/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_RESOURCES_H #define XEEN_RESOURCES_H #include "common/scummsys.h" #include "gui/debugger.h" namespace Xeen { extern const char *const CREDITS; extern const char *const OPTIONS_TITLE; extern const char *const THE_PARTY_NEEDS_REST; extern const char *const WHO_WILL; extern const char *const WHATS_THE_PASSWORD; extern const char *const TERRAIN_TYPES[6]; extern const char *const SURFACE_TYPE_NAMES[15]; extern const char *const SURFACE_NAMES[16]; extern const char *const WHO_ACTIONS[32]; extern const char *const WHO_WILL_ACTIONS[4]; extern const byte SYMBOLS[20][64]; extern const byte TEXT_COLORS[40][4]; extern const char *const DIRECTION_TEXT[4]; extern const char *const RACE_NAMES[5]; extern const char *const CLASS_NAMES[11]; extern const char *const ALIGNMENT_NAMES[3]; extern const char *const SEX_NAMES[2]; extern const char *const CONDITION_NAMES[18]; extern const char *const IN_PARTY; extern const char *const PARTY_DETAILS; extern const int FACE_CONDITION_FRAMES[17]; extern const int CHAR_FACES_X[6]; extern const int HP_BARS_X[6]; extern const char *const NO_ONE_TO_ADVENTURE_WITH; extern const byte BACKGROUND_XLAT[]; extern const char *const YOUR_ROSTER_IS_FULL; extern const char *const PLEASE_WAIT; extern const char *const OOPS; extern const int8 SCREEN_POSITIONING_X[4][48]; extern const int8 SCREEN_POSITIONING_Y[4][48]; extern const int INDOOR_OBJECT_X[2][12]; extern const int INDOOR_OBJECT_Y[2][12]; extern const int OUTDOOR_OBJECT_X[2][12]; extern const int OUTDOOR_OBJECT_Y[2][12]; extern const int DIRECTION_ANIM_POSITIONS[4][4]; extern const byte WALL_SHIFTS[4][48]; extern const int DRAW_NUMBERS[25]; extern const int DRAW_FRAMES[25][2]; extern const int COMBAT_FLOAT_X[8]; extern const int COMBAT_FLOAT_Y[8]; extern const int MONSTER_EFFECT_FLAGS[15][8]; extern const int SPELLS_ALLOWED[3][40]; } // End of namespace Xeen #endif /* XEEN_RESOURCES_H */