DAY_STRINGS, 10); file.syncString(CHARACTER_DETAILS); file.syncString(PARTY_GOLD); file.syncString(PLUS_14); file.syncString(CHARACTER_TEMPLATE); file.syncString(EXCHANGING_IN_COMBAT); file.syncString(CURRENT_MAXIMUM_RATING_TEXT); file.syncString(CURRENT_MAXIMUM_TEXT); file.syncStrings(RATING_TEXT, 24); file.syncString(AGE_TEXT); file.syncString(LEVEL_TEXT); file.syncString(RESISTENCES_TEXT); file.syncString(NONE); file.syncString(EXPERIENCE_TEXT); file.syncString(ELIGIBLE); file.syncString(IN_PARTY_IN_BANK); file.syncString(FOOD_TEXT); file.syncString(EXCHANGE_WITH_WHOM); file.syncString(QUICK_REF_LINE); file.syncString(QUICK_REFERENCE); file.syncNumbers2D((int *)BLACKSMITH_MAP_IDS, 2, 4); file.syncString(ITEMS_DIALOG_TEXT1); file.syncString(ITEMS_DIALOG_TEXT2); file.syncString(ITEMS_DIALOG_LINE1); file.syncString(ITEMS_DIALOG_LINE2); file.syncString(BTN_BUY); file.syncString(BTN_SELL); file.syncString(BTN_IDENTIFY); file.syncString(BTN_FIX); file.syncString(BTN_USE); file.syncString(BTN_EQUIP); file.syncString(BTN_REMOVE); file.syncString(BTN_DISCARD); file.syncString(BTN_QUEST); file.syncString(BTN_ENCHANT); file.syncString(BTN_RECHARGE); file.syncString(BTN_GOLD); file.syncString(ITEM_BROKEN); file.syncString(ITEM_CURSED); file.syncString(ITEM_OF); file.syncStrings(BONUS_NAMES, 7); file.syncStrings(WEAPON_NAMES, 41); file.syncStrings(ARMOR_NAMES, 14); file.syncStrings(ACCESSORY_NAMES, 11); file.syncStrings(MISC_NAMES, 22); file.syncStrings(SPECIAL_NAMES, 74); file.syncStrings(ELEMENTAL_NAMES, 6); file.syncStrings(ATTRIBUTE_NAMES, 10); file.syncStrings(EFFECTIVENESS_NAMES, 7); file.syncStrings(QUEST_ITEM_NAMES, 85); file.syncStrings(QUEST_ITEM_NAMES_SWORDS, 51); file.syncNumbers((int *)WEAPON_BASE_COSTS, 35); file.syncNumbers((int *)ARMOR_BASE_COSTS, 14); file.syncNumbers((int *)ACCESSORY_BASE_COSTS, 11); file.syncNumbers((int *)MISC_MATERIAL_COSTS, 22); file.syncNumbers((int *)MISC_BASE_COSTS, 76); file.syncNumbers((int *)METAL_BASE_MULTIPLIERS, 22); file.syncNumbers((int *)ITEM_SKILL_DIVISORS, 4); file.syncNumbers((int *)RESTRICTION_OFFSETS, 4); file.syncNumbers((int *)ITEM_RESTRICTIONS, 86); file.syncString(NOT_PROFICIENT); file.syncString(NO_ITEMS_AVAILABLE); file.syncStrings(CATEGORY_NAMES, 4); file.syncString(X_FOR_THE_Y); file.syncString(X_FOR_Y); file.syncString(X_FOR_Y_GOLD); file.syncString(FMT_CHARGES); file.syncString(AVAILABLE_GOLD_COST); file.syncString(CHARGES); file.syncString(COST); file.syncStrings(ITEM_ACTIONS, 7); file.syncString(WHICH_ITEM); file.syncString(WHATS_YOUR_HURRY); file.syncString(USE_ITEM_IN_COMBAT); file.syncString(NO_SPECIAL_ABILITIES); file.syncString(CANT_CAST_WHILE_ENGAGED); file.syncString(EQUIPPED_ALL_YOU_CAN); file.syncString(REMOVE_X_TO_EQUIP_Y); file.syncString(RING); file.syncString(MEDAL); file.syncString(CANNOT_REMOVE_CURSED_ITEM); file.syncString(CANNOT_DISCARD_CURSED_ITEM); file.syncString(PERMANENTLY_DISCARD); file.syncString(BACKPACK_IS_FULL); file.syncStrings(CATEGORY_BACKPACK_IS_FULL, 4); file.syncString(BUY_X_FOR_Y_GOLD); file.syncString(SELL_X_FOR_Y_GOLD); file.syncString(NO_NEED_OF_THIS); file.syncString(NOT_RECHARGABLE); file.syncString(SPELL_FAILED); file.syncString(NOT_ENCHANTABLE); file.syncString(ITEM_NOT_BROKEN); file.syncStrings(FIX_IDENTIFY, 2); file.syncString(FIX_IDENTIFY_GOLD); file.syncString(IDENTIFY_ITEM_MSG); file.syncString(ITEM_DETAILS); file.syncString(ALL); file.syncString(FIELD_NONE); file.syncString(DAMAGE_X_TO_Y); file.syncString(ELEMENTAL_XY_DAMAGE); file.syncString(ATTR_XY_BONUS); file.syncString(EFFECTIVE_AGAINST); file.syncString(QUESTS_DIALOG_TEXT); file.syncString(CLOUDS_OF_XEEN_LINE); file.syncString(DARKSIDE_OF_XEEN_LINE); file.syncString(SWORDS_OF_XEEN_LINE); file.syncString(NO_QUEST_ITEMS); file.syncString(NO_CURRENT_QUESTS); file.syncString(NO_AUTO_NOTES); file.syncString(QUEST_ITEMS_DATA); file.syncString(CURRENT_QUESTS_DATA); file.syncString(AUTO_NOTES_DATA); file.syncString(REST_COMPLETE); file.syncString(PARTY_IS_STARVING); file.syncString(HIT_SPELL_POINTS_RESTORED); file.syncString(TOO_DANGEROUS_TO_REST); file.syncString(SOME_CHARS_MAY_DIE); file.syncString(CANT_DISMISS_LAST_CHAR); file.syncString(DELETE_CHAR_WITH_ELDER_WEAPON); file.syncStrings(REMOVE_DELETE, 2); file.syncString(REMOVE_OR_DELETE_WHICH); file.syncString(YOUR_PARTY_IS_FULL); file.syncString(HAS_SLAYER_SWORD); file.syncString(SURE_TO_DELETE_CHAR); file.syncString(CREATE_CHAR_DETAILS); file.syncString(NEW_CHAR_STATS); file.syncString(NAME_FOR_NEW_CHARACTER); file.syncString(SELECT_CLASS_BEFORE_SAVING); file.syncString(EXCHANGE_ATTR_WITH); file.syncNumbers((int *)NEW_CHAR_SKILLS, 10); file.syncNumbers((int *)NEW_CHAR_SKILLS_OFFSET, 10); file.syncNumbers((int *)NEW_CHAR_SKILLS_LEN, 10); file.syncNumbers((int *)NEW_CHAR_RACE_SKILLS, 10); file.syncNumbers((int *)RACE_MAGIC_RESISTENCES, 5); file.syncNumbers((int *)RACE_FIRE_RESISTENCES, 5); file.syncNumbers((int *)RACE_ELECTRIC_RESISTENCES, 5); file.syncNumbers((int *)RACE_COLD_RESISTENCES, 5); file.syncNumbers((int *)RACE_ENERGY_RESISTENCES, 5); file.syncNumbers((int *)RACE_POISON_RESISTENCES, 5); file.syncNumbers2D((int *)NEW_CHARACTER_SPELLS, 10, 4); file.syncString(COMBAT_DETAILS); file.syncString(NOT_ENOUGH_TO_CAST); file.syncStrings(SPELL_CAST_COMPONENTS, 2); file.syncString(CAST_SPELL_DETAILS); file.syncString(PARTY_FOUND); file.syncString(BACKPACKS_FULL_PRESS_KEY); file.syncString(HIT_A_KEY); file.syncString(GIVE_TREASURE_FORMATTING); file.syncString(X_FOUND_Y); file.syncString(ON_WHO); file.syncString(WHICH_ELEMENT1); file.syncString(WHICH_ELEMENT2); file.syncString(DETECT_MONSTERS); file.syncString(LLOYDS_BEACON); file.syncString(HOW_MANY_SQUARES); file.syncString(TOWN_PORTAL); file.syncString(TOWN_PORTAL_SWORDS); file.syncNumbers2D((int *)TOWN_MAP_NUMBERS, 3, 5); file.syncString(MONSTER_DETAILS); file.syncStrings(MONSTER_SPECIAL_ATTACKS, 23); file.syncString(IDENTIFY_MONSTERS); file.syncStrings(EVENT_SAMPLES, 6); file.syncString(MOONS_NOT_ALIGNED); file.syncString(AWARDS_FOR); file.syncString(AWARDS_TEXT); file.syncString(NO_AWARDS); file.syncString(WARZONE_BATTLE_MASTER); file.syncString(WARZONE_MAXED); file.syncString(WARZONE_LEVEL); file.syncString(WARZONE_HOW_MANY); file.syncString(PICKS_THE_LOCK); file.syncString(UNABLE_TO_PICK_LOCK); file.syncString(CONTROL_PANEL_TEXT); file.syncString(CONTROL_PANEL_BUTTONS); file.syncString(ON); file.syncString(OFF); file.syncString(CONFIRM_QUIT); file.syncString(MR_WIZARD); file.syncString(NO_LOADING_IN_COMBAT); file.syncString(NO_SAVING_IN_COMBAT); file.syncString(QUICK_FIGHT_TEXT); file.syncStrings(QUICK_FIGHT_OPTIONS, 4); file.syncStrings(WORLD_END_TEXT, 9); file.syncString(WORLD_CONGRATULATIONS); file.syncString(WORLD_CONGRATULATIONS2); file.syncString(CLOUDS_CONGRATULATIONS1); file.syncString(CLOUDS_CONGRATULATIONS2); file.syncStrings(GOOBER, 3); file.syncStrings(MUSIC_FILES1, 5); file.syncStrings2D(&MUSIC_FILES2[0][0], 6, 7); file.syncString(DIFFICULTY_TEXT); file.syncString(SAVE_OFF_LIMITS); file.syncString(CLOUDS_INTRO1); file.syncString(DARKSIDE_ENDING1); file.syncString(DARKSIDE_ENDING2); file.syncString(PHAROAH_ENDING_TEXT1); file.syncString(PHAROAH_ENDING_TEXT2); } } // End of namespace Xeen